Turn 0: The Train CompanyIn the Saloon of a small town on a quiet night, six men sat discussing their joint enterprise, a small train company. They met in this saloon all the time, sometimes discussing business, but often was purely social. After a few rounds of poker, a seventh man walked in. Luke “Lukinator” Dawes, the Sheriff of the town. He walked over to the 6 men, then drew his gun. “I have information that one of you is a notorious conman, and three of you have been using your train company for nefarious purposes. That doesn’t happen in my town, and tonight the four of you are going to find yourselves on the ground with bullets in you. Now, which of you are those ruffians?
Everyone except the Sheriff is Surprised (-1 to accuracy)
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Lukinator is the Sheriff. Everyone else should have received their role PMs. Like last game, there is 1 Sheriff, 2 Deputies, 3 Outlaws, and 1 Renegade. PM actions are allowed (although only GWG took advantage of this last game). The Sheriff has a secret trait that only becomes known once used, however it was randomly chosen from ones previously listed in game.
New addition, rolling a 1 on a firing role has a chance of causing you to drop your gun instead of it jamming. Dropping your gun has various consequences depending on how well you role.)
Lukinator
Role: Sheriff
Traits: None
Gun: 6/6 Bullets
Comrade P.
Role:
Traits: Surprised (-1 to accuracy)
Gun: 6/6 Bullets
Remalle
Role:
Traits: Surprised (-1 to accuracy)
Gun: 6/6 Bullets
Tiruin
Role:
Traits: Surprised (-1 to accuracy)
Gun: 6/6 Bullets
Elephant Parade
Role:
Traits: Surprised (-1 to accuracy)
Gun: 6/6 Bullets
DarkPaladin109
Role:
Traits: Surprised (-1 to accuracy)
Gun: 6/6 Bullets
ReDeader
Role:
Traits: Surprised (-1 to accuracy)
Gun: 6/6 Bullets