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Author Topic: [WARLOCK] - Discussion and Suggestions  (Read 174658 times)

Octobomb

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Re: [WARLOCK] - Day 18 - Beta V0.4 - Minions. And Super-High-Tier workshop
« Reply #705 on: January 19, 2014, 09:44:33 am »

...Yup. Sounds good to me.
I have runes for weapons and armor, but they dont add interactions. Only tags, like NOFEAR or NOSLEEP and such. I wanted to do a Thaumaturg for dwarves that makes magical items for ... a long time, but never got around doing it. But I will certainly add something like this for Warlocks. The spiked and skin-decorated armor works the same way.

Cool. Do like. I'm going to try and mainly focus on gauntlets, for 'active' powers for now.
Do you think I should start up a dev thread (to help keep me motivated) in general modding?
« Last Edit: January 19, 2014, 09:47:17 am by Octobomb »
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Meph

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Re: [WARLOCK] - Day 18 - Beta V0.4 - Minions. And Super-High-Tier workshop
« Reply #706 on: January 19, 2014, 10:42:30 am »

Quote
Do you think I should start up a dev thread (to help keep me motivated) in general modding?
Why do you ask me? I dont even know exactly what you are doing, and how much it will be. :P
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Octobomb

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Re: [WARLOCK] - Day 18 - Beta V0.4 - Minions. And Super-High-Tier workshop
« Reply #707 on: January 19, 2014, 11:21:20 am »

Quote
Do you think I should start up a dev thread (to help keep me motivated) in general modding?
Why do you ask me? I dont even know exactly what you are doing, and how much it will be. :P
Sleep-addled me knows well enough to try and fetch advice before doing something dumb (in this case, asking was the dumb thing to do. Paradox anyone?). Well, I'll do a bit more work on it - namely trying to get the gloves to work in arena mode first - itemsyndrome acknowledges their presence but they won't use them. Grrr.
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Meph

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Re: [WARLOCK] - Day 18 - Beta V0.4 - Minions. And Super-High-Tier workshop
« Reply #708 on: January 19, 2014, 11:28:30 am »

Test things like that in Fort mode. Arena has odd behavior sometimes, especially when it comes to scripts.
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shadowclasper

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Re: [WARLOCK] - Day 18 - Beta V0.4 - Minions. And Super-High-Tier workshop
« Reply #709 on: January 19, 2014, 12:58:23 pm »

Could you make 'lite' versions of the skinned armor by having 'sapient scalp capes'? Not quite as effective as the armor, but still fearsome.
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Meph

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Re: [WARLOCK] - Day 18 - Beta V0.4 - Minions. And Super-High-Tier workshop
« Reply #710 on: January 19, 2014, 01:08:33 pm »

I already did a "race-skin runerobe", takes 10 skins, can be worn above armor or by civilians, reduces all damage by 50%. done in the fleshshmith. First reaction it has. :)
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shadowclasper

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Re: [WARLOCK] - Day 18 - Beta V0.4 - Minions. And Super-High-Tier workshop
« Reply #711 on: January 19, 2014, 01:13:42 pm »

Swwwwweeeet.

Anyway, been thinking that the really terribly powerful spells with lots of friendly fire, I'm going to restrict to the 4 riders. More targetted spells can go into general use by all of my warlocks, but anything super 'splosiony is going to be reserved for those 4. Since that seems to be their duty. Go in alone, kill everything.
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Meph

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Re: [WARLOCK] - Day 18 - Beta V0.4 - Minions. And Super-High-Tier workshop
« Reply #712 on: January 19, 2014, 03:31:40 pm »

Dev Log - Day 19

I added the Overlord. You can transform ONE of your warlocks into your warlock leader. He gets different abilities. For example he can slap other warlocks, making them faster but causing pain, and he can summon minions once a year. Not absolutely finished, I have quite a bit to do on it still.

I added scalps and skin-bound books. Books now do not use leather, but only sapient-race skins. This means only invaders you butcher. The more you kill, the more materials you unlock for books and libraries.

The scalps/skins can also be used to decorate armors, which will give buffs against the race. I havent written the manual about it yet, that comes tomorrow. But you can decorate a breastplate with dwarf-skin, and all dwarves fighting against you get negative effects.

You can also decorate the armor with bone spikes, which gives an extra tackle attack that causes bleeding and pain.

I added the animated weapons and armor to the Enchanter.

I added a new building, the Academy, a trainings building for Warlocks. :)

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Arcvasti

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Re: [WARLOCK] - Day 19 - Beta V0.4 - Enchanter, Scalps and Academy.
« Reply #713 on: January 19, 2014, 03:38:59 pm »

Dev Log - Day 19

I added the Overlord. You can transform ONE of your warlocks into your warlock leader. He gets different abilities. For example he can slap other warlocks, making them faster but causing pain, and he can summon minions once a year.

This is beautiful.
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Meph

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Re: [WARLOCK] - Day 19 - Beta V0.4 - Enchanter, Scalps and Academy.
« Reply #714 on: January 19, 2014, 03:44:47 pm »

Dev Log - Day 19

I added the Overlord. You can transform ONE of your warlocks into your warlock leader. He gets different abilities. For example he can slap other warlocks, making them faster but causing pain, and he can summon minions once a year.

This is beautiful.
Its heavily Dungeon Keeper inspired. I got a textfile with all the quotes from the first game. I plan to build them in, as announcements. Mostly for the rainding system. :)
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shadowclasper

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Re: [WARLOCK] - Day 19 - Beta V0.4 - Enchanter, Scalps and Academy.
« Reply #715 on: January 19, 2014, 03:45:42 pm »

It's a pity we have so few military squads. I'd fucking adore setting up groups devoted to each specific kind of race. The Beard Cutters, the Ear Takers, the Man Slayers, etc.
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Octobomb

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Re: [WARLOCK] - Day 19 - Beta V0.4 - Enchanter, Scalps and Academy.
« Reply #716 on: January 19, 2014, 05:09:38 pm »

I advocate you name one of the studying reactions after DnD. It's too good an opportunity to miss.
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shadowclasper

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Re: [WARLOCK] - Day 19 - Beta V0.4 - Enchanter, Scalps and Academy.
« Reply #717 on: January 19, 2014, 05:16:13 pm »

I just had this vision of Warlocks as DF forum members... discussing horrendous tortures, horrible infections, new magics to fuck with dwarves and humans... all in the name of !!SCIENCE!!

But they'd never insult your mother. Perfectly gentlemanly and polite for the most part.
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Meph

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Re: [WARLOCK] - Day 19 - Beta V0.4 - Enchanter, Scalps and Academy.
« Reply #718 on: January 19, 2014, 05:20:17 pm »

I advocate you name one of the studying reactions after DnD. It's too good an opportunity to miss.
I never played DnD. I wouldnt know how.

They are all called "Study Skill-name with Pen&Paper" (because you need ink and paper to study, so pen&paper can also mean that. For people that dont know what a pen & paper rpg is)
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Octobomb

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Re: [WARLOCK] - Day 19 - Beta V0.4 - Enchanter, Scalps and Academy.
« Reply #719 on: January 19, 2014, 05:30:03 pm »

I advocate you name one of the studying reactions after DnD. It's too good an opportunity to miss.
I never played DnD. I wouldnt know how.

They are all called "Study Skill-name with Pen&Paper" (because you need ink and paper to study, so pen&paper can also mean that. For people that dont know what a pen & paper rpg is)
I've never played Dungeons and Dragons either, but just add another reaction titled 'Play Dungeons and Dragons'. I was intentionally playing off of the dual meaning. Or if you like, play 'Play modern setting tabletop game'. I'm sure a lot of people would crack a smile.
I just had this vision of Warlocks as DF forum members... discussing horrendous tortures, horrible infections, new magics to fuck with dwarves and humans... all in the name of !!SCIENCE!!

But they'd never insult your mother. Perfectly gentlemanly and polite for the most part.
DF: The only game where all the forum members are lizard men, mantis, pathos, pawns of Xantalos, dolphins and now warlocks. At the same time.
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They're the special biohazard containment agent, out to deal with m'laria.
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