Elorf Moltenrag (+2 ) Proposes the Potters Guild
SNIP
OOC: Well, I suppose we can hold you guild leaders accountable to our clay based needs, yes?
IC: I suppose that we will have to consider your suggestion, and would request you give me time to turn it over in my head. But at first, I have a few things to note; the idea of factory guards is simply impossible. We have barely a military for our whole settlement, let alone to defend a single factory. If you potters wish for personal defence, then you may have to rely on your own combat skills.
Secondly, we have yet to have serfs, for there is no proper serfdom in effect, so you are merely workers of our community, of the same standard as all others. Sure, you may be organized, but of what particular worth are you?
That said, pottery is such an undervalued art, so perhaps it could be good to have a guild of training artisans. Of course you main duty would remain to construct bricks, but your guild would ensure the quality of our goods, yes?
OOC: Does this come off as too negative/rambling? I'm not saying guild members should not get privileges, but that perhaps these privileges should be directly linked to their work that are not available to non-guild members. IE, Guild members get to sleep in the factory bedrooms, guild members get to use factory workshops and work alongside better clay-workers. Non-guild clay-workers would be hard pressed to practice their craft.
Suppose what I'm trying to say with my rather inept words is that guild clay workers should have better rights than non-guild clay-workers, but not necessarily more than, say, the guild-less carpenters. So in effect, the guild decides who gets to learn the art of pottery.
I suppose someone with a better understanding of real-life guilds could give better ideas, but there's my two cents.