Journal of Grimmash, Overseer of ObrtrancesSo I was minding my own business, digging out some stone, and one of the blokes that runs this place, some WoobMonkey fellow, tracked me down in the tunnels, threw some paperwork and some sketches at me, shouted that I was the overseer and took off back up towards the barracks. I think he was holding some shiny new piece of armor or something.
After a few moments of confusion, I took a look at the paper work, decided I didn’t need it, and threw it in to the caverns. I suppose if I am going to be the new boss here, I might as well do things my way! I tracked down the manager and asked why the hell I was the new overseer. He said something about all the other previous overseers were too preoccupied with trying to kill things and joined the militia. Why some dwarves seem to think only of killing goblins all day I’ll never know.
Manager Zuntir gave me the roles and as I looked over the collection of job assignments, I decided it was time to get the fort sorted. Who needs hunters or fishers when you have enough dirt to farm more food that we could ever eat?
I’ve given just about every set labor assignments by their skills. Farmers, Miners, brewers, lots of ‘em. The only exception is the new role I gave to most of the non-skilled dwarves. I’m calling them jackdwarves, as they are jacks of all trades and masters of none. Maybe some of them will rise up. At the very least it gives us plenty of haulers and masons
I also notice that some parts of the fortress are just full of rock and random items. Seems I’ll have to clean the place up a bit.
20th SlateEzum Mersethushrir made a toy bone axe today. How wonderful. Wonderfully uselss.
While I was puzzling over why dwarves make such silly things when we flip our lids, I got news that the crundle and a cave croc went feral. I didn’t know we had been taming the damn things, so I made a note that we needed a dedicated animal trainer. Maybe someone else can figure that out. I’d just as soon put a pick through the stupid things head.
As part of my mission to reorganize the fortress, I decided to try and mine out some of the supposed adamantine vein down by the forges. Mine it or at least dig out what of it we can reach. There is just a damnable amount of complaints from the miners about the stones being too hot or too wet. I asked them how the stone could be wet, when the water is on the other side? They had no good answer for that, so the keep digging, but slowly.
We also got a wave of migrants. 18 or so, and very few skilled dwarves among them. Ah well, more haulers and farmers!
The previous overseer told me about his plan for a hallway of serrated glass discs. I think this is a lovely idea, and will really force any unwanted guests to stay on the straight and narrow, heh. I’ve made sure that the kilns are set to make the discs repeatedly out of the sand we have here.
3rd FelsiteWe have found adamantine!
After some false starts, and digging down a bit to shut up those jittery miners, we struck the adamantine vein! We also found some lava, but quick work by the miners and masons walled off the lower floor and prevented the lava from seeping up into the forges.
15th FelsiteI’ve got space for new farms dug out. This should triple our underground growing space and let us diversify the crops a bit. I’m also having the miners take a break from the adamantine vein exploration to make an underground pen for our livestock. While our militia is formidable, our animals don’t have bows or axes.
17th FelsiteI finally had something our blood-crazy old overseers could do! I told them an elven caravan had come, and that I have never understood those pointy-eared beardless tree huggers. Every member of the militia within earshot perked up and a few of them said they knew exactly what to do. I said that was fine by me, but make sure to follow orders from the commander.
Not long after I saw a great stream of items coming from the depot, with almost everyone summoned up. I caught one of the guards and asked what happened. He told me wooden crossbows were surprisingly effective negotiating tools, considering how the elves hate us chopping down trees. I wasn’t quite sure what that meant, but I didn’t care.
23rd FelsiteA few days after the excellent trading with the elves, an ambush showed up. I told the guards to take care of it, and boy did they. The hail of arrows and rushing dwarves was quite a sight to behold.
As the squads were coming back, a thief tried to thread the needle between tour guards and the walls. I dare say that thief should receive some sort of posthumous medal for advancing knowledge in the field of unsubtle sneaking techniques.
There were two minor injuries, but nothing of note.
SUMMER
20th Hematite11 more migrants came today.
26th HematiteOne of our militia suffocated. I assume he took a blow during battle, as he died in the middle of the stockpiles on the surface. I do hate when dwarves don’t have the good sense to go to the hospital when they are hurt!
9th MalachiteWork progresses on the new dining room and food storage. I think I will convert the sold room into a nice statue garden.
4th GalenaA forgotten beast has come! Luckily we walled off most of the entrances, and I had already built a bridge over the stairwell that terminates in the caverns. I think we’ll just let that thing run around for now, as the floors of the cavern are mostly water. I’m not so much worried about the beast as I am about our militia trying to fight in that underground grotto. All we need is a drowned militia unable to swim after the stupid beast.
15th GalenaApparently the beast is slow. We have finished the walls so the beast is stuck in the caverns for the time.
A human caravan has arrived. What fun.
An ambush came with it. We slaughtered them to a goblin. One our dwarves was killed, but from colliding with an obstacle. Not sure what to make of that.
Trading was excellent. I managed to get rid of piles and piles of clothing that our own dwarves will no longer wear and plenty of other goods we have little use for.