Items:
Sawn-off Shotgun (Hunting shotgun with the barrel shortened)
Clockwork Pistol (Parts of a drill and a complex music box kitbashed together to make a pistol that can shoot most bullets and bullet-sized objects)
The Bookworm Bat (Four dictionaries roped to a sign post to serve as a club)
Armored Clothing (Sleeping bag cut up to resemble a t-shirt, with several hubcaps and license plates strapped to it using tape to serve as light armor)
Leather Backpack (Made from mutant rat)
Supplies (Water and food)
5 LL, 2 WL, 5 more buckshot
Int: Poor
End: Horrible
Str: Poor
Gun: Above Average
Mle: Above Average
Agi: Great
Bio: Hanne wasn't the smartest girl in her village, but she was definitely the fastest. Her village has fallen upon hard times, so she's taken it upon herself to leave the village and seek her fortune in the world beyond. Hanne herself is almost deer-like in her appearance, with large brown eyes and an elegant build. She has surprisingly luxurious and wavy white hair for the situation, but quite ruddy skin.
Mode: Cinematic
Status: Healthy.
Additional: Nothing much to add.
Name: Camille Salvage
Gender: Female
Items: Steel katana, hunting knife, 11 throwing spikes.
Metallic gauntlet (left) with a double-barrelled shotgun mounted on the forearm, 20 shotgun shells.
Black Leather jacket/skirt, army boots.
Backpack, waterskin, dried rations, tinder kit, black grease, whetstone, rags, sleeping roll. 20 LL 10 WL
Int: Average
End: Poor
Str: Poor
Gun: Horrible
Mle: Great
Agi: Great
Appearance: Camille has blue eyes and medium-length, black hair done up in a ponytail with a bit of twine. Her body is finely toned from her life as a mercenary, yet is extremely pale (probably due to some genetic deformity). Besides her leather outfit, she wears black leggings and a dark-red shirt.
Bio: Camille isn't exactly secretive about her past, but her stories are confusing and often conflicting. Regardless of where she came from, she has spent the last year or two working as a mercenary and any odd jobs she can find.
Mode: Cinematic Mode
Status: Healthy (I hope)
Additional: None
Character Creation
Name: Lilith Death Angel
Items: AK 47 with a sling made from motor bike chain, an electrified whip made from barded wire.
Spike studded Black and pink motorbike leathers, spiked leather collar and gloves.
A steel hockey mask,8 Shurkens, an electric carving knife, 1 petrol bomb, 9mm pistol and a pair of Spiked knuckle dusters. 7LL, 5WL
Finally a pair of Black leather Knee High Stiletto heels, Studded with metal spikes and fitted with toe caps and sharp spike for kicking on the front of the toes.(uber impracticable, i know)
Backpack, water bottle, dried rations, tinder kit, wire saw, whetstone, rags, sleeping roll, mobile that still plays snake.(i forgot id need stuff like this)
Int:Poor
End:Average
Str:Poor
Gun:Poor
Mle:Above Average
Agi:Great
Bio: Lilith Death Angel is a tall and statuesque woman of asian descent with pale skin.
Her long pink hair is kept in a pair of hip long plats, pair of silver studs decorate her left eyebrow, her canine teeth have been replaced with long stainless steel copys.
Hailing from the hail from the northern motor nomads she used to work as a express rider delivering mail from gang to gang.
Until one day after hearing the sermon of a traveling preacher she decided to follow his message and has scene set off to live the life of a true viking and by her soon to be blood drenched hand win a place in Valhalla.
Her friends and family believe that her motorcycle accident and drugs subsequent surgery to replace her lost teeth have had something to do with her new direction in life.
Curranty Lilith Death Angel is in carburetor on twain and looking for work.
Mode: Cinematic
Status:
Additional:
Name: William Bell
Items: M-26 "Mist" DMR, Steel Kukri named Bob, Steel Rimed Gray Stetson, Grey Poncho, Bottle of Whiskey, Basic Supplies, 10 LL 5 WL, 3 more bottles of whiskey
Int: Average
End: Poor
Str: Poor
Gun: Great
Melee: Horrible
Agility: Great
Bio: No one really knows where Boomer came from. Legend says he walked out of the desert in the middle of the day, walked into a bar, and walked out with every drink in the place and a body count. All they know is, he doesn't talk much
Mode: Cinematic Mode
Status: Healthy
Additional: Nothing much, character wise.
While everyone proceeds to get drunk on cheap post apocalyptic whiskey, rumors begin to spread quickly as the caravan tries to get itself in working order again. About twenty five percent of the mercenaries had been wiped out, but only a few traders died. No cargo was stolen, the only thing that was taken was "the key". The whispered rumors you overhear didn't specific what this "key" was, but it seems the caravan can't move forward without it.
There. Good enough excuse to move the plot forward! ....Well, after the conversation is done, at least. And if Hanne is done having narcoleptic fits.