Nation Name: Independent Venusian State
Colour: Blue.Player: evilcherry
Description: While most communities can stand negligence for a few months to a few years. Venusians don't. The Air is toxic and corrosive, and if the government officials don't provide the necessary services to the colony, people will just revolt - better say gain access to the life-maintaining facilities.
Reports:
Admin Points: 3
Research: 16
Production: 25
Provinces:V1 - Frostboots (Laboratory): None
V2 - Nova Hampshire (Capital): 8 SP-Arrows, 2 Millepattes, Sir General Tottington
V3 - Atalanta Planitia (Industrial Centre): None
V5 - Aphrodite Terra: None
Fleets:None
Industrial Projects:None
Unit Pool:1 SP-Arrows, 12 VVM-01 "Garlands", VVM-01 "Garland" Prototype
Aces:1 Unused Ace SlotTruly one of the finest figures of our eclectic civilisation.Ace Name: Sir General Tottington of the 31st Poseur Fleet
Attack: 0
Defence: 0
Accuracy: 4
Evasion: 0
Ability: Captain
5 Unspent Skill PointsDescription: General Tottington. Respected by all. Hailed by many to be one of the greatest Gentlemen in history. He is exceptionally jovial, calm, polite and competent, but above all, he is completely and utterly insane. One cannot, however, underestimate his sense of honour. Tottington will never stoop to such low levels as Firing upon a helpless or retreating Foe, nor will he ever engage in such underhanded tactics as deceit and trickery, never mind betrayal. He commands the HMS Gloria, the refurbished original settler ship and prize of the Group, with exquisite poise and accuracy, treating battle as a one would a formal dance. He values his ship greatly for its history, and will go to extreme measures to save those in need. He greatly enjoys camomile tea and potentially dangerous tinkering, which he takes to with refined, joyful interest. His favourite possessions are his stovepipe hat and matching goggles, and his limited edition copy of the Gentleman's Code.
Warfare: (1) Conventional [0/20]
Propulsion: (1) Jet Engines [0/10]
Sensors: (1) Standard Sensors [0/10]
Industry: (1) Conventional [2/10]
Training: (2) War Games [0/20]
Administration: (3) Expanded Bureaucracy [0/40]