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Poll

Might alter the shield system next round, vote on it:

Same as now.
Paneled shield system (current fave) Overcharge does not act as a shield battery, ships have a certain number of sections based on the shield type they have, power is allocated between panels, players must actively allocate power.(probably going to try)
Shield gen not connected to overcharge.

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Author Topic: Blackspace (Reboot soonish~!)  (Read 19690 times)

NAV

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Re: Blackspace, (a space combat simulation)
« Reply #165 on: March 12, 2014, 05:26:50 pm »

Both ships: Scan Jellyfish.

Firebrand: emp their T-ship. Laser T-ship. Fire one missile at each fighter.
Corvette: Laser enemy fighters # 3 and 5. Pulse # 1,2,3,4,6,7.
« Last Edit: March 12, 2014, 06:21:18 pm by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #166 on: March 12, 2014, 05:44:41 pm »

The further away the pulses are, the less likely they are to hit if they make course corrections just so you know.
Also it is more likely for there to be a field collapse if more shots hit the shield panel.

Shields regenerate, hull/armor doesn't without an engineering bay.

I recommend the Firebrand fire off missiles also, lots of laser fire targeted at it, maybe get those fighters off it's back.
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~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #167 on: March 13, 2014, 10:09:15 am »

Fixed weaponry key, one of symbols was wrong.
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Rolepgeek

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Re: Blackspace, (a space combat simulation)
« Reply #168 on: March 13, 2014, 10:15:22 pm »

Orders:

Course Change, full speed, north-west
fire full railgun and missile salvo at T ship
if possible, fire an HE missile at whichever fighter has been least likely to die from other incoming fire from us, if not, fire it at the T-ship too; I will not allow other medium sized ships to live.
scan T-ship
redirect all shields to front-left(since we're turning, that should be where we get hit; if I'm wrong and should/would know about it, redirect to whatever shields should/would get hit)
brace for impact, boys. This is gonna get rough.
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #169 on: March 13, 2014, 10:27:25 pm »

It always makes me happy to see people brutally murdering each other through the internet.
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mastahcheese

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Re: Blackspace, (a space combat simulation)
« Reply #170 on: March 14, 2014, 10:06:40 pm »

It always makes me happy to see people brutally murdering each other through the internet.
Me too!
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

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Re: Blackspace, (a space combat simulation)
« Reply #171 on: March 17, 2014, 01:12:26 pm »

Sorry about the delay, we are currently waiting for the other forum to post their actions, they are being slow.
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Erils

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Re: Blackspace, (a space combat simulation)
« Reply #172 on: March 17, 2014, 01:19:01 pm »

Sorry about the delay, we are currently waiting for the other forum to post their actions, they are being slow.
other forum?
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NAV

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Re: Blackspace, (a space combat simulation)
« Reply #173 on: March 17, 2014, 01:25:44 pm »

The ships we're fighting are controlled by a different forum.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #174 on: March 17, 2014, 01:26:30 pm »

I told you at the beginning, you are fighting another forum.

The AC ships are being controlled by people on the other forum.
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Erils

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Re: Blackspace, (a space combat simulation)
« Reply #175 on: March 17, 2014, 02:33:18 pm »

I told you at the beginning, you are fighting another forum.

The AC ships are being controlled by people on the other forum.
Which forum?
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~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #176 on: March 17, 2014, 03:15:38 pm »

I would rather not state since that lets you spy on them.
I will let you know when the combat is done since at that point, the actual game will begin.
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Erils

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Re: Blackspace, (a space combat simulation)
« Reply #177 on: March 17, 2014, 03:19:24 pm »

I would rather not state since that lets you spy on them.
I will let you know when the combat is done since at that point, the actual game will begin.
I wasn't going to spy on them. Just try to influence their courses of action.
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~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #178 on: March 17, 2014, 03:25:41 pm »

Still not exactly allowed.
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Erils

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Re: Blackspace, (a space combat simulation)
« Reply #179 on: March 17, 2014, 03:37:26 pm »

What if we hack their communications systems or tap into their frequency and encoding systems?
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