Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 8 9 [10] 11 12 ... 74

Author Topic: Roll to Go Mad: Turn 44 - The Markets  (Read 143131 times)

Pancaek

  • Bay Watcher
  • Real stupidity beats artificial intelligence
    • View Profile
Re: Roll to Go Mad: Turn 7 - The Good Priest
« Reply #135 on: November 25, 2013, 11:25:02 am »

go peacefully with the guards
Logged

Niccolo

  • Bay Watcher
  • [PREFSTRING:Sweet top hat]
    • View Profile
Re: Roll to Go Mad: Turn 7 - The Good Priest
« Reply #136 on: November 25, 2013, 11:35:59 am »

2. But then they stuck up for me later....kinda....ok the guy I hulked stuck up for me....THOSE GUYS ARE DICKS!

GIANT. THROBBING. MAYOR DICKS.
This image will now haunt my nightmares and I only have myself to blame.

Gonna head home from work, the turn will be up in about three hours, or once Harry posts. In theory.
« Last Edit: November 25, 2013, 11:42:04 am by Niccolo »
Logged
What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

Harry Baldman

  • Bay Watcher
  • What do I care for your suffering?
    • View Profile
Re: Roll to Go Mad: Turn 7 - The Good Priest
« Reply #137 on: November 25, 2013, 01:09:37 pm »

I'm hurt that you doubted me! xD Of course I'm going to roll. Oh man I hope Harry rolls a one.

((I do hope you're kidding, otherwise I'll be kinda annoyed. Hate GMs who roll for everything.))

"Oh, yes. Let us go. It is unbecoming of civilized people to make a scene."

Go with the guards in a tranquil, innocent fashion.
Logged

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: Roll to Go Mad: Turn 7 - The Good Priest
« Reply #138 on: November 25, 2013, 03:01:44 pm »

I'm hurt that you doubted me! xD Of course I'm going to roll. Oh man I hope Harry rolls a one.

((I do hope you're kidding, otherwise I'll be kinda annoyed. Hate GMs who roll for everything.))

(("Tries to put on hat" [1] WORLD WAR THREE ENSUES!))
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Niccolo

  • Bay Watcher
  • [PREFSTRING:Sweet top hat]
    • View Profile
Re: Roll to Go Mad: Turn 8 - Blood and Ice
« Reply #139 on: November 25, 2013, 03:07:33 pm »

What can I say? It was fun.


- Turn 8: Blood and Ice -

It has been... suggested that you accompany the Captain of the Guard to Shriekwind Bastion, the imposing fortress that squats over the southern pass like a hungry lion.


Lao Thuun blushes when the Mayors clothing falls away, and then joins the nice officers who are thankfully not beating him with sticks.
He reasons to thank Lyu later for his excellent diplomatic skills.

(5) You manage to avoid mumbling or miming any faux pas vis a vis the naked truth about the mayor. You happily make it into the carriage and mumble hello to your companions.


Go along with the guards. Still kinda have broken ribs, after all.
(4) You climb into the carriage.


Go with the guards. Peacefully.

Convince the GM to roll for actions like this so we can laugh at 1's being rolled and people accidentally fighting the guards.

(3) You try to climb in, but slip and bash your shins. One of the guards sighs, picks you up and tosses you in.


go peacefully with the guards
(4) Unlike Ekoka, you manage to climb into the carriage unharmed.


"Oh, yes. Let us go. It is unbecoming of civilized people to make a scene."

Go with the guards in a tranquil, innocent fashion.
(1) "Okay!" You answer, smiling beatifically. As the guard turns away, you heft your stick, take hold of it with both hands and crack it across his head! (5) His bronze helmet crinkles under the massive force and the guard goes down like a poleaxed ox.

The other guards are staring in shock. (6) (Oh shit) You smile at the captain. "Bless you, my son," you intone peacefully. As he reaches for his sword you jab your staff into his neck, crushing his windpipe! The captain flies backwards under the force, his half-drawn sword sliding out of his hand and into the arm of another guardsman.

One guard steps up behind you and swings at your (3) arm! You (2) take a solid hit, but (4) manage to swing your staff one-handed into his (2) ribs. He wheezes and topples over.

(1) on your next swing you slip on a patch of blood. Yours, someone else's, you're not sure. You go down and four guards appear in your vision. "DIE, SCUM!" they yell. Four bronze swords plunge down...
...
...
...
...




You suddenly startle awake. The prison carriage is still rattling along. The cabin is damn cold... You must be pretty high up in the mountains. Lao Thuun is sitting across from you. Unlike the others, he's been handcuffed. Sigils gleam on the cuffs; your limited experience suggests they are to seal his magic. Probably wise.

Ekoka and Baldur are sitting next to Lao, Felis to your right. It would appear that someone has strapped Felis' ribs for him.

The carriage comes to a halt. There's a small barred window that runs along the top of the carriage; you can't see much out of it other than mountain. A freaking lot of mountain. "End of the line, boys," the Captain's voice says from outside. The door at the end opens and the five of you clamber out. As Lao gets out, the Captain grabs his shoulder. "I don't want to see you ever come into my town again, you got that?" he asks. "You take your freaky shit elsewhere." With one swift movement he jerks the cuffs off.

The five of you turn to face where he points, before he climbs back into the carriage. In front of you is a causeway. A wide road runs straight up, clearly carved into the mountain. This is the pass that leads into Zue'Qki'Ptar.

A huge arch dominates the road. That arch, and it's twin on the other side, mark the boundaries of Cylenia's oldest fortress, the black basalt monster that looms above the road, dug into the side of the western mountain. Thick, sturdy towers corner the wall across the road and the corners of the fortress itself. You see archers, warmed by braziers, stationed in each tower. They brook no nonsense.

Your gaze shifts back to the fortress. To Shriekwind Bastion.

A soldier is waiting. "Come. The Baron is waiting."


Spoiler: The Players (click to show/hide)
Logged
What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

Execute/Dumbo.exe

  • Bay Watcher
  • Never Types So Much As Punches The Keyboard
    • View Profile
Re: Roll to Go Mad: Turn 8 - Blood and Ice
« Reply #140 on: November 25, 2013, 03:44:40 pm »

Holy shit.

Welp, this is my new favorite RTD. By far
Logged
He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Harry Baldman

  • Bay Watcher
  • What do I care for your suffering?
    • View Profile
Re: Roll to Go Mad: Turn 8 - Blood and Ice
« Reply #141 on: November 25, 2013, 04:01:51 pm »

"Guess we better go, then," Lyu said, smiling widely. From where he comes from, they often wondered where the good priest got his honest smile and boundless cheer from.

Oh, if only they knew.

Go where I'm supposed to go. Happily beam as a result of my wonderful dream.
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Roll to Go Mad: Turn 8 - Blood and Ice
« Reply #142 on: November 25, 2013, 04:08:17 pm »

"Oh, he's awake now."

Smack Lyu.
"Idiot."
Then head out and follow the guards.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Niccolo

  • Bay Watcher
  • [PREFSTRING:Sweet top hat]
    • View Profile
Re: Roll to Go Mad: Turn 8 - Blood and Ice
« Reply #143 on: November 25, 2013, 04:28:48 pm »

Oh man I wish I could have seen Harry's face during that dream sequence.

Holy shit.

Welp, this is my new favorite RTD. By far

I hadn't realised I'd hit holy shit levels... What did I do?
Logged
What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

Execute/Dumbo.exe

  • Bay Watcher
  • Never Types So Much As Punches The Keyboard
    • View Profile
Re: Roll to Go Mad: Turn 8 - Blood and Ice
« Reply #144 on: November 25, 2013, 04:34:16 pm »

The part with the holy Mage, that was beautiful, at least for me anyway.
Logged
He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Niccolo

  • Bay Watcher
  • [PREFSTRING:Sweet top hat]
    • View Profile
Re: Roll to Go Mad: Turn 8 - Blood and Ice
« Reply #145 on: November 25, 2013, 04:37:33 pm »

The part with the holy Mage, that was beautiful, at least for me anyway.
Hahaha, the moment GWG suggested I roll for everyone being peaceful, I knew exactly what had to happen.

Priest with a slasher smile. Oh yes.

And that turn was the fastest to write! It was fantastic. Not a single roll. Just one nice little dream. I briefly contemplated having Ban Midou's face with the caption "Did you have a nice dream?" As the end of the page, but I opted for the classic trollface instead. Figured not enough people here would have watched Getbackers.

*sigh* oh, but how my art must suffer for the common man...
« Last Edit: November 25, 2013, 04:44:00 pm by Niccolo »
Logged
What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: Roll to Go Mad: Turn 8 - Blood and Ice
« Reply #146 on: November 25, 2013, 04:44:40 pm »

The part with the holy Mage, that was beautiful, at least for me anyway.
Er...me?
I'm a healer, but not really holy.
If you mean our not-so-innocent priest Lyu, he isn't magic.

Also what did I ever do to that guard captain guy?
All I did was heal/improve the guy who signs his checks.....OHHHHHHH he doesn't like his boss.

Cheerfully get out of those cuffs and away from the town of overreacting whiny bumpkins.
Then follow the group.
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

Harry Baldman

  • Bay Watcher
  • What do I care for your suffering?
    • View Profile
Re: Roll to Go Mad: Turn 8 - Blood and Ice
« Reply #147 on: November 25, 2013, 04:49:29 pm »

"Oh, he's awake now."

Smack Lyu.
"Idiot."

"You should not put your hands on a holy man, good fellow. Particularly without provocation."

Oh man I wish I could have seen Harry's face during that dream sequence.

((At first I was disappointed and annoyed, but then it turned out to be a dream, so it was all good. Also, character development.))
« Last Edit: November 25, 2013, 05:04:37 pm by Harry Baldman »
Logged

Pancaek

  • Bay Watcher
  • Real stupidity beats artificial intelligence
    • View Profile
Re: Roll to Go Mad: Turn 8 - Blood and Ice
« Reply #148 on: November 25, 2013, 05:32:03 pm »

"Mountains....always mountains...why can't these things ever be build near the sea..."

Follow the group
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Roll to Go Mad: Turn 8 - Blood and Ice
« Reply #149 on: November 25, 2013, 05:33:05 pm »

Baldur chuckles at Lyu and Ekoka and follows the guards. "So what does the Baron want with the likes of us?"
Logged
Pages: 1 ... 8 9 [10] 11 12 ... 74