will they hunt out the weapon they're most proficient with? Or just the first one to come to hand?
Is there a way to adjust how far a ranged weapon will be hurled or is it hard coded?
edit: Also, Meph, can you give me a list of all the various dust types and potential reagents for making spell materials you might want to include? If you do I can probably give you a complete list of possible spell components and such to be crafted at the alchemist (each combination of 3 components for the most part, and some combinations of far more than that)
Also, I'd suggest some better distinguishing factors amongst objects.
Inorganic things (metals, gems, rocks) get reduced to 'Dust'
Plant organic things (plants, poisonous plants, wood, and maybe crystals given that they're technically a kind of wood) get reduced to 'Powder'
Organic things (bones, leather, meat, blood) get reduced down into 'Essence'
So by mixing dusts, powders, and essences you get various spell components. I can come up with quite a few from various things.
=Plants=
Good Plants are reduced to 'pure powder'. 'Pure Powder' has to be 'tainted' by something to create 'defiled powder' before it can be used in other reactions.
Evil Plants are reduced to 'vile powder'
Poisonous Plants are reduced to 'toxic powder'
Normal Plants are reduced to 'plant powder'
=Woods=
Above Ground Wood are reduced to 'wood powder'
Fungal Wood are reduced to 'fungal powder'
crystal wood are reduced to 'crystal powder'
deep wood are reduced to 'twisted powder'
=Special Woods=
metal grade trees are reduced to dust that's the same as weapon's grade metal dust (so 'iron dust' and 'steel dust')
=Good/Evil Woods=
good/evil trees give powder the same as good/evil plants.
=Soils/Sands=
soils and sands just give normal sand. (soil and clay have to be specially treated to reduce them to sand)
=Fuels=
Fuels are reduced to 'burning dust' or maybe 'combustible dust'
=Metals=
Normal metals are reduced to 'metallic dust'
Weapon's grade metals and special metals are reduced to '[metal name] dust'
=Rocks=
all rocks become 'stone dust'
=Gems=
assuming that gems are usually all reduced to just 'gems' then they become 'gem dust'
=Special Gems=
Blood of Armok becomes 'stone-vein dust'
Tear of Armok becomes 'stone-gland dust'
Bone of Armok becomes 'stone-marrow dust'
=Fossils=
Fossils become 'dust of ancient death'
Relics become 'dust of ancient memory'
Treasure becomes 'dust of ancient wealth'
=Special Inorganic Materials=
Cave Fungus is reduced to 'fungal powder'
Living Rock is reduced to 'flesh essence'
Stable warpstone is reduced to 'warp dust'
=Living Materials=
Meats are reduced to 'flesh essence'
Bones are reduced to 'bone essence'
leathers are reduced to 'skin essence' or 'hide essence' I guess.
blood is reduced to 'blood essence'
shells are reduced to 'shell essence'
scales are reduced to 'scale essence'
poisons taken from animals are reduced to 'venom essence'
Is everything I -think- so I hope that gives you plenty of materials to work with. 26 not including the various kinds of metal dusts.
With metals, we have the alchemical table to work with.
That's 15.
Rusty Iron and Rusty Steel should probably have to be processed into proper bars. Or perhaps they both give a reagent called 'Rust Dust' or just "Rust" Either way, that's another potential 1.
Orichalcum, Deep Bronze, Meteoric, Bifrost, Volcanic, and Adamantine brings that count up by another 6
So that gives us 48, 49 if you include Rust.
48 reagents. In combinations of 3. That's potentially a fuck ton of possible combinations that can result in all kinds of things. From ammo, to poisons, to spell components, to research components, to stuff to build other things.
I'd imagine warlocks pretty much reduce EVERYTHING to dust. Everything. Many of these dusts could probably stand in for one another I guess... your call obviously Meph. But my idea is that components made from dust would be used in just about any mid-to-late construction on the parts of the warlocks.
They probably shouldn't use anything at mid-to-late levels that isn't built from components made from various dusts.
What do you guys think?
edit2: Did I miss any materials that warlocks might end up collecting without having a real need of? Glass? Anything else?
edit3:
So, various buildings as well.
Wood Grinder: Reduces wood to powder
Plant Grinder: Reduces plants to powder
Ore Grinder: Reduces ore to dust
Metal Grinder: Reduces processed metals and metal items into dust (could be combined with the above)
Gem Grinder: Reduces gems to dust.
Soil Processor: Reduces and clay soil to sand, and fuels to dust.
Corpse Grinder: Reduces Bones, meats, leathers, scales, shells, and similar to essence.
Fluid Renderer: Reduces blood and animal poisons to essence.
Memory Renderer: For processing the various fossil type objects that aren't used for other things.
Doom Maw: A special grinder that grinds special materials. Suggest that it should be kinda alive. It is required to reduce things like deep and crystal woods into powder, as well as the special gems like the Blood, Tears, and Bones of Armok. Orichalcum, Bifrost, Volcanic, and Adamantine too would need the Doom Maw to process them down into their dusts.