Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11] 12 13 ... 19

Author Topic: Nations of Dolusil 2 (6/6) OOC thread  (Read 12683 times)

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #150 on: November 11, 2013, 05:16:12 am »

On a side note, at this moment each unit cost 5 production. Invention units are often significantly stronger, but cost more.

Militia cost 2.5, if applicable. (Ie, loosing people won't cost production, but pop)
Logged

evilcherry

  • Bay Watcher
    • View Profile
Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #151 on: November 11, 2013, 06:05:28 am »

On a side note, at this moment each unit cost 5 production. Invention units are often significantly stronger, but cost more.

Militia cost 2.5, if applicable. (Ie, loosing people won't cost production, but pop)
Trolling for updates.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #152 on: November 11, 2013, 06:10:25 am »

Working on things...

Edit: I just noticed how badly  I screwded up last turns post. Why didn't anyone tell me.
« Last Edit: November 11, 2013, 06:20:36 am by 10ebbor10 »
Logged

Ukrainian Ranger

  • Bay Watcher
    • View Profile
Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #153 on: November 11, 2013, 06:49:02 am »

How unit repairs handled?
Logged
War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #154 on: November 11, 2013, 06:50:33 am »

They regain 1 hp if you pay their support cost.
Logged

Ukrainian Ranger

  • Bay Watcher
    • View Profile
Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #155 on: November 11, 2013, 06:57:50 am »

Only if they do nothing?
Logged
War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

Terenos

  • Bay Watcher
    • View Profile
Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #156 on: November 11, 2013, 04:02:36 pm »

Im curious how I expand my irrigation system. Do I pour production into it? Or more research? Both?
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #157 on: November 11, 2013, 04:19:32 pm »

Production.

((Note to self: Make a table with costs and stuff and such.))
Logged

Ukrainian Ranger

  • Bay Watcher
    • View Profile
Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #158 on: November 11, 2013, 04:39:22 pm »

10ebbor10, I think you forgot to edit Tryrar's invention points. Shouldn't he have 0\4 like me?
Logged
War must be, while we defend our lives against a destroyer who would devour all; but I do not love the bright sword for its sharpness, nor the arrow for its swiftness, nor the warrior for his glory. I love only that which they defend.

tryrar

  • Bay Watcher
    • View Profile
Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #159 on: November 11, 2013, 05:03:12 pm »

As much as I'd like to start out with bonus points, I think he's right. :)
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Terenos

  • Bay Watcher
    • View Profile
Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #160 on: November 11, 2013, 05:30:48 pm »

So would anyone be interested in profitable trade with the peaceful T'Ango?
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...

tryrar

  • Bay Watcher
    • View Profile
Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #161 on: November 11, 2013, 06:06:28 pm »

Depends on what you're willing to trade
Logged
This fort really does sit on the event horizon of madness and catastrophe
No. I suppose there are similarities, but I'm fairly certain angry birds doesn't let me charge into a battalion of knights with a car made of circular saws.

Terenos

  • Bay Watcher
    • View Profile
Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #162 on: November 11, 2013, 09:29:02 pm »

Actually an excellent point. The question is: What can we trade? Tech? Food? Production capacity? Buildings? Troops?
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #163 on: November 12, 2013, 12:42:49 am »

Yes. Yes. Yes. No. Yes.

Also, civilian trade, which relies on some dice rolls and the extent of other trade.
Logged

Terenos

  • Bay Watcher
    • View Profile
Re: Nations of Dolusil 2 (6/6) OOC thread
« Reply #164 on: November 12, 2013, 01:50:47 pm »

Everything is for sale for the right price.
Logged
But despite what you've been told, I once had a soul. Left somewhere behind...
Pages: 1 ... 9 10 [11] 12 13 ... 19