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Poll

Might alter the shield system next round, vote on it:

Same as now.
Paneled shield system (current fave) Overcharge does not act as a shield battery, ships have a certain number of sections based on the shield type they have, power is allocated between panels, players must actively allocate power.(probably going to try)
Shield gen not connected to overcharge.

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Author Topic: Blackspace (Reboot soonish~!)  (Read 19415 times)

mastahcheese

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Re: Blackspace, (a space combat simulation)
« Reply #105 on: March 03, 2014, 07:32:51 pm »

Dang it, NAV! That was my ship, with my missile spam! Oh well.

I'll take... Hmm. Of those that are left, which has the highest amount of missile launchers?
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~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #106 on: March 03, 2014, 07:50:22 pm »

The Spearhead Cruiser has the next most launchers.
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mastahcheese

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Re: Blackspace, (a space combat simulation)
« Reply #107 on: March 03, 2014, 08:03:25 pm »

I'll take that one!
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~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #108 on: March 03, 2014, 08:15:56 pm »

Mkay, blueprint'll be up in about 20 minutes. (I'm on my phone.)
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Rolepgeek

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Re: Blackspace, (a space combat simulation)
« Reply #109 on: March 03, 2014, 08:49:36 pm »

Can I request both Hunter-Killer Destroyers? I don't think we have enough people for all of them to be controlled individually.
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~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #110 on: March 03, 2014, 09:15:48 pm »

Sure, if nobody else wants one of them.

Also here are blueprints for both:

Spoiler (click to show/hide)
Spearhead Heavy Cruiser
= equals a door

h exterior is hatch, h interior is LS/LQ

Spoiler (click to show/hide)

Hunter Killer Destroyer
R = railgun
r = railgun ammo
t = track (lets objects move around on it) if exterior, counts as a door.
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mastahcheese

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Re: Blackspace, (a space combat simulation)
« Reply #111 on: March 03, 2014, 09:26:47 pm »

Ohhh, I like that spearhead.
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~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #112 on: March 03, 2014, 09:44:37 pm »

It's a GIC ship (all of these are lawl), you guys will be fighting against the AC, they use very dif ships in both shape, combat abilities/weaknesses, and weapon loadouts.
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WhitiusOpus

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Re: Blackspace, (a space combat simulation)
« Reply #113 on: March 03, 2014, 11:10:48 pm »

I'll take the other Hunter Killer Destroyer. Me rolepgeek can split the Crescent Corvettes.
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mastahcheese

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Re: Blackspace, (a space combat simulation)
« Reply #114 on: March 03, 2014, 11:20:27 pm »

GIC (Galaxia Insurance Corp.) Internal Security Fleet 0067289:
Spearhead Cruiser: Mastahcheese
Hunter Killer Destroyer: Rolepgeek
Hunter Killer Destroyer: WhitiusOpus
Firebrand Destroyer: NAV
Crescent Corvette:
Crescent Corvette:
Crescent Corvette:
Crescent Corvette:

Why don't each of us take 1 corvette?
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~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #115 on: March 03, 2014, 11:23:57 pm »

That works if yah guys want to do that.

Now we need to wait for the other forum, gonna wait till 8:30 PM tomorrow my time before starting this up max. (it's 8:21 PM my time right now).
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WhitiusOpus

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Re: Blackspace, (a space combat simulation)
« Reply #116 on: March 04, 2014, 09:32:48 am »

We could each take one, but you have a Cruiser already, which is fairly large. :P .
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Quote from: The Froggy Ninja
Young Masches: Fetch yonder blade!
Masches grabs his "sword." Navi gasps. Her aura flushes a pinkish hue and she flies out the window.

mastahcheese

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Re: Blackspace, (a space combat simulation)
« Reply #117 on: March 04, 2014, 01:07:34 pm »

Well, in that case, you and RPG can each get a corvette, and NAV will get 2, since he only has a Firebrand, which is smaller then the H/Ks.
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~Neri

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Re: Blackspace, (a space combat simulation)
« Reply #118 on: March 04, 2014, 01:09:16 pm »

If you guys all agree with this then we'll start at 8:30 pm my time.
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mastahcheese

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Re: Blackspace, (a space combat simulation)
« Reply #119 on: March 04, 2014, 01:23:38 pm »

I'm ok with or without a corvette, so whatever they can agree with, I'm good to go.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread
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