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Author Topic: Apocalypse Mercenaries  (Read 7977 times)

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Re: Apocalypse Mercenaries
« Reply #105 on: January 01, 2014, 04:59:10 pm »

"You 3, stay back. They see us, we're in deep trouble. And, do not attack until I signal. Don't worry, you won't miss it." *grin*
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Re: Apocalypse Mercenaries
« Reply #106 on: January 01, 2014, 05:09:47 pm »

"Ooh, ooh!" Camille bounces up and down and raises her hand, "Are we going to be sneaking around and stabbing people? Because I'm really good at that!"
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Stirk

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Re: Apocalypse Mercenaries
« Reply #107 on: January 01, 2014, 05:39:41 pm »

Spoiler (click to show/hide)

You find several flimsy guard towers put up at random intervals along the wall, each with two guards in it. None look attentive at the moment, most are drinking. You see no obvious strongholds or weapon storage points, the only thing that stands out is the circus like tent.
You don't see anything remotely flammable near the walls, except the guard towers and the wall itself. There is nothing but snowy hills outside the fortress, and even the snow was shoveled away from the walls.
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Funk

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Re: Apocalypse Mercenaries
« Reply #108 on: January 01, 2014, 06:16:41 pm »

"Ok so it looks like we will have to scale the walls to get in.
What do we do once we get inside?"
asks Lilith
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Re: Apocalypse Mercenaries
« Reply #109 on: January 01, 2014, 10:25:24 pm »

"Cut a few throats, I hope."

A big grin starts to form on Camille's face. "What if we caused a stampde? You know, get the rabbits all riled up and send them through the place?"
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Funk

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Re: Apocalypse Mercenaries
« Reply #110 on: January 01, 2014, 10:37:00 pm »

"But how? Gun fire probably not going to work, petrol bomb? " asks Lilith
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

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Re: Apocalypse Mercenaries
« Reply #111 on: January 01, 2014, 10:43:53 pm »

Camille grins, "Probably. Coat a couple of the things in petrol and we'll either have a stampde or a BBQ. Both oughta work as a distraction."
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Funk

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Re: Apocalypse Mercenaries
« Reply #112 on: January 02, 2014, 08:24:47 am »

"Wait i have an idea." says  Lilith as she remove  the steel hocky mask from her face.
"They didn't get a look at my face, , so why don't i just ask to be let in to trade, then i can have some fun," she hold up a glass bottle filled with a mix of petrol, tar and soap.
"that will give you lot the best odds of scaling the walls unseen.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

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Re: Apocalypse Mercenaries
« Reply #113 on: January 02, 2014, 09:55:37 am »

"You got it, Boss!" Camille smiles and rubs her hands with glee.
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Stirk

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Re: Apocalypse Mercenaries
« Reply #114 on: January 02, 2014, 05:27:42 pm »

Spoiler (click to show/hide)

*COUGHWAITINGFORBOOMERAND/ORHANECOUGH*
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Playergamer

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Re: Apocalypse Mercenaries
« Reply #115 on: January 02, 2014, 05:44:16 pm »

"Staying here."

Boomer takes out his 5 shot glasses, pouring whiskey into each one as he prepares to cover his friends.
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A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

My sigtext

Fniff

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Re: Apocalypse Mercenaries
« Reply #116 on: January 02, 2014, 06:14:37 pm »

Didn't you get my message?

Stirk

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Re: Apocalypse Mercenaries
« Reply #117 on: January 02, 2014, 06:38:43 pm »

Spoiler (click to show/hide)

Hanne has another fit of narcolepsy, and collapses. She then falls down the snow hill, ramming into the side of the wall. She is unharmed, but the guards begin yelling. Suddenly they open fire, bullets echoing off the hills as Hanne is taken apart, bit by bit, by the enemy fire. In a few seconds, she was a bloody pulp. The guards kept firing, transforming the bloody pulp into mist, destroying any equipment and money she was carrying.

That is what happens when you quit. Quitters never live, after all.

For everyone else, they pull out the random items from nowhere somehow and set about their plans. For boomer, this meant staying and place and getting drunk. For Camille and Lilith, this meant heading for the gate. Camille stayed out of sight behind a snow bank as Lilith approached the gate.

"Ha....Halt!" Stated a drunken voice behind the wooden palisade. "What....Buznizz do u hav... wi... with us?" it continues, stopping to *Hic*.

What do you do now?

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This is my signature. There are many like it, but this one is mine.

This is my waifu, this is my gun. This one's for fighting, this ones for fun.

Playergamer

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Re: Apocalypse Mercenaries
« Reply #118 on: January 02, 2014, 06:59:22 pm »

Boomer sights the guard. If his finger tightens on the trigger, fire. Then take a drink (It's how he counts)
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A troll, most likely...But I hate not feeding the animals. Let the games begin.
Ya fuckin' wanker.   

My sigtext

Funk

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Re: Apocalypse Mercenaries
« Reply #119 on: January 02, 2014, 07:14:54 pm »

"Why trade of course!" crys lilith as she has second thoughts about her plan now.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG
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