If the warlocks don't actually do work I'm not sure what we will do with them in their tower. Would it be caste based system like the guilds where some are called "lords" and others are called "skeletal worker"/"skeletal warrior" or something? It could be that members of those castes will do manual labor. When they reach a certain skill point they could change their sprite into a profession like dwarves do and have those sprites be skeletons or undead.
I really like that idea. Limit their skillgrowth to something like 20% and if they reach lvl 6 at any skill they become a NoWork-Warlock.
So if we use a system which has 3 primary types:
- slaves: nonwarlock, pure workhorses, die faster then cutebolds, suck if they somehow get in combat, warlocks sacrifice them in batches for common everyday reactions
- apprentices: warlocks, can only do physical work, transform into lords once they reach lvl6 at any physical work skill, sacrificed for midtier reactions, useful as meleefighters, but still weaker then dwarves
- lords: warlocks, can only do magical work, core of the army and nobles, can learn spells, magical backbone of your army, while being weaker then apprentices to discourage weaponusage, sacrificed for the powerful rare reactions
This would require to skills split into a physical and a magical category. Magical would include all sacrifices, magical reactions, spells, research etc.
physical would be all real work and labor. mining, smithing, clothmaking, farming, crafting, weaponskills etc
I'm not sure, but i guess it is not possible to rename all the skills, when playing warlock? Because with the skills right now, that split would be a bit hard to do.