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Author Topic: Gunfight in the Saloon (Round 2)  (Read 52017 times)

Persus13

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Re: Gunfight in the Saloon (Round 2)
« Reply #255 on: January 09, 2014, 08:18:36 pm »

Turn 1: The Gunfight Begins

Drink some whiskey, find another gun or an extra weapon
The Sheriff decides that a pre-firefight whiskey is the perfect thing to have and heads over to the bar to get it and talk to the bartender. (3) The bartender says he doesn't have any guns except for his personal revolver, and he'd prefer to keep that to himself.

PM will be sent shortly.
Elephant Parade decides to hide. (1) Elephant Parade stands up in full view, walks over to an open space, and looks around for some form of cover.

Elephant Parade (3) begins to calm down. Elephant Parade is now Slightly Surprised.

Tiruin tips her hat to the Sheriff, while crossing her arms and looking out the window. Sure, the papers had her labelled as a man, but that would definitely be due to the sexist bias running in the general theme here--she ignored this and placed the notion of 'western game hunter' in the list. Nobody would think twice that a woman'd be a gunslinger. No, not even in this era were they commonly heard of. Though, this conman and the others would be a significant thought in her mind. If this place was swarming with deadlies, there'd be trouble soon.

They'd be wrong to cross her here, but they didn't know who she was, firstly.


Idle chatter--get to know the people around me (ie PM role-hint if I roll good enough on a random person...even if we're in the same faction or not.)

"Not I, guv. Though you'd first be checking the conductor and barkeep first on whether they'd be serving notorious fellas. Damn chits be running everywhere--anywhere there'd be business.

"Don't you agree?"

Tiruin tries to talk to people and tips her hat to the Sheriff, but everyone else seems more interested in running for cover or shooting at people, except Remalle, who seems to be focused on something. So Tiruin searches for some form of weapon besides her six-shooter, which everyone else has too. (6) She sees a nearby storefront advertising all sorts of the latest weaponry.

(3) Tiruin is now only Slightly Surprised.

Take cover and shoot comrade P.
(4) Darkpaladin immediately upends a nearby table and crouches behind it. (2-1) However his hands were shaking from surprise, causing him to drop his gun. (6) The gun goes off, the bullet hitting the ceiling.

(5) Darkpaladin is no longer Surprised.

WHAT THE FUCK?
Take cover. DO NOT SHOOT.
((If still possibe. If not, take my lot being surprised.))
(2) Comrade P. spots Darkpaladin trying to shoot him, and heads for cover. (2) However, he can't get to cover that will protect him in time, so stays out in the open.

(2) Comrade P. is still Surprised after that attempt on his life.

Shoot darkpaladin. Someone that eager to start killin' just can't be trusted.
ReDeader fires at Darkpaladin. (4-1) The shot misses.

ReDeader is (3) only Slightly Surprised.

There's a sound of a bullet firing, (4-1) that hits the wall near the bar.

Spoiler: Status (click to show/hide)
« Last Edit: January 09, 2014, 08:46:26 pm by Persus13 »
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Lukeinator

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Re: Gunfight in the Saloon (Round 2)
« Reply #256 on: January 09, 2014, 10:01:39 pm »

Grab a table and brake the legs off it to be my bullet proof shield.
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GreatWyrmGold

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Re: Gunfight in the Saloon (Round 2)
« Reply #257 on: January 09, 2014, 11:32:46 pm »

I'm amused at how the guy who dropped his gun while turning a table over, causing a close call where it hit the ceiling, is the only one to not be surprised anymore.
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Comrade P.

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Re: Gunfight in the Saloon (Round 2)
« Reply #258 on: January 09, 2014, 11:43:57 pm »

Continue seeking proper cover. Try to concentrate, since things turn out bad now.
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Tiruin

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Re: Gunfight in the Saloon (Round 2)
« Reply #259 on: January 10, 2014, 12:48:01 am »

I'm amused at how the guy who dropped his gun while turning a table over, causing a close call where it hit the ceiling, is the only one to not be surprised anymore.
((I'm amused how the Sheriff plays it straight by just standing up as the saloon bustles into random overdrive and just strolls around looking for a dainty piece o'cover.

Persus: Do locations matter here? As in, if we decide to run out or go inside 'x' room, will it separate us?))

Bloody westerners and their gun-ho abilities. I can't never find me some place to-

"Keeper! Shopkeep! Ya gotta listen to me here! The Sheriff is under attack and I need me a weapon that works! Something better than this six-shooter on my side. Bar the doors afterwards. Things are gonna get rowdy!"

Mercantilism, ho!
Also try to upgrade my weapon--aaaaand convince the shop to not open for anyone else. If no shopkeeper is present, go take whatever I deem best (rifle + matching ammunition please)
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Elephant Parade

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Re: Gunfight in the Saloon (Round 2)
« Reply #260 on: January 10, 2014, 02:15:23 am »

Hmm. One other person is a deputy, and one other person is the sheriff. Therefore, I have a 3/4 chance of hitting somebody not allied with me.

Also, darkpaladin is acting like a Renegade.

For now, I think I'll hide. In another room, preferably.
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darkpaladin109

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Re: Gunfight in the Saloon (Round 2)
« Reply #261 on: January 10, 2014, 02:20:18 am »

Pick up my gun and shoot anyone that tries attacking the sherrif.
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Tiruin

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Re: Gunfight in the Saloon (Round 2)
« Reply #262 on: January 10, 2014, 04:11:57 am »

Hmm. One other person is a deputy, and one other person is the sheriff. Therefore, I have a 3/4 chance of hitting somebody not allied with me.

Also, darkpaladin is acting like a Renegade.

For now, I think I'll hide. In another room, preferably.
((While I'd prefer things going on IC talk, you're touting your deputy-ness.
Hmmhmm. Interesting.))
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Elephant Parade

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Re: Gunfight in the Saloon (Round 2)
« Reply #263 on: January 10, 2014, 04:37:49 am »

Hmm. One other person is a deputy, and one other person is the sheriff. Therefore, I have a 3/4 chance of hitting somebody not allied with me.

Also, darkpaladin is acting like a Renegade.

For now, I think I'll hide. In another room, preferably.
((While I'd prefer things going on IC talk, you're touting your deputy-ness.
Hmmhmm. Interesting.))
Of course it is. After all, you have a target to attack now.

I suppose that you could be a deputy, but that is quite unlikely.
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Tiruin

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Re: Gunfight in the Saloon (Round 2)
« Reply #264 on: January 10, 2014, 08:14:03 am »

*Tiruin winks.

((That's the plan. Also since I'm not allowed to play the PM-Mafia game... ;P
Unless you're basing my alignment on my intro-italics earlier..in which case I'll be mildly frustrated on how shallow your Bang!-logic goes.))
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GreatWyrmGold

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Re: Gunfight in the Saloon (Round 2)
« Reply #265 on: January 10, 2014, 12:24:07 pm »

I still say Tiruin is the renegade.
I believe the Renegade is underpowered at the moment and I'm quite open to ask for a minor edition to that role despite me being a player in game (yeah yeah personal disadvantage whatever :I).
Right...disadvantage...
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Elephant Parade

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Re: Gunfight in the Saloon (Round 2)
« Reply #266 on: January 10, 2014, 12:27:16 pm »

*Tiruin winks.

((That's the plan. Also since I'm not allowed to play the PM-Mafia game... ;P
Unless you're basing my alignment on my intro-italics earlier..in which case I'll be mildly frustrated on how shallow your Bang!-logic goes.))
I am basing your alignment on logic and probability. Unless Perseus13 has messed with things, there is a 3/4 chance you are my enemy.
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ReDeadEr

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Re: Gunfight in the Saloon (Round 2)
« Reply #267 on: January 10, 2014, 03:49:02 pm »

Get a drink at the bar to calm my nerves.
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Tsuchigumo550

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Re: Gunfight in the Saloon (Round 2)
« Reply #268 on: January 10, 2014, 09:07:39 pm »

((I've started something very similar to this named "Traitor!", for those on the deeply-penetrating waitlist. All credit to Perseus13, who is mentioned.))
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Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
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Tiruin

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Re: Gunfight in the Saloon (Round 2)
« Reply #269 on: January 10, 2014, 09:13:57 pm »

*Tiruin winks.

((That's the plan. Also since I'm not allowed to play the PM-Mafia game... ;P
Unless you're basing my alignment on my intro-italics earlier..in which case I'll be mildly frustrated on how shallow your Bang!-logic goes.))
I am basing your alignment on logic and probability. Unless Perseus13 has messed with things, there is a 3/4 chance you are my enemy.
((Oh yes, ignore the plain-clothes-deputy right here who is acting scummy because she wants to fish out the many others from the 1:4 ratio of ally to enemy. Sure. Let me be frank to also doubt your credibility by just mentioning innocence firsthand.
Oh hey, I'm the deputy! 'goes off to generalize the rest without taking myself into the count as well as stating adamantly that I am a deputy'. I'd like proof before someone touts their role, thanks much.
Now if you'd be so obliged, I'm moving our ways to convince people IC, because I like it that way. :I))
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