Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Might alter the shield system next round, vote on it:

Same as now.
Paneled shield system (current fave) Overcharge does not act as a shield battery, ships have a certain number of sections based on the shield type they have, power is allocated between panels, players must actively allocate power.(probably going to try)
Shield gen not connected to overcharge.

Pages: 1 ... 10 11 [12] 13

Author Topic: Blackspace (Reboot soonish~!)  (Read 19725 times)

NAV

  • Bay Watcher
  • I have an idea!
    • View Profile
Re: Blackspace, (a space combat simulation)
« Reply #165 on: March 12, 2014, 05:26:50 pm »

Both ships: Scan Jellyfish.

Firebrand: emp their T-ship. Laser T-ship. Fire one missile at each fighter.
Corvette: Laser enemy fighters # 3 and 5. Pulse # 1,2,3,4,6,7.
« Last Edit: March 12, 2014, 06:21:18 pm by NAV »
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Blackspace, (a space combat simulation)
« Reply #166 on: March 12, 2014, 05:44:41 pm »

The further away the pulses are, the less likely they are to hit if they make course corrections just so you know.
Also it is more likely for there to be a field collapse if more shots hit the shield panel.

Shields regenerate, hull/armor doesn't without an engineering bay.

I recommend the Firebrand fire off missiles also, lots of laser fire targeted at it, maybe get those fighters off it's back.
Logged

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Blackspace, (a space combat simulation)
« Reply #167 on: March 13, 2014, 10:09:15 am »

Fixed weaponry key, one of symbols was wrong.
Logged

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Blackspace, (a space combat simulation)
« Reply #168 on: March 13, 2014, 10:15:22 pm »

Orders:

Course Change, full speed, north-west
fire full railgun and missile salvo at T ship
if possible, fire an HE missile at whichever fighter has been least likely to die from other incoming fire from us, if not, fire it at the T-ship too; I will not allow other medium sized ships to live.
scan T-ship
redirect all shields to front-left(since we're turning, that should be where we get hit; if I'm wrong and should/would know about it, redirect to whatever shields should/would get hit)
brace for impact, boys. This is gonna get rough.
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Blackspace, (a space combat simulation)
« Reply #169 on: March 13, 2014, 10:27:25 pm »

It always makes me happy to see people brutally murdering each other through the internet.
Logged

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Blackspace, (a space combat simulation)
« Reply #170 on: March 14, 2014, 10:06:40 pm »

It always makes me happy to see people brutally murdering each other through the internet.
Me too!
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Blackspace, (a space combat simulation)
« Reply #171 on: March 17, 2014, 01:12:26 pm »

Sorry about the delay, we are currently waiting for the other forum to post their actions, they are being slow.
Logged

Erils

  • Bay Watcher
    • View Profile
Re: Blackspace, (a space combat simulation)
« Reply #172 on: March 17, 2014, 01:19:01 pm »

Sorry about the delay, we are currently waiting for the other forum to post their actions, they are being slow.
other forum?
Logged

NAV

  • Bay Watcher
  • I have an idea!
    • View Profile
Re: Blackspace, (a space combat simulation)
« Reply #173 on: March 17, 2014, 01:25:44 pm »

The ships we're fighting are controlled by a different forum.
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Blackspace, (a space combat simulation)
« Reply #174 on: March 17, 2014, 01:26:30 pm »

I told you at the beginning, you are fighting another forum.

The AC ships are being controlled by people on the other forum.
Logged

Erils

  • Bay Watcher
    • View Profile
Re: Blackspace, (a space combat simulation)
« Reply #175 on: March 17, 2014, 02:33:18 pm »

I told you at the beginning, you are fighting another forum.

The AC ships are being controlled by people on the other forum.
Which forum?
Logged

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Blackspace, (a space combat simulation)
« Reply #176 on: March 17, 2014, 03:15:38 pm »

I would rather not state since that lets you spy on them.
I will let you know when the combat is done since at that point, the actual game will begin.
Logged

Erils

  • Bay Watcher
    • View Profile
Re: Blackspace, (a space combat simulation)
« Reply #177 on: March 17, 2014, 03:19:24 pm »

I would rather not state since that lets you spy on them.
I will let you know when the combat is done since at that point, the actual game will begin.
I wasn't going to spy on them. Just try to influence their courses of action.
Logged

~Neri

  • Bay Watcher
  • Now back to our regularly scheduled bark.
    • View Profile
Re: Blackspace, (a space combat simulation)
« Reply #178 on: March 17, 2014, 03:25:41 pm »

Still not exactly allowed.
Logged

Erils

  • Bay Watcher
    • View Profile
Re: Blackspace, (a space combat simulation)
« Reply #179 on: March 17, 2014, 03:37:26 pm »

What if we hack their communications systems or tap into their frequency and encoding systems?
Logged
Pages: 1 ... 10 11 [12] 13