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Author Topic: The Derail Games: A game of Awesome Chess.  (Read 170311 times)

TalonisWolf

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Re: The Derail Games: It was inevitable.
« Reply #1710 on: August 02, 2014, 01:45:25 am »

((Doesn't that mean antidotes are now poisonous?!))
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GENERATION 32:
The first time you see this, copy it i

Execute/Dumbo.exe

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Re: The Derail Games: It was inevitable.
« Reply #1711 on: August 02, 2014, 01:49:58 am »

((Also, the capture level of something mostly, BUT NOT ALWAYS is the equivalent to your own skill level, so something at capture level 100 is rolling at a D100, and will crush you in one turn at any level below ninety.
And also, it gets harder to level up your gourmet cells the higher the level is.))
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He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Alev

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Re: The Derail Games: It was inevitable.
« Reply #1712 on: August 03, 2014, 06:31:10 pm »

Dumbo game: continue on our merry way.
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mastahcheese

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Re: The Derail Games: It was inevitable.
« Reply #1713 on: August 19, 2014, 05:32:13 pm »




The crowd is hushed to silence as the stadium turns to black.

A single bar of light erupts from the ceiling, casting a glow upon a single man, standing in a far corner, dressed in the armour of a medieval knight.
He holds his sword up in the air, and leaps! He performs a quadruple front flip through the air, and comes to a halt closer to the center of the room.
"Let's hear it foooooooorrrr........."
The Knight stands tall, and pulls a small wire in his armour, causing it to fall to pieces around him, revealing a lanky man with a superb mustache dressed in naught but a pair of blue shorts.
"FLABORT!"

The lights kick back on as the crowd gives a round of polite applause, followed by a cacophony of crashing noise as the far wall is torn to pieces by a fully grown Indian elephant!
It stride towards the center of the room, and a man with a tophat and monocle dismounts, and strides to the center of the room.
"And his opponent, ELEPHANT PARADE!"

The two men meet in the center of the stadium, and duck under the ropes of the ring, preparing to engage in the most manliest of sports.
Fisticuffs.



HOW TO PLAY:

Send a PM with two things:
One: How your fighter moves. You move along two axis, you can bob up, down, or center, and you can weave right, center, or left.
Keep in mind that your left is your opponent's right!
Two: The move you wish to perform. You can swing a hook, and aim up, center, or down.
You can uppercut to the left, center, or right.
And you can jab, but you must aim along the grid, with both axis's declared.

Finer nuances of the rules will become revealed as the fight goes on.


Flabort:
Position: Full center
HP: 50/50

Elephant Parade:
Position: Full center
HP: 50/50

Now then, BOB AND WEAVE, YOU FOOLS!
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

flabort

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Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
« Reply #1714 on: August 19, 2014, 08:41:42 pm »

Action sent.
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The Cyan Menace

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Elephant Parade

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Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
« Reply #1715 on: August 19, 2014, 10:26:24 pm »

...How does an elephant punch?
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highmax28

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Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
« Reply #1716 on: August 20, 2014, 12:21:49 am »

...How does an elephant punch?
With its trunk
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just shot him with a balistic arrow, i think he will get stuned from that >.>

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Jee wilikers, I think Highmax is near invulnerable, must have been dunked in the river styx like achilles was.
Just make sure he wears a boot.

Elephant Parade

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Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
« Reply #1717 on: August 20, 2014, 02:39:27 am »

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mastahcheese

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Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
« Reply #1718 on: August 20, 2014, 08:07:39 am »

Flabort raises up and keeps a level head as Elephant Parade sends a right Uppercut past Flabort's left ear, and retaliates with a right Hook at level height, sending Elephant Parade's tophat sailing off his head, as the ducks below the blow and to the left!


Flabort: 50/50 Hp
Position: Top Center

Elephant Parade: 50/50 Hp
Position: Bottom Left


Tip: You usually take penalties when using the same hand twice in a row. Failure to specify which hand you swing with will default to using the right hand.

And you aren't an elephant in the ring, EP, you just rode one in here.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

TalonisWolf

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Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
« Reply #1719 on: August 20, 2014, 11:44:22 am »

 Well, Elephant Parade could call his Elephant and make him wrap Flabort with its trunk... but that isn't !!FUN!! at all now, is it?
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The first time you see this, copy it i

mastahcheese

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Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
« Reply #1720 on: August 20, 2014, 12:14:40 pm »

It simply wouldn't be gentlemanly.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

flabort

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Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
« Reply #1721 on: August 20, 2014, 12:53:45 pm »

Was going to do my mafia stuff before sending in action, but I can't now due to hammer, so I sent in my action for this game.
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

poketwo

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Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
« Reply #1722 on: August 20, 2014, 03:49:38 pm »

when can I join?
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mastahcheese

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Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
« Reply #1723 on: August 20, 2014, 04:38:37 pm »

when can I join?
When they're done.

They need to go through a fight and learn all the rules, first.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

mastahcheese

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Re: The Derail Games: BOB AND WEAVE, YOU FOOLS!
« Reply #1724 on: August 20, 2014, 05:18:08 pm »

Flabort moves left and swings with his left hand in an uppercut, making contact with Elephant Parade's chin for 4 damage!
Elephant Parade centers himself and throws a right-hand jab to the bottom left, hitting directly below Flabort's head, and making contact with the throat!
While the move deals a full 9 damage, it is considered an illegal move! two more of those, and Elephant Parade will be disqualified!


Flabort: 41/50 Hp
Position: Center Left

Elephant Parade: 46/50 Hp
Position: Full Center


Tip: Throwing a jab in the square directly below the enemy's head will hit the throat. It deals 3 times the normal damage, but it's dishonorable.
Tip: You only gain momentum bonuses (or penalties) when moving from left to right, or top to bottom (or vice versa). Moving to or from the center won't result in them.
Tip: Jabs are nice because they take no penalty for being thrown with the same hand as last time. They also take no penalty (or bonus) from momentum, making them nice for when you're setting up a powerful hit. Just keep in mind that they deal the least damage of the three attacks!
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread
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