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Author Topic: Orbtrances, succession fort (players needed)  (Read 14797 times)

4maskwolf

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Re: Orbtrances, succession fort (players needed)
« Reply #60 on: November 15, 2013, 06:50:14 pm »

Will there be an update soon, cause I am getting a bit impatient?  :)
Not to rush you, Shadow, but when can we expect an update.
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Please Dwarf me

Medical dwarf
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ShadowHammer

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Re: Orbtrances, succession fort (players needed)
« Reply #61 on: November 16, 2013, 03:14:50 pm »

Sorry about not updating, I've had volleyball AND soccer every day this week. I will most likely finish my turn and post the update later today.
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ShadowHammer

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Re: Orbtrances, succession fort (players needed)
« Reply #62 on: November 16, 2013, 09:10:59 pm »

A bone carver just went fey and created a bone helm. I am not sure is I should use it or not… It is a legendary artifact, but it is bone… I think I will stay with my steel. One of the wrestlers can have it instead.
A vile force of darkness has arrived! It was only a single squad of axemen though, quickly routed by the caravan guards.
A horde of troglodytes just got caught in the cage traps. They are now being used for archery targets. Unfortunately, they filled the traps and allowed a cave crocodile through, who tore off someone’s arm.
Oops. Hehe. Forgot that the dining hall was there. Maybe I shouldn’t have told the miners to dig those channels. Oh well, minor damage, minor damage.
Argh. Some stupid mechanic hooked up the front gate wrong, so that it is impassable regardless of which way you flip the lever. Fool.
Well, my reign is finished. Now, I will only serve as a soldier, and I shall defend my home well. Best of luck to my successor.

Here's the save: http://dffd.wimbli.com/file.php?id=8140
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WoobMonkey

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Re: Orbtrances, succession fort (players needed)
« Reply #63 on: November 17, 2013, 04:28:12 am »

May I have a dwarf?  Preferably a career wrestler, wearing that awesome helmet?

Name Velnias (ancient Lithuanian trickster god; think Loki, or a particularly clever gremlin).

When not practicing his lethal punches and grapples, Velnias likes to admire the scenery with a good drink (if possible, an obtainable drink type and an appreciation for nature in his preferences).

As to off-duty work, Velnius is okay with anything.  He'll get to it eventually.  (If possible, disobedient or lazy personality traits).

Thanks, guys!

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Edangzak Utharsanad Gedor - think you have what it takes?
CharmCrafted

The dog misses the ball!
The ball softly hits Urist McTrainer in the head, breaking the paper-thin skull and denting the non-existent brain!

4maskwolf

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Re: Orbtrances, succession fort (players needed)
« Reply #64 on: November 17, 2013, 04:01:59 pm »

Alright, if Zlob doesn't respond by tomorrow morning, the turn goes to Grimmash. And Zlob, if you want your turn delayed one round so that you can focus on mirehole, that's fine.

ShadowHammer

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Re: Orbtrances, succession fort (players needed)
« Reply #65 on: November 17, 2013, 10:40:53 pm »

So I assume we'll just cycle back to the beginning once grimmash is done?
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4maskwolf

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Re: Orbtrances, succession fort (players needed)
« Reply #66 on: November 17, 2013, 10:41:50 pm »

Probably. More turns for is, I suppose.

WoobMonkey

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Re: Orbtrances, succession fort (players needed)
« Reply #67 on: November 18, 2013, 02:16:59 am »

If you guys want, I can squeeze another fort into my playtime.  Velnius' character may well make for an... interesting sort of overseer.  If you don't want or need another, no prob, but the offer is there.
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Edangzak Utharsanad Gedor - think you have what it takes?
CharmCrafted

The dog misses the ball!
The ball softly hits Urist McTrainer in the head, breaking the paper-thin skull and denting the non-existent brain!

zlob

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Re: Orbtrances, succession fort (players needed)
« Reply #68 on: November 18, 2013, 07:40:18 am »

Sorry for not responding. I will try to do my turn.I will do part of my turn tomorrow. Sorry for having you wait.
I know it does look a bit silly - first making you hurry and then not playing, but I have some problems IRL and that's why I wasn't able to update both Orbtrances and Mirehole.
« Last Edit: November 18, 2013, 04:21:21 pm by zlob »
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error: 'long long long' is too long

4maskwolf

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Re: Orbtrances, succession fort (players needed)
« Reply #69 on: November 18, 2013, 06:27:05 pm »

It's fine.  Plus, you just finished Mirehole and have 6 days left.  You'll be fine.

Grimmash

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Re: Orbtrances, succession fort (players needed)
« Reply #70 on: November 18, 2013, 07:36:06 pm »

If you all want to fit WoobMonkey in and delay my turn until after his, I'm all for that.  I will be traveling over Thanksgiving, so I'm not sure how much attention I'd be able to give the turn assuming I get in about a week.

4maskwolf

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Re: Orbtrances, succession fort (players needed)
« Reply #71 on: November 19, 2013, 09:04:10 am »

Okay then. Woobmonkey, you're up.

WoobMonkey

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Re: Orbtrances, succession fort (players needed)
« Reply #72 on: November 19, 2013, 10:12:43 am »

Okay then. Woobmonkey, you're up.

Okay, grabbing the file now.  I'll look at it this afternoon/evening, after I finish up my turn at SaltMines.

Is there anything I ought to know about this fort, before I muck it all up?
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Edangzak Utharsanad Gedor - think you have what it takes?
CharmCrafted

The dog misses the ball!
The ball softly hits Urist McTrainer in the head, breaking the paper-thin skull and denting the non-existent brain!

4maskwolf

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Re: Orbtrances, succession fort (players needed)
« Reply #73 on: November 19, 2013, 10:16:30 am »

Sorry, I should have clarified: whenZlob is done/decides he can't do the fort this time.

4maskwolf

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Re: Orbtrances, succession fort (players needed)
« Reply #74 on: November 19, 2013, 10:45:51 am »

Okay, looking over the save, a few things popped out:
One: Mask and Shadowhammer don't have weapons.  Change this, preferably.
Two: We have a cave croc.  Take full advantage of this: it can be tamed.
Three: A large amount of equipment is forbidden.  Change this.
Four: Expand the military.  Another siege will arrive sooner or later.  Disband the squad of Mask and Shadowhammer, give them weapons, and have them train other dwarfs in the use of their respective weapons.  Also, get more armor and weapons.
That's all for now.
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