Hey guys, I just noticed something a bit weird about the undead feature in this.
The undead and those who posses the [OPPOSED_TO_LIFE] tag are very buggy and twitchy for some apparent reason....
And when I say buggy and twitchy, I mean that these zombies and undead are very selective about who they kill and or attempt to anyways.
I enabled [EXTRAVISION] on my zombies from the level 2 nerco. alter, so they will bumrush some of the living from a long distance, even without direct vision, this is intended.
What is NOT intended is when they are in the middle of chasing down a pack of 10 dingos, they catch about 4 of them, and then just stop.
They just stood there, derping around like they had nothing better to do after slaughtering a small portion of the dingos!
Now I thought this was just an isolated problem due to my tweaking, so i rearranged the raws, removed and added a few tags.... No change.
At this point I was convinced I thoroughly messed up this unit due to my constant editing. I was wrong.
I embarked in an evil region with my warlocks and the first units I see are a pack of living river otters and asp and a pack of wild undead pit vipers.
I said to myself "Oh my, these snakes are going to do my dirty work!" Well that was a quarter of the way true. They brutalized about 3 out of the 4 asp, and then... it happened.
They suddenly didn't want to attack any of the living otters, or kill of that last asp that crossed the river!
To make matters worse, they slithered right past the otters. I mean like they were all in the face, and just kept trucking off.
I fumbled for answers on why this could be happening.... then it dawned on me.
The gnomes were integrated with the patch I had, so I suspected that the gnomes many interactions with the animals may be the cause for this.... problem.
What is one to do?