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Poll

Might alter the shield system next round, vote on it:

Same as now.
Paneled shield system (current fave) Overcharge does not act as a shield battery, ships have a certain number of sections based on the shield type they have, power is allocated between panels, players must actively allocate power.(probably going to try)
Shield gen not connected to overcharge.

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Author Topic: Blackspace (Reboot soonish~!)  (Read 19770 times)

Erils

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Re: Blackspace, (a space combat simulation)
« Reply #120 on: March 04, 2014, 01:49:28 pm »

I'll take a corvette.
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mastahcheese

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Re: Blackspace, (a space combat simulation)
« Reply #121 on: March 04, 2014, 01:51:00 pm »

Well, that complicates things.

Spearhead Cruiser: Mastahcheese
Hunter Killer Destroyer: Rolepgeek
Hunter Killer Destroyer: WhitiusOpus
Firebrand Destroyer: NAV
Crescent Corvette: Erils
Crescent Corvette:
Crescent Corvette:
Crescent Corvette:

So now do we distribute this?
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As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #122 on: March 04, 2014, 01:53:33 pm »

NAV could get the Firebrand and a CC and Erils could get three CC's?
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mastahcheese

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Re: Blackspace, (a space combat simulation)
« Reply #123 on: March 04, 2014, 01:55:07 pm »

Would that be ok with everybody?
That would be:

Spearhead Cruiser: Mastahcheese
Hunter Killer Destroyer: Rolepgeek
Hunter Killer Destroyer: WhitiusOpus
Firebrand Destroyer: NAV
Crescent Corvette: NAV
Crescent Corvette: Erils
Crescent Corvette: Erils
Crescent Corvette: Erils

Any objections?
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

WhitiusOpus

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Re: Blackspace, (a space combat simulation)
« Reply #124 on: March 04, 2014, 01:58:52 pm »

Meh, why not.
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Quote from: The Froggy Ninja
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Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

Erils

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Re: Blackspace, (a space combat simulation)
« Reply #125 on: March 04, 2014, 02:11:38 pm »

I'm fine with that.
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NAV

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Re: Blackspace, (a space combat simulation)
« Reply #126 on: March 04, 2014, 02:23:02 pm »

Yeah, I'm happy with that.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

mastahcheese

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Re: Blackspace, (a space combat simulation)
« Reply #127 on: March 04, 2014, 02:28:48 pm »

All we need is Rolepgeek's approval and we're set to go.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Rolepgeek

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Re: Blackspace, (a space combat simulation)
« Reply #128 on: March 04, 2014, 09:53:50 pm »

Uhh, sure, alright.
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~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #129 on: March 05, 2014, 04:08:25 am »



Your ships are on the right, I could't find a better grid paint program that works with mah compy so I used what I'm using for ships. (need to reinstall windows, it broke a few weeks ago)

CC's are the groupings C's, (4 per CC), Hunter Killers are the K groupings, and the Spearhead is the grouping of S's, also the Firebrand is the F grouping, CC's all have blackout missiles, read in old game to see how they work, Firebrand had Firebomb missiles, they spread 3 in all directions on impact and set things on fire, Hunter Killers have HE missiles, they explode 3 in every direction and do 20 damage per part hit, HK's have Railguns, they can pierce shields, doing 5 dam to shield and 10 to target part, Firebrand has an EMP, EMP disables ships for a few rounds if it hits hull and has high damage to shields. Spearhead has Seeker Missiles, they can retarget on command and do 2 squares in every direction worth of 10 damage.

Enemy ships are unknown, you will find out as you go. You can move, attack, and target/scan every turn. Targeting lets you shoot something, scanning lets you see the perimeter of the ship (unless you have better scanning systems, which you don't) Once a ship is scanned, you can target specific squares.

Rest of weapon stats are basically what the intro post I made says with whatever alterations I gave.

State your movement, scanning, and firing orders in that order.

Have fun, NAV, try not to die, if you survive then you will have a better ship then the standard starter ship or custom starter ship, if you die then we can just have you spawn at the shipyard with either a CC or a custom starter ship, but you are better off not dying.
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mastahcheese

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Re: Blackspace, (a space combat simulation)
« Reply #130 on: March 05, 2014, 04:21:35 pm »

Have my Spearhead move up at full speed.
Scan that huge "M" Cruiser.
Fire a full salvo of missiles, targeting the "M" Cruiser, attack with other weapons if possible.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Erils

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Re: Blackspace, (a space combat simulation)
« Reply #131 on: March 05, 2014, 05:35:17 pm »

Have the corvettes advance in formation until in scanning range
Bottom corvette's scan the "T" ship
Top corvette scan an "H" ship
Return fire if fired upon. Fire lasers first, then as many pulse cannons as possible. Only fire blackout missles if the enemy ship has no shields.


Alright this is the UEF Stol from the UEF Alps Forward Division. We are here to answer your call for assistance UEF Everest (rename old ship).
This is the UEF Everest, glad to see you. We are just galactic-north of your position. We have spotted possible hostiles ahead, advising caution.
Roger that Everest. All units arm blackout missles and ready pulse cannons and lasers. Attempt to scan unidentified ships. Stand by to fire.
This is the UEF Kepa, we are arming missles now.

((So bottom three corvettes are mine right? UEF Everest (in front), UEF Kepa (above) and UEF Stol (below). ))
« Last Edit: March 06, 2014, 11:16:04 am by Erils »
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NAV

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Re: Blackspace, (a space combat simulation)
« Reply #132 on: March 05, 2014, 09:14:44 pm »

Firebrand: Stay back, fire an EMP at the big M ship, fire lasers at the M ship too. Fire a firebomb missile each at the 2nd and 4th H-ship from the top.
Corvette: Advance closer to the enemy, fire pulse cannons at the M ship. And lasers.
« Last Edit: March 05, 2014, 11:24:31 pm by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #133 on: March 05, 2014, 09:59:03 pm »

The Firebrand has lasers and the CC also has lasers, you can fire those., the firebrand can rotate for it and the CC can just fire them as it is on a intercept path.
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Rolepgeek

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Re: Blackspace, (a space combat simulation)
« Reply #134 on: March 06, 2014, 10:00:39 pm »

Which HK is mine? Preferably the bottom, but meh.

Advance at speed equal to our Spearhead
Target the 'T' ship.
Fire full salvo on 'T' ship, intercept course. Firebrand HE missile preferably to hit both the M and T ships.
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Optimize anyway.
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