Some more v4 Feedback:
-Really fun and easy to get a pack of Ghouls with simple leather armor and bone scourges to do the hunting for souls. I simply put all of them to the Ghoul Master squad. They seem unhappy constantly, but haven't started anything about it yet. The only problem here is the lack of range weapons which makes hunting fast creatures down a problem. Sure they can use bows, but never really hit what they are shooting. Really useful to use for many of the labors that will not need specialization - which I have them all assigned to do between pack hunts. Ghouls are master wall builders as the time involved is more moving blocks and less the construction time.
-Skeletons on the other hand seem to be short on supply. Because they are the only (potential) skilled labor for many things, it's more important to inscribe them for specialties instead of using them for war right now. I recommend building several inscripters to speed the process up since they are cheap buildings. There isn't however many skills you truly need to be advanced if you counter with lots of labor and extra workshops to get replace the speed for volume. I haven't upgraded their bones yet since I haven't fixed it to allow the Crypt Lord squad. I only have 4, and the 5th I built was not yet historical, so I can't get him to a squad. Any tricks to make this happen easier? It's either make a masterwork (hard with no skill training) or kill something (hard with no squading)?
-Warlocks(& witches & vamps) I feel I have too many. They've been 50% of the population so far. I learned that I need to have them use their labor specialties better, but initially they have just been haulers and odd-job doers. One of the first things needed is to take gems and stones and cut them to jewels for the skeleton inscribing. The graveyard keeps 1 busy non-stop as well. The other item is 1 or 2 ethereal portals for the free blocks and good training practice. All these workshops takes up a lot of real estate, so I worry about how to keep them busy when I have 50+. Perhaps they should also have farming (planting) and brewing skills? Don't think skeletons would make good green thumbs and the darker plants would be needed.
-The furniture planning Add-on seems to be bugged. After "planning" for objects to be placed, even with suitable items in stock, nothing is getting moved into place. I am not sure if the ethereal items are related to it, but it's also a problem with doors, statues, and other items I have not made with the portal.
- Recommendations for players. Get a graveyard, ethereal portal, and Necro Shrine (skip circle for use on traps and ambushes) and Soul Syphon together early. These will keep your warlock busy while you play more traditionally with the skeletons and ghouls with masons, carpenters, blacksmiths, etc. The boneforge will be enough to make initial ghoul arms and armor.
-With all the mephits, I didn't need any additional security yet, as well as they make it fine keeping an open surface encampment while your initial dungeon and tower is underway. I may slaughter them for bones/souls next time, but a couple of them was pulling legs off a Forest Spider with ease, so they are tough little buggers. Certainly seem to be worth their own soul over a wisp.