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Author Topic: Nations of Dolusil 2 (6/6) OOC thread  (Read 12439 times)

tryrar

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #135 on: November 07, 2013, 10:26:49 am »

yeah, you are right, this IS gonna be fun, no matter the outcome! May the best man win UR! :D (Especially since it appears I do have a pretty good shot of winning while stopping you from doing very much!)
« Last Edit: November 07, 2013, 10:30:21 am by tryrar »
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

10ebbor10

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #136 on: November 07, 2013, 10:34:27 am »

Damn that fishing fleets and tryrar's 18 roll for initiative, That's gonna be fun

Is boarding using my transports possible?

And who should act first here?
Yes
Yes
Simultanous actions. You can, I suppose, PM in secret now.
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tryrar

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #137 on: November 07, 2013, 10:38:07 am »

blargh, wish you had said that earlier, I'd have PM'd you my defense plan. OH well, not like attempting to flank his ships wouldn't have been rather noticeable anyways
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Ukrainian Ranger

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #138 on: November 07, 2013, 10:51:29 am »

Here are we go! *prays to the dice gods*
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Ukrainian Ranger

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #139 on: November 09, 2013, 06:04:27 pm »

Battle is rather indecisive

Tryrar, you should execute some guys who are responsible for reinforcments
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

tryrar

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #140 on: November 09, 2013, 08:01:41 pm »

Battle is rather indecisive

Tryrar, you should execute some guys who are responsible for reinforcments

lol. But yeah, this is starting to look bad for me, I need my fishing fleet to take out that last transport if I don't want to risk damage to my harbor from your troops(I doubt you'd be able to put out the fire on that transport before it sinks!)
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

TealNinja

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #141 on: November 09, 2013, 08:19:29 pm »

Battle is rather indecisive

Tryrar, you should execute some guys who are responsible for reinforcments

lol. But yeah, this is starting to look bad for me, I need my fishing fleet to take out that last transport if I don't want to risk damage to my harbor from your troops(I doubt you'd be able to put out the fire on that transport before it sinks!)

You have two Militia standing by and the expectation of more next turn.  You're likely to defend the harbor without any significant structural damage.  If you actually use your turn to prepare the militia, you might be able to board and take over the transport.  Without a way to escape, the spearmen are much more likely to surrender.  You could even use it to board UR's other boat(s).
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evilcherry

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #142 on: November 09, 2013, 10:27:08 pm »

Its starting to be a bit boring for onlookers.

10ebbor10

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #143 on: November 10, 2013, 04:06:56 am »

Yup, going to try and increase the pace a bit. Battle should be resolved today.
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Ukrainian Ranger

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #144 on: November 10, 2013, 04:18:55 am »

Mr.zero wasn't on-line for 4 days, quite worrisome
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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Ukrainian Ranger

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #145 on: November 10, 2013, 06:03:41 am »

Congratulations Tryrar, nice victory. Assaulting the harbor would be a suicide for my forces and I had no time to pick up the salvage fearing more fishing fleets...  That usage of fire was a great move and saved your forces. At least the last turn went in the right way

Damn, should have continued trading peacefully. :)


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War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

evilcherry

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #146 on: November 10, 2013, 08:09:47 am »

Well at least we can wait for the main main turn.

And... time to call in reinforcements?

10ebbor10

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #147 on: November 10, 2013, 12:20:47 pm »

Mr.zero wasn't on-line for 4 days, quite worrisome
I'll give him another day, but otherwise we go forward.
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tryrar

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #148 on: November 10, 2013, 07:08:26 pm »

Yeah, though since you DID snag my war cog, I consider it more of a draw. But hey, no damage to my harbor or any other building, and I can always build more fleets easily. So, like I said, a wash :)
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This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

evilcherry

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Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #149 on: November 10, 2013, 09:54:10 pm »

Yeah, though since you DID snag my war cog, I consider it more of a draw. But hey, no damage to my harbor or any other building, and I can always build more fleets easily. So, like I said, a wash :)
Not really. The new ship design would probably help a bit with their naval technology.

(BTW that's why I tend to raid in this game)
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