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Poll

Support craft for group

Landship
- 3 (30%)
Carrier
- 0 (0%)
Super Submarine
- 1 (10%)
Airship
- 6 (60%)

Total Members Voted: 10


Pages: 1 ... 3 4 [5] 6 7 8

Author Topic: Earth Defense Mecha Forces: defending the earth is serious business(OOC/Full)  (Read 11741 times)

GreatWyrmGold

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Ive never liked the theory that time is affected by velocity, it flies in the the face of the logic i use to percieve the universe.
Just wait until someone tells him about quantum mechanics.

I'd imagine that the heat of plasma varies greatly from plasma to plasma. However, some plasma is the temperature of the Sun, and since stars are the only natural source of plasma I am aware of, I generally assume that plasma is within a fair margin of solar temperature. Certainly, it should be over the roughly 1300-1400 degrees it takes to melt steel; otherwise, it would presumably just be called "gas".
And I'm not a futuristic engineer; I'll let them deal with plasma weaponry, however they figure it out.
Quite a few lights contain plasma too. Also, thermal energy is nothing more than the internal kinetic energy of atoms. No mass = No kinetic energy.
I'm not aware of such lights.
Oh, I hadn't considered that. Hm, heat transfer would be tricky...although if we're talking about a plasma sword, would the enemy be in the low-mass field as well?

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1b. If we accept "Screws with density," we should be able to accept some kind of plasma containment field.
2a. Yes, there is a difference. I just don't see why one is inherently more "right" than another, since the whole discussion relies on us chucking out a good bit of the laws of physics relevant to this discussion (ie, conservation of mass/energy). Heck, by your interpretation, reducing mass would increase speed, so the mech would accelerate to near-lightspeed the moment he turned his field on, because his mass would have suddenly decreased, so his velocity would need to increase to compensate. The problem comes into play when you realize that there is no constant speed--what would he be spontaneously accelerating relative to?
2b. Um, it has to run on Handwavium to some extent.
1b. Nope we shouldn't. Otherwise we need to accept everything.
2a. It would be pretty random. We're entering quantum field dynamics here, which I don't understand.
2b. But not completely.
1b. Why not? We're piloting giant robots, fighting kaiju and aliens. Realism is a fun thing to discuss in the OOC thread, but we shouldn't expect much past cinematics in the actual game.
2a. Ooh boy.
2b. No, I'd say that "Disable the Higgs field" is a pretty Handwavium thing.


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1. Again, the air would still be applying as much less force as the mech requires to be lifted.
2. Okay, yeah...we get lots of zero propagation and divide-by-zero stuff, we need to ignore physics completely to make this work at all. Seriously, zero mass means zero force can accelerate you, and that any finite force would instantly accelerate you to lightspeed.
1. Depends on the situation and the mech's aerodynamics, but often yes.
2. Yup, it works better if you think of it as an infinitively small force.
1. I'm not sure how those would affect it as long as the mass of the air decreased by the same proportion as that of the mech.
2. I suppose so, neh?

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On a side note, I just realized something. When that thing goes massless, it looses the centripetal force of gravity, will rapidly drift towards space because of the Earth's rotation. (And the even bigger problem, that it is no longer attracted to the sun, and will be flung out of that orbit too)
On the other hand, air resistance will keep the mech moving along with the atmosphere, and its zero inertia means that it would just go along without even affecting the movement of the air. Geez, zero mass is crazy.
Yes, it is. But for a split section it would move very fast indeed. And I have little idea how that would work, considering the air around it becomes massless.
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Mm-hm...How much of us staying on the Earth is our momentum and how much is constantly-applied forces? That's significant.

interplanetary atmosphere? im noticing a slight discrepancy in our trains of thought :P
Yes.
ebbor seems to be more on-track, though. All three missions are happening firmly on Terra Firma.

Just a heads-up.

GWG, Ebbor, Unholy-Pariah, USEC and Scrapheap are in. IC thread here. Character sheets are not ready as I'm still at work (and need some time sorting out minor points in battle mechanics).

Izu, Hawai'i, or Korea?
Korea. It sounds pretty urgent, putting it over Izu, and it doesn't involve a risk of field-testing the waterproofing of our mecha, which is always a plus.

Im no good at starting IC conversations so im kinda waiting on someone to initiate stuff.
Working on it.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

10ebbor10

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Ive never liked the theory that time is affected by velocity, it flies in the the face of the logic i use to percieve the universe.
Just wait until someone tells him about quantum mechanics.
Or Quantum field dynamics. Which is what happens if very small particles go very fast.



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On a side note, I just realized something. When that thing goes massless, it looses the centripetal force of gravity, will rapidly drift towards space because of the Earth's rotation. (And the even bigger problem, that it is no longer attracted to the sun, and will be flung out of that orbit too)
On the other hand, air resistance will keep the mech moving along with the atmosphere, and its zero inertia means that it would just go along without even affecting the movement of the air. Geez, zero mass is crazy.
Yes, it is. But for a split section it would move very fast indeed. And I have little idea how that would work, considering the air around it becomes massless.
Mm-hm...How much of us staying on the Earth is our momentum and how much is constantly-applied forces? That's significant.
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About 0.3% of the gravity is counteracted by the centrifugal force of the Earth's rotation. That's however in the vertical direction, not the horizontal one.

A more accurate measurement is that the earth has a rotational speed of 1,674.4 km/h. When an object isn't held in place by gravity anymore, it continues it trajectory, breaking away from the surface at a 45 degree angle. However, due to the fact that the Earth continues to rotate, it will move upwards at a speed of 1183km/hour, and appear to move with a speed of 490 km/h towards the east.

However, the mech also moves with a 107,300 km/h velocity around the sun. As soon as the gravitational ties are broken, it will continue in a straight line. Assuming that we're ignoring the effects previously calculated, and that the mech finds itself on the opposite side of the planet. (Easier to calculate, prevents the mech from smashing into the ground*). It would appear to blast off at a stunning 75872 km/h straight up, and appear to move at a 31427 km/h speed to the East.

However, said mech also moves with a speed of approximately 220 km/s around the the center of the Milky Way. Once the gravitational connection drops, it will appear to move straight up at a speed of 156 km/s, and move with approximately 64 km/s away from our observator.

We can continue like this for a while, but I'm not going too.

All speeds calculated in relation to someone who's standing on the planet.

*Which would happen if that ability was used during day.
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Just a heads-up.

GWG, Ebbor, Unholy-Pariah, USEC and Scrapheap are in. IC thread here. Character sheets are not ready as I'm still at work (and need some time sorting out minor points in battle mechanics).

Izu, Hawai'i, or Korea?
Korea. It sounds pretty urgent, putting it over Izu, and it doesn't involve a risk of field-testing the waterproofing of our mecha, which is always a plus.
Probably voting for Korea as well. The Omega is not designed for flight, and it's weaponry is probably not that effective against organic beings.

Edit: In game posts as soon as I have an acceptable name.
« Last Edit: November 26, 2013, 09:29:29 am by 10ebbor10 »
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evilcherry

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I get all the sheets up. Please check if you think that the sheets show a gross misinterpretation of your design.

A few statistics:

No Transformable Mechas, no Fliers, no swimmers, no Physical Shields. Two Bulky Mechs, two Swordsmen.
« Last Edit: November 26, 2013, 12:50:39 pm by evilcherry »
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USEC_OFFICER

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I get all the sheets up. Please check if you think that the sheets is a gross misinterpretation of your design.

Looks fine to me. I can fire my cannon once every turn, right? Should leave me with plenty of AP to run around to a better position afterwards. Should probably think about decreasing the recharge time or getting another ranged weapon.

Also, voting for Korea as well.
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evilcherry

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I get all the sheets up. Please check if you think that the sheets is a gross misinterpretation of your design.

Looks fine to me. I can fire my cannon once every turn, right? Should leave me with plenty of AP to run around to a better position afterwards. Should probably think about decreasing the recharge time or getting another ranged weapon.

Also, voting for Korea as well.
Once every turn, yes. To me it feels very strong as it can also be fired from very long range.

USEC_OFFICER

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Once every turn, yes. To me it feels very strong as it can also be fired from very long range.

Well, I am an artillery mech after all. Makes sense.
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10ebbor10

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Ok fine. Though I have the biggest ammo reserves of all players, I'll need to watch my ammo the most. No back-ups, after all.
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Unholy_Pariah

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Looks good, except my mech was meant to be a mid size with small manouvreability and youve just tacked a +1 hit save onto the disruptor instead.

As for the charge function, is it instant activation with a 6 turn cooldown or is it a 6 turn charge for activation?

Also, we have no fliers? But i have wings?

Oh and i notice my pistols are each class 1 instead of forming a single class 2 unit, how would discarding one effect their performance?
« Last Edit: November 26, 2013, 04:00:26 pm by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

evilcherry

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Looks good, except my mech was meant to be a mid size with small manouvreability and youve just tacked a +1 hit save onto the disruptor instead.

As for the charge function, is it instant activation with a 6 turn cooldown or is it a 6 turn charge for activation?

Also, we have no fliers? But i have wings?

Oh and i notice my pistols are each class 1 instead of forming a single class 2 unit, how would discarding one effect their performance?
I guess I was too sleepy... thanks for the info.

Your gimmick now works like this. Instead of waiting for 6 turns, you now do not need to wait. Activation of Overdrive gimmick is instant, but after deactivation of overdrive, you are "weakened" for 3 turns.
You are also a flier.
I made that so in order to make separate them into two weapons, so if your left hand is disabled you can still fire the pistols in succession. I also added an Guns Akimbo/Linked fire mode, though I won't expect to see much use of this.

(Actually I made your armor too weak for its class. Will adjust. I must have based you too much on the Union Flag.)

Please check your sheet once again.
« Last Edit: November 26, 2013, 08:18:58 pm by evilcherry »
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Unholy_Pariah

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Looks good, except im still using the +1 to hit and AP instead of small class manouverability.

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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

evilcherry

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Looks good, except im still using the +1 to hit and AP instead of small class manouverability.
That would require a big revamp in everyone's perk.
Looking for opinions here.

Unholy_Pariah

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You dont have to give me the extra AP or anything, just a better hit save.

My mech is supposed to be near untargetable but its evasion barely breaks even with the king using its pilot bonus.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

evilcherry

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You dont have to give me the extra AP or anything, just a better hit save.

My mech is supposed to be near untargetable but its evasion barely breaks even with the king using its pilot bonus.
The King is a size class smaller than you, so naturally it is harder to hit. In addition it is not a evasion-specialist, but rather is among the lines of "I can chop you up faster than you can chop me up"-type.

I guess I will transfer the AP bonus to hit save.

Unholy_Pariah

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You dont have to give me the extra AP or anything, just a better hit save.

My mech is supposed to be near untargetable but its evasion barely breaks even with the king using its pilot bonus.
The King is a size class smaller than you, so naturally it is harder to hit. In addition it is not a evasion-specialist, but rather is among the lines of "I can chop you up faster than you can chop me up"-type.

I guess I will transfer the AP bonus to hit save.
That was my point, the Icarus is an evasion specialist so it should be able to keep up without pilot intervention.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

evilcherry

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In case you haven't noticed, I've nearly finished the sheet for the IJN Nagato, which would be your mothership for at least some time.

The IJN Nagato is the Imperial Japanese Navy's newest flying Cruiser, built using newest technology and materials. In addition to being a flying carrier suitable for a few mechas and parts storage, It also carries the IJN's newest superweapon, the Otonashi Gun. On its top it has openings for missiles, which follows a lobbing arc to its target, making it effective if rather short-ranged aerial artillery. In addition, on the tips of each its non-lift generating wings are gun turrets, one on each side, sporting a grand total of 6 cannons. There are also several CIWS systems mounted on strategic points on the hull, giving the Nagato some point defense capacity.
« Last Edit: November 27, 2013, 01:09:45 am by evilcherry »
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