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Poll

What was your favorite part of the journey?

GOBLINS! AND LOTS OF THEM!
- 0 (0%)
The assassins in the town!
- 1 (11.1%)
Gonzou suiciding!
- 1 (11.1%)
The shadow monster encounters of all kinds!
- 0 (0%)
The mountains!
- 0 (0%)
The werewolf incident with Nadarr, leading to us getting arrested!
- 2 (22.2%)
The bandit camp side quests!
- 0 (0%)
The fortress upper levels! (Necromancers, gate, madmen)
- 1 (11.1%)
The caverns! (Dragon, Cotl, Cave Crocs)
- 2 (22.2%)
The Fortress lower levels! (Maze, Grot/Symon/Gonzou Fight, Husks)
- 0 (0%)
The flesh party that was the final battle!
- 0 (0%)
The epilogue (and the end of almost two years of madness)
- 2 (22.2%)
None! It sucked!
- 0 (0%)

Total Members Voted: 9


Pages: 1 ... 55 56 [57] 58 59 ... 344

Author Topic: Lets Play Dungeons and Dragons (4th Edition): 86 Days Remain...  (Read 341574 times)

Hanzoku

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Agree and offer to take the dawn watch. Inspect the magic bedroll to see if I can figure out what it should do before sleeping on it.

Oh, and if Bouchart gets singed by the Explosive Pyre, use Lay on Hands to heal him back up.
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highmax28

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Look for sticks or other materials to build a fire, and start one with the flint.
You use the magical flint to make a fire. It doesn't make smoke or make noise, just as Grot said it did in his rambling.

After Bouchart gathers the sticks and stuff, set it on fire with Explosive Pyre.
You throw explosive pyre at the already lit fire. You hit and it makes the flames go down a little bit and then it makes smoke and noise. It definatley is a lot smaller then before.

Agree and offer to take the dawn watch. Inspect the magic bedroll to see if I can figure out what it should do before sleeping on it.

Oh, and if Bouchart gets singed by the Explosive Pyre, use Lay on Hands to heal him back up.
You agree to take the last watch... (4) With nadarr. Second watch is (5) Symon with (2) Bouchart. Looks like Weston gets 8 hours of sleep.

The night goes rather smoothly, and the watch does as the dwarves say and keep the fire burning. (?) But as night draws to a close, you hear thunder in the distance; the storm is making its rounds again! Luckly, everyone is bundled up (+3 to resist cold, and another +2 for the fire) and their horses are tied.

Nadarr (5+1+5), Aurel (4+1+5), Bouchart (14+2+5), Symon (10+5+5), Weston (3+2+5), Karl (8-2+5), Grot (Crit).

Everyone except Grot, Symon and Bouchart are cold (-3 all defenses excluding AC, -5 to all checks). It is during the last watch, an hour before dawn when the storm takes full force and the fire goes out from the heavy rain and the wind. Darkness begins to take a hold over your camp. You can't see the horses and cart anymore, but you hear then whinnying.

Karl and Nadarr feel uneasy and try to relight the fire. Despite your efforts, wet wood does not light. Nadarr and Karl try and light torches and before Karl gets his light on, you all hear cackling in the night by what sounds like a thousand tortured souls. The torch lights and you hear screeching. Everyone wakes up and the night has began its assault on the party. But what you see at the edge of the light, you wish it was...

Spoiler (click to show/hide)

Grot sees them and grabs his short sword. He's already up and at em before anyone else is. He quickly lights his bullseye lantern he just bought and the light pierces the darkness. The figures resemble disfigured humanoids and animals on all fours. They all vary in size and they seem to hate the light. Everyone has enough time to grab their stuff before fighting starts... What do you do?
« Last Edit: January 05, 2014, 09:36:02 pm by highmax28 »
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just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

apiks

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Re: Lets Play Dungeons and Dragons (4th Edition): Shadows in the Night
« Reply #842 on: January 05, 2014, 09:37:18 pm »

Prepare for battle and get back to back with Weston.

"They hate the light so stay close, everybody!"
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Bouchart

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Re: Lets Play Dungeons and Dragons (4th Edition): Shadows in the Night
« Reply #843 on: January 05, 2014, 10:30:56 pm »

I'll stay away from everyone's lights.
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): Shadows in the Night
« Reply #844 on: January 05, 2014, 10:37:42 pm »

I'll stay away from everyone's lights.
((into the massive horde of shadow monsters?))

As your eyes begin to adjust to the light, you are aware of the battlefield:
Spoiler (click to show/hide)

((I also houseruled that at a certain distance, your torch/lantern starts to fade to dim light. I also reduced the distance that the light sources spread. This makes the encounters darker and more realistic.

For clarification: yellow is bright light, orange is low light))
« Last Edit: January 05, 2014, 10:55:21 pm by highmax28 »
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Sirus

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Re: Lets Play Dungeons and Dragons (4th Edition): Shadows in the Night
« Reply #845 on: January 05, 2014, 11:02:50 pm »

((A couple of things:
1st, did you ever roll for my Wild Soul resistance? It's been at least one extended rest by now, so it needs to be rolled.
2nd, when it comes to the cold thing did you take Weston's background into account? The one that gives resist 2 cold?))
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

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apiks

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Re: Lets Play Dungeons and Dragons (4th Edition): Shadows in the Night
« Reply #846 on: January 05, 2014, 11:03:52 pm »

Quickly get one of Nadarr's torches and set it alight, holding the widow's knife in my right hand.

"I'll be borrowing this, Nadarr! You, Weston and Bouchart have to hit them at range! If they decide to come, we'll cover you. Karl. There's a lot on your side. Be careful."
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): Shadows in the Night
« Reply #847 on: January 06, 2014, 12:03:37 am »

((A couple of things:
1st, did you ever roll for my Wild Soul resistance? It's been at least one extended rest by now, so it needs to be rolled.
2nd, when it comes to the cold thing did you take Weston's background into account? The one that gives resist 2 cold?))
((Even if I added that in, itd be a +2, and that wouldn't change anything. And its natural cold, not magical.

And as for element...(5) LIGHTNING!))
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Sirus

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Re: Lets Play Dungeons and Dragons (4th Edition): Shadows in the Night
« Reply #848 on: January 06, 2014, 12:12:31 am »

((Even if I added that in, itd be a +2, and that wouldn't change anything. And its natural cold, not magical.

And as for element...(5) LIGHTNING!))
((The background doesn't state anything about resisting only magical cold. Just says cold, which one assumes includes natural cold. But whatever.))
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): Shadows in the Night
« Reply #849 on: January 06, 2014, 12:20:14 am »

((Even if I added that in, itd be a +2, and that wouldn't change anything. And its natural cold, not magical.

And as for element...(5) LIGHTNING!))
((The background doesn't state anything about resisting only magical cold. Just says cold, which one assumes includes natural cold. But whatever.))
((The DC was 15+ for chilly. And you can't assist in endurance checks. You'd have had a 12
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Sirus

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Re: Lets Play Dungeons and Dragons (4th Edition): Shadows in the Night
« Reply #850 on: January 06, 2014, 12:24:23 am »

"Oh dear. There seems to be quite a few of the beasts, whatever they are..."

Attempt an Arcana check to see if these things are magical.
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Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): Shadows in the Night
« Reply #851 on: January 06, 2014, 12:35:04 am »

"Oh dear. There seems to be quite a few of the beasts, whatever they are..."

Attempt an Arcana check to see if these things are magical.
(?) you fail to comprehend the nature of these beasts. As far as you can tell, they are living darkness
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Hanzoku

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Re: Lets Play Dungeons and Dragons (4th Edition): Shadows in the Night
« Reply #852 on: January 06, 2014, 02:16:43 am »

Karl activates a sunrod and throws it in the direction of B9/11/13/15. Hopefully the bright light will drive them off, or at least let us get a better look at them. After that, he draws his longsword and readies his shield.

((Oh, and do I know what, if anything, the bedroll did for Karl?))
« Last Edit: January 06, 2014, 08:01:35 am by Hanzoku »
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highmax28

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Re: Lets Play Dungeons and Dragons (4th Edition): Shadows in the Night
« Reply #853 on: January 06, 2014, 10:22:09 am »

Karl activates a sunrod and throws it in the direction of B9/11/13/15. Hopefully the bright light will drive them off, or at least let us get a better look at them. After that, he draws his longsword and readies his shield.

((Oh, and do I know what, if anything, the bedroll did for Karl?))
You toss the sunrod. They run away from it as its thrown. You hear shrieking and then two loud screams! The sunrod dims out and then sheds no light. The cackling resumes and they scramble back towards you. You buy enough time to draw your longsword and let those who haven't acted yet, time to get ready.
Logged
just shot him with a balistic arrow, i think he will get stuned from that >.>

"Guardian" and Sigfriend Of Necrothreat
Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

TD1

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Re: Lets Play Dungeons and Dragons (4th Edition): Shadows in the Night
« Reply #854 on: January 06, 2014, 11:59:45 am »

Shout "Do not look directly where the fire was! Bright light incoming!" At the others

Use Light on where the fire used to be
« Last Edit: January 06, 2014, 12:06:36 pm by Th4DwArfY1 »
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