HAHA In my first fort ,I fail for this too "Oh I lost all my goul I can't do butcher now, ABANDON THE FORT!!"
The very specific cast of warlock society did fool me.
I think meph should write something in the manual like "What if I told you, you can assign miner job to warlock and goul too "
Question:
1. Is there anyway to deal with constructed skelaton ghost, because I can't engrave their name.
2.Which stockpile are paper and ink belong to?
3.Please give warlock red carpet, My tower seem empty without it.
Maybe a little hint about the jobs. ^^ I think I only say that they cant learn them, but of course they can still do them at minimum skill.
1. crap. I hoped the noemotion took ghosts away from them. I dont think I can affect that. The only way if to use dfhack manually with fixdead. see the dfhack readme on how to deal with ghosts.
2. same as dwarf mode: "library supply" material. Ink should just be "ink" in the material. I am not sure to be honest.
3. red carpet can be done. I can even make it take on the color of its build-mat, but if I do that its no longer free. What should it be? Free red carpet, or 1-block-colored carpet?
Trying out the latest test-version (4) so far... Loving it, but a few questions:
1. What stockpile setting for Souls/phylacteries?
2. Where do I produce the magic weapon's ammo?
So far my only problem has been a vampire drinking out a ghoul instead of the available blood or bloodwine. Guess I need to rush that vampire lair to force that.
Second has been my slowness on figuring out I should use Warlocks and Ghouls for early labor items too. I relied only on my initial 2 skeletons and it's been slow going. The 2 ghouls hunted (only snakes!) and the Vampire and two Witches just hauled stuff.
My ghouls also been getting really upset from rain, is that moddable to make them not care about any rain? Not sure why'd they care.
1. souls cant be stockpiled. phylactieries sould go into tool stockpiles that only accept "material:soul".
2. nowhere yet. hasnt been added so far. Its for the libraries or enchanter. Maybe some low-level ammo, who knows.
cant affect ghoul thoughts about rain. They just dont like getting clean, you know?
@Prisoners: They are pets, made in reactions from the raiding system. You might still be able to use captured invaders, but I dont know about that yet. Havent tested.
I believe it says the prisoners would be an animal that you pasture on top of the prison cell building or dug-out jail cells.
exactly.
edit: Also, what's the sprite for the Overlord look like? Going to base him on the Overlord from the games by the same name? Cause that'd be awesome. I take it he's transformed on the Skull throne?
Also, are the Death/Famine/Plague/War positions transformations like the Overlord? Their own castes? Or are they just positions? It won't change how I plan to change them, but it'd be interesting if War caused a random enemy to berserk around him (attacking friend and foe), Plague to release a horrible syndrome, Famine to sap the energy from foes, and Death to just suck the souls out of people.
overlord is a caste, he has no sprite.
the 4 riders of apocalypse are nobles, they dont have caste/transformations.