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Author Topic: BATTLE BIKES- Turn 0  (Read 7441 times)

DarkArtemisFowl

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Re: BATTLE BIKES- Turn 0
« Reply #15 on: December 28, 2013, 02:35:26 pm »

Maintain speed on the turn. No slowing down.
« Last Edit: December 28, 2013, 06:49:13 pm by DarkArtemisFowl »
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darkpaladin109

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Re: BATTLE BIKES- Turn 0
« Reply #16 on: December 28, 2013, 02:43:25 pm »

Do people who use bikes from the same company have to work together?
Open fire on the Tigron while losing no speed on the turn.
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Tsuchigumo550

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Re: BATTLE BIKES- Turn 0
« Reply #17 on: December 28, 2013, 03:07:30 pm »

((I hate to bring this to your attention, but the bikes don't come pre-loaded with weapons. You'll have to cross a Weapons Pad to have something to fire- Firepower affects what weapons you can actually pick up.))
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Superblackcat

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Re: BATTLE BIKES- Turn 0
« Reply #18 on: December 28, 2013, 03:08:26 pm »

Speed up on the freaking turn

((Do we work with our company))
« Last Edit: December 28, 2013, 03:10:22 pm by Superblackcat »
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Elephant Parade

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Re: BATTLE BIKES- Turn 0
« Reply #19 on: December 28, 2013, 03:09:56 pm »

Maintain speed.
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Remuthra

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Re: BATTLE BIKES- Turn 0
« Reply #20 on: December 28, 2013, 03:10:12 pm »

((I hate to bring this to your attention, but the bikes don't come pre-loaded with weapons. You'll have to cross a Weapons Pad to have something to fire- Firepower affects what weapons you can actually pick up.))
((Damn corner-cutting engineers.))

RAM HIM INSTEAD!

Tsuchigumo550

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Re: BATTLE BIKES- Turn 0
« Reply #21 on: December 28, 2013, 03:24:46 pm »

((I'll fully allow ramming.))

((As far as working with your company, not really. If you stick with them, however, they'll be more willing to let you use their prototypes, which will come out faster depending on how many racers they have on their team. As a hint, Kunai's first will release before the end of this "season". You can also always use a prototype once the company decides you're worthy, so sticking with a company until it pays off is a good thing. Prototypes are generally better than normal models.))
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Remuthra

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Re: BATTLE BIKES- Turn 0
« Reply #22 on: December 28, 2013, 03:29:49 pm »

Ah, excellent. I think I'm going to see if I can get a hold of a high-speed, high-firepower bike to accommodate my usual "Hit it and run before it can do anything" strategy.

Elephant Parade

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Re: BATTLE BIKES- Turn 0
« Reply #23 on: December 28, 2013, 03:50:58 pm »

We should be able to name our bikes.
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MonkeyHead

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Re: BATTLE BIKES- Turn 0
« Reply #24 on: December 28, 2013, 04:08:28 pm »

Flat out round the first corner...
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Tiruin

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Re: BATTLE BIKES- Turn 0
« Reply #25 on: December 28, 2013, 04:13:02 pm »

((Either I'm blind, or people don't link who they're playing as--or I have no idea what mechanics are being used [post the mechanics and don't keep it on the RTD Roller's Block please.] because things like 'attack then x speed' is confusing to the newbie.))

((As far as working with your company, not really. If you stick with them, however, they'll be more willing to let you use their prototypes, which will come out faster depending on how many racers they have on their team. As a hint, Kunai's first will release before the end of this "season". You can also always use a prototype once the company decides you're worthy, so sticking with a company until it pays off is a good thing. Prototypes are generally better than normal models.))
[Perfect.]



"Alright boys, I've got word from the company that regardless of who wins, it must be one of us--support each other here.

"I'm taking the turn at full, follow."


Proceed without slowing down. Full Control!
Ernm probably speed up if able.


NOTE TO GM: Preferably use BRACKETS [] instead of PARENTHESES to mark those Control points. The forum has a probably annoying habit of making them into  8)'s
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Elephant Parade

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Re: BATTLE BIKES- Turn 0
« Reply #26 on: December 28, 2013, 04:30:17 pm »

NOTE TO GM: Preferably use BRACKETS [] instead of PARENTHESES to mark those Control points. The forum has a probably annoying habit of making them into  8)'s
You could also turn off smilies for any posts where it might be necessary.
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Tsuchigumo550

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Re: BATTLE BIKES- Turn 0
« Reply #27 on: December 28, 2013, 04:36:52 pm »

I'll do one of those.
I could have sworn I posted the run-down of each stat... I'll get the full thing together and add it to the post, as well as cleaning up the tracks.

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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Superblackcat

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Re: BATTLE BIKES- Turn 0
« Reply #28 on: December 28, 2013, 09:41:48 pm »

((Tsuchigumo: Do say we can speed up :D))

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Tsuchigumo550

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Re: BATTLE BIKES- Turn 0
« Reply #29 on: December 28, 2013, 10:58:26 pm »

That's pretty automatic based on Acceleration. Any successful track section means you speed up (half your Accel goes to current speed) any failure means you slow down based on how far away you were from the target and possible take damage. Failing a check, even a difficult one, is entirely based on how close you came to the roll. You won't even take damage for 1 or 2 points off.

I'll get everything written together and get the second turn up, but actual track images will take time. I always walk into these thinking I have everything secured, and I've forgotten half the cargo and to untie the boat from the dock.
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.
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