Would simply deleting all the gnome specific raws work to 'decouple' it from the rest of the game? Thoughts?
I remember in previous versions of warlocks, this wasn't a problem when the gnome patch wasn't present.
Maybe they should be separated again so that it could revert the undead to their normal state, then when all the kinks are worked out in the gnomes with warlocks, it can be safely reintegrated.
I did some investigation about this "Curse of DERP undead" today, here is what I find so far.
1.Gnome? : I try delete everything about them file by file. It
Doesn't fix it, and also corrupt my save file
2.I embark on many necro tower to observe the undead in it nature habitat :
I notice that in the very short moment after you start the undead still behave like good old undead, run out of the tower, chase after wildlife and beat the *** out of it and such. But suddenly they will enter their "Derp State" stp doing everything and just stand there.
So my conclusion is there must be "background reaction" that start a moment after you embark.
3.I download every test version to find the root of this curse :
I find that the problem start at V04 which Pylon system is intregate. With my 0% modder skill, I think this is the problem so I try to delete every reaction that relate to Remove oppose to life thing.
This
Doesn't fix it
4. I try to replace the raw file of the current version with the V03 one by one:
Replace
"creature_warlock_civ" file with the version03 one, this
FIX IT!!!!!!I try embark on the necro tower of 2 different world, and the undead is chasing and killing everything they find
So the problem is something in the "creature_warlock_civ" file that has been add in V04.
Hope this help you, Meph (But you may already know it and what I do today is the most pointless thing in warlock history
)
PS. This is the first time in my DF career that I look in to the raw file. What I realize is
there is so much work you put into this mod Meph, I can't find the word to thank you enough for what you do for other people for free.