Your ships are on the right, I could't find a better grid paint program that works with mah compy so I used what I'm using for ships. (need to reinstall windows, it broke a few weeks ago)
CC's are the groupings C's, (4 per CC), Hunter Killers are the K groupings, and the Spearhead is the grouping of S's, also the Firebrand is the F grouping, CC's all have blackout missiles, read in old game to see how they work, Firebrand had Firebomb missiles, they spread 3 in all directions on impact and set things on fire, Hunter Killers have HE missiles, they explode 3 in every direction and do 20 damage per part hit, HK's have Railguns, they can pierce shields, doing 5 dam to shield and 10 to target part, Firebrand has an EMP, EMP disables ships for a few rounds if it hits hull and has high damage to shields. Spearhead has Seeker Missiles, they can retarget on command and do 2 squares in every direction worth of 10 damage.
Enemy ships are unknown, you will find out as you go. You can move, attack, and target/scan every turn. Targeting lets you shoot something, scanning lets you see the perimeter of the ship (unless you have better scanning systems, which you don't) Once a ship is scanned, you can target specific squares.
Rest of weapon stats are basically what the intro post I made says with whatever alterations I gave.
State your movement, scanning, and firing orders in that order.
Have fun, NAV, try not to die, if you survive then you will have a better ship then the standard starter ship or custom starter ship, if you die then we can just have you spawn at the shipyard with either a CC or a custom starter ship, but you are better off not dying.