((Not at range I don't, and I have no ability to get over there for a Lay on Hands, either.))
((Cut off your hand and throw it. I'll allow it, but you'll never get that hand back or use it that way again
In all seriousness, this party has no healer and one tank that's an off healer. Everyone else is a heavy damage dealer (and why some encounters run so quickly) and fragile. Alexander has the heaviest armor type excluding Karl's plate with hide. No one has scale or chainmail. Its also why I made Grot a Cleric and Thyra a Skald; they healed you. Your next ally won't be a healer, but at least they'll keep the enemies off your backs))
((Afraid not. Dammit DwArfY1, I'm a sorcerer not a doctor!))
Weston summons up all his might!
Explosive Pyre centered on Z14!
Action Point! Dragon Frost Teeth (or whatever the hell it's called) centered on the square 1 west of FC1!
You cast explosive pyre on Zombie14! (19+6) you hit, dealing (2+4+7) damage! It drops dead! You cast Ice Dragon's Teeth centered west of FC1! (14+6) (12+6) (2+6) (18+6) (15+6) You hit all but Flexh-Crazed Zombie1! You deal (5+7+7) damage! Zombie18 drops dead and the rest are bloodied!
Zombie1 shambles out of the water!
Zombie6 attacks Alexander! It JUST misses!
Zombie13 moves up and attack Karl! Despite the new and uncomfortable spot of your armor, the zombie doesn't harm you!
Zombie reinforcements arrive! These ones bear the red eyes of the shadow creatures, are in full combat gear and carrying axes, swords, shields, and some even carry spears. They vary in size, being dwarves, elves, humans and even halflings, but they all share the same deathly skin tone of pale white with green soaking in, and look like poisoned dead rather then butched liek the other undead. They all wear scale mail and bear the same insignia on their chestpice and shields: a skull with a black handprint painted on its forehead. They also don't look mindless. They even look confident, almost as if they had half a brain... And 14 of them arrive on the riverbank, and some, with their weapons sheathed, are carrying dead trees to cross the bridge easier. Obviously these are some sort of half-dead; as if the body died and the mind lived, like a vegetative state, except more of an undead state so to speak. Clearly, these ones are far more dangerous then the others that arrived.
Symon begins his turn!
EDIT:
((Forgot the auto-pilot posession))
Symon puts his hand on Cromwell to try and get his attention, but he receives a jolt as Symon's eyes turn solid blue like Cromwells. His one naive yet brave face is now replaced with an empty, almost solemn face. He declares his oath (now that Z18 is dead) on Z3, shifts next to him and uses Halo of Fire! (Double 19+10) His aim is true as his flail lands and deals (
1 3+
1 3+3+5+6) fire damage! Zombie3 drops dead as it burns!
Zombie10 attacks Alexander again! It (
FUMBLES) and lets go of Alexander and falls over entirely!
Husk12 and Husk13 take their turns by moving a freshly chopped dead tree and extending it across the way! They still need time and more effort to get it across!
Zombie7 attacks Karl! It fails to do so!
More cursing is heard behind the walls and then another click! The door starts to unhinge and move a bit, but not fully yet!
Husks 1 and 2 beat their shields as they start to strike fear into your hearts. There is definitely a mind inside each of their believed empty heads (some even showing)
Cromwell does another thievery check (13+9+4) and swings the door open, knocking over Flesh-Crazed Zombie4 as Weston and Karl avoid the door! He then curses FC2 but casts otherwind stride centered on Z6! (3+5) He misses Alexander! (12+5) (15+5) (
CRIT) (12+5) He hits everyone of them! Zombie10 drops dead, and the others take (6+4) damage! He teleports next to Alexander and drops an action point to try and heal him! (9+2) Alexander uses his second wind and regains (10)hp!
Zombie8 attacks Alexander! He hits, dealing (6) damage!
Zombie4 attacks Nadarr! It misses!
Husk14 beats his shield!
Zombie11 shambles out of the water!
Husk10 beats his shield!
Husk11 moves up and beats his shield!
Flesh-Crazed Zombie2 attacks Symon! It (
FUMBLES) as its club flies out of its hands and smacks Zombie6, dealing (
damage! Zombie6 drops dead!
Husk3 beats its shield as it grins with the hunger of a wolf. The sound is synchronized like the sound of a war drum!
Zombie12 moves out of the water!
Alexander begins his turn! You know zombie8 and zombie4 have taken the most damage around you. The gate is also open now!