Dev Log - Day 11
Today was a rather slow day. I did add books and writing of books. You can create bone-bound or leather-bound books, in the center library. They cost 1 glue, 1 ink, 4 paper/vellum and 1 bone/leather. The glue can be made in the kitchen, just like in dwarf mode. Warlocks are a bit better at it, they can also make glue from bone marrow. The paper comes from the screw press or vellum/leather in the tanner. Ink is made in the center library directly, with jugs. Same system as dwarf mode.
You need 10 books for each library. There is only this one "write book" reaction, there is no micromanagement needed. 80 books in total till you get all library parts.
Each library part also has a special book it can write. Center can write the Book of Sator. It has 50 worksteps, and costs 1 glue, 1 ink, 50 pages/vellum (one for each step). It unlocks the fitting workshop.
The other libraries can write unique named books.
Book of Eibon
Cultes des Goules
De Vermis Mysteriis
Necronomicon
Liber Ivonis
Unaussprechlichen Kulten
Book of Azathoth
Testament of Carnamagos
They cost exactly what normal books cost, plus a few extra ingredients each. Nothing too fancy. All 8 of them are needed to build the "Grand Convocation", another high-tier workshop. This means you need all libraries to unlock it. It will be able to run fort-wide combat spells, the strongest being SLAYRACE. It will instakill any siege entirely. But beware... there might be side-effects. (dont ask me what, because I havent written them yet. ^^)
The other thing I did today is talking to Warmist and Putnam, testing scripts. Spawnunit and Hackwish got big upgrades. Spawned units can now be hostile, can join the military and use interactions. Hackwish, which is used in the Darkpact, runs perfectly now, no crashes. You can even ask it for "WEAPON" or "GLOVES" or "SHIELD" and get a random result, in case you dont really know what to ask for. So "SHIELD" "ADAMANTINE" will give you a random type of shield, made of adamantine.
Tomorrow I will finally add the reagents to the spell learning, and I might port some spells from dwarf, kobold and orc mode to the Warlocks, if I find something that fits.
Suggestions are welcome, even if my todo list is still more than full enough.
After this I want to have a look at the enchanters. Making runerobes and enchanted weapons.
Oh, and I fixed that hostile Bloodbeast thing, they are friendly now.
No pics today, because there are no new workshops.
PS: I havent tested skin-bound books, but I would assume that they will rot away... thats why I took leather.