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Author Topic: BATTLE BIKES- Turn 0  (Read 7444 times)

flabort

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Re: BATTLE BIKES- Turn 0
« Reply #45 on: December 30, 2013, 12:33:12 am »

Charge straight ahead

I'm thinking that might send you to the medium track. The rest of us are turning.  :P

Edit: Did you say you had physical maps of these? I'm trying to make a paint picture of the maps from the descriptions, but since many of the turns don't say left or right (and the ones that say left actually say 270 degree), and much of the track for the short version is shared by the other two versions, I can't quite figure out what it looks like. Just doing this for fun, mind, but a picture tells a story of a thousand words.

Edit: Got it. The Angular Turn is a 45 degree angle left, the right angle right turn is obvious, the first gentle curve is 180 degrees left, there's the straight of way, a right angle left turn, the jump (same length, more or less, as the straight of way), and the last turn is 135 degrees, left. Resulting in a sideways heart shape.  :D Now on to filling in the medium and long tracks around it.
« Last Edit: December 30, 2013, 01:07:12 am by flabort »
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Superblackcat

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Re: BATTLE BIKES- Turn 0
« Reply #46 on: December 30, 2013, 12:45:55 am »

shhh, tell me this silently... We are in the same company...

Charge straight through the corner!

(Wooh oxymorons... Straight... corner...)
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flabort

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Re: BATTLE BIKES- Turn 0
« Reply #47 on: December 30, 2013, 01:08:59 am »

Actually, you're from the Kunai company, I'm from Davis Motors.  :P

Edit: NOOOO! My first WORKING illustration of the short track conflicts with the medium track! I will have to turn around the "unknown direction" turns, see if that works.
« Last Edit: December 30, 2013, 01:13:04 am by flabort »
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Superblackcat

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Re: BATTLE BIKES- Turn 0
« Reply #48 on: December 30, 2013, 01:10:03 am »

I can... remember stuff. I was thinking "person in front-ish" Which is dark paladin... not you...
UGH!
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Tiruin

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Re: BATTLE BIKES- Turn 0
« Reply #49 on: December 30, 2013, 01:20:04 am »

((Nobody listens to poor Tiruin. No, not even her own teammates right beside her. No. >_>))
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flabort

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Re: BATTLE BIKES- Turn 0
« Reply #50 on: December 30, 2013, 01:45:58 am »

Alright, this is amultiple poor estimate(s) at what the track we are currently on looks like, as close as I can figure from the brief descriptions:
Spoiler (click to show/hide)
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ICBM pilot

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Re: BATTLE BIKES- Turn 0
« Reply #51 on: December 30, 2013, 05:49:41 am »

Alright, this is amultiple poor estimate(s) at what the track we are currently on looks like, as close as I can figure from the brief descriptions:
Spoiler (click to show/hide)
Because we are not doing multiple laps the end doesn't have to connect to anything so that might help a little bit.
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Remuthra

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Re: BATTLE BIKES- Turn 0
« Reply #52 on: December 30, 2013, 08:51:28 am »

Alright, this is amultiple poor estimate(s) at what the track we are currently on looks like, as close as I can figure from the brief descriptions:
Spoiler (click to show/hide)
Because we are not doing multiple laps the end doesn't have to connect to anything so that might help a little bit.
Quote from: First Update
The first event is a Race consisting of Three Laps, on Anulpha Square, Short.

Tsuchigumo550

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Re: BATTLE BIKES- Turn 0
« Reply #53 on: December 30, 2013, 10:48:54 am »

Close, and the medium branch is almost spot-on, but the short track intersects with itself, kinda like a figure 8. The medium turn-off is in the correct place, is immediately followed by a ramp and a turn that leads the track under the ramp. From there, it just connects back to the next turn on the Short track.

The long variant goes straight after the medium ramp instead of turning, has a slight left that immediately turns into a right right-angle (from driver's perspective) leading to a straight section next to fan bleachers- this points straight up and down on the map. Another slight turn puts you in a vicious chicane and throws you out on a track split: going forward puts you on a raised, curvy bit, turning left (driver's perspective) lets you take a straight path directly under it, it looks a little like DNA. They join together on a right turn (driver's perspective) and joins back right before the original starting line after a long straight.

I'll do a similar track soon, for all the tracks. I haven't yet because I'm planning others while finding time to work on this turn, as right now I can't sit down for very long and doing it bits at a time always confuses me to no end.
« Last Edit: December 30, 2013, 10:52:20 am by Tsuchigumo550 »
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Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
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Tsuchigumo550

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Re: BATTLE BIKES- Turn 0
« Reply #54 on: December 30, 2013, 11:31:05 am »

((Most results are flavor text, though later I may include bonuses for overshooting control by double the amount needed. That won't be until -at least- this race is over, so don't fret.))

DAF (3+2.5) (5.5 v 8)
DarkArtemisFowl attempted to take the turn at full speed, but was unable to keep away from the wall! (-3 speed, -1 Armor)
Speed is unable to be negative.
EP (4 +2 +2) (8v8)
Elephant Parade is able to stick to the turn, but just barely! His bike comes out of the turn unscathed, but slower than before.
Rem (6 +2.5 +2) (10.5 v 8)
Remthura manages the turn well, but not without losing speed around the bend!
flabort (2+2.5) (4.5 v 8)
Flabort turns much too late, resulting in a heavy loss in speed and a fairly nasty collision! He's out of the turn looking worse for wear! (-4 speed, -2 armor)
Tiruin (5+4) (9v8)
Tiruin easily manages the turn, even having to dodge those who collided with the wall.
SBC (1+4.5) (5.5 v 8)
Superblackcat relies on the Wakizashi's handling a little too much, unable to dodge the chaos ahead! (-3 Speed, -1 Armor)
Speed is unable to be negative.
DP109 (5+3) (8v8)
Darkpaladin109 is able to take the turn and dodge a near-pileup of other contestants.
Monkey (3+4+1) (8v8)
MonkeyHead slows slightly, just enough to avoid collision.
---
There's a Gentle Curve ahead. Shouldn't be too hard.
---
Placement
Darkpaladin109
MonkeyHead
flabort
Tiruin
Superblackcat
Remthura/Elephant Parade
DarkArtemisFowl
---
Spoiler: DarkArtemisFowl (click to show/hide)
Spoiler: Elephant Parade (click to show/hide)
Spoiler: Remthura (click to show/hide)
Spoiler: flabort (click to show/hide)
Spoiler: Tiruin (click to show/hide)
Spoiler: Superblackcat (click to show/hide)
Spoiler: Darkpaladin109 (click to show/hide)
Spoiler: MonkeyHead (click to show/hide)

Spoiler: Track (click to show/hide)
« Last Edit: December 30, 2013, 11:34:11 am by Tsuchigumo550 »
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Superblackcat

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Re: BATTLE BIKES- Turn 0
« Reply #55 on: December 30, 2013, 11:43:30 am »

CHARGEE MOREE!
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Remuthra

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Re: BATTLE BIKES- Turn 0
« Reply #56 on: December 30, 2013, 11:44:02 am »

(Bah, I changed my action to +1 too late :P.)

Gun the engine and ram flabort, if possible.
« Last Edit: December 30, 2013, 12:08:49 pm by Remuthra »
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MonkeyHead

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Re: BATTLE BIKES- Turn 0
« Reply #57 on: December 30, 2013, 11:45:32 am »

It was all going too well so far - almost, too easy...

"Dont you guys know how to ride?"

Flat out full speed ahead into the next corner...
« Last Edit: December 30, 2013, 12:07:03 pm by MonkeyHead »
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Tsuchigumo550

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Re: BATTLE BIKES- Turn 0
« Reply #58 on: December 30, 2013, 11:47:45 am »

(Bah, I changed my action to +1 too late :P.)

Gun the engine and ram DAF, if possible.
((I didn't see it... I can't change it, as slowing down is a blind action))
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

darkpaladin109

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Re: BATTLE BIKES- Turn 0
« Reply #59 on: December 30, 2013, 11:48:41 am »

This next corner shouldn't be too hard. Full speed ahead.
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