((I'd have expected more freaking out from Symon, but Bahaumet isn't as picky as others about little things like undeath.))
((Huh. Really?))
((Yeah. I expected a lot more freaking out. I mean, you were living and just came out into the big world and suddenly you find yourself dead. I'd freak out as part of roleplay.))
((He's not dead... Yet))
((Heh, not a bad find for an undead-heavy campaign like we currently have going. I'd have expected more freaking out from Symon, but Bahaumet isn't as picky as others about little things like undeath.))
Karl helps lay Symon out in the back of the wagon and covers him warmly against the early fall rain. He takes note of the still-open wounds on his neck. Whispering a prayer to the Raven Queen, he lays a hand on the wound and channels Her divine power.
Lay on Hands
"I agree, let's have Symon checked by an apothocary. Aurel was both undead and empowered by this shadow we face, there is no telling if his bite left a more insidious taint."
((Knowledge check on religion for guessing what the bite means for Symon and if there are any religious cures thst don't involve a stake to the heart.))
Karl asks one of the others to drive Symon's wagon, as his plate-armored bulk tends to make the seat creak dangerously. Along the way, he explains to Alexander what the journal recommends they do with the silver, and agrees to the use if there is a smith in town with the skill to see to it.
You cast lay on hands. Despite your healing magic and Thyra's singing, the wound still fails to close. Nadarr drives the cart again and Thyra takes Aurel's old horse and ties it to her own so you don't lose it.
((Assuming again)) You return back to town. It takes a little longer this time to get back and Symon is still unconscious. You take him to the apotheracy who clearly understands just looking at him.
"He's been bitten by a vampire, hasn't he? I can cure him before he turns, but it will take some time. I want one of you to stay behind to help me, time is of the essence."
Thyra agrees almost instantly.
The rest of the party goes to the blacksmith and you ask about silvering weapons. He looks at you and says he's very busy but if you're willing to learn, he'll teach you how to do it while he does his own thing OR you can help him with his order and he'll do the silvering.
The party is given a choice: learn to silver weapons or learn to smith certain objects or forgo the entire thing and wait until his order is done (he doesn't say how long it will take or what you will be learning to smith). He says he will drop the price for each, and how much is depending on which you do.
((Yes, I am allowing minor skill trainings like this. Enchanting, Alchemy and Smithing will be amongst these. I'm going to tell you now though, this is mostly house ruling and will be limited. I am also allowing this skill training to be put into small bonuses (+2) to a skill training instead or a weapon or armor proficiency (but this last one requires a week's time to learn and requires a certain person to teach you as does the Enchanting, Alchemy and Smithing. Thyra will be learning alchemy in this case) I'm gonig to say every 4 levels you get one, but I'm going to say you get your first point a level early.
I also decided to let this point also be spent to auto-succeed any skill check
IF YOU HAVE A CHANCE TO SUCCEED WITHOUT A CRIT. And from this point on, if you do something that deserves a reward of a sorts (good roleplay, good planning, etc), instead of xp, you get one of these points (or say you want the xp when I PM you get an extra point, which will vary)))