Dev Log - Day 21
I fixed some bugs. Made 4 workshops and added the dungeon/torture system. Its very rough around the edges, but it works. All info in the pic below. (it was a long day)
Here the next test version: V.05. It has everything that was discussed in it. The still has following test reaction: Cheat (makes a lot of items), Prisoner (makes a free prisoner), Shapechange (a werebeast script test), Weather (a evil weather script test). That should make testing these things a lot easier.
http://dffd.wimbli.com/file.php?id=8351Please give some reports, ever bit helps.
I myself mostly mod, and dont play. The last three days I want to do a large tutorial fort, but till then I rely on your feedback.
Tomorrow I will continue on the Dungeon System. Add more reactions, add some negative effects when Prisoners die from tortures (maybe poltergeists that attack you), and prison riots, if I manage to code that. I tried today and failed, and I dont want to copy the PlumpHelmetMen behavior. In general a prison riot seems pointless, since the prisoners are unarmed meat-bags that dont stand a chance against a single skeleton anyway. and there is still that Herbalist/Voodoo thing I wanted to do, since 3 days. ^^ Never found the time.
The manual got an entire new section: Industries. (I think its still labled MAGIC in the index, damn, I forgot to change that.) It has some general info on how all things lock together.