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Author Topic: You are AI  (Read 37659 times)

wer6

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Re: You are AI
« Reply #300 on: December 19, 2013, 05:12:33 pm »

Get the drones to start collecting tech samples from the attackers.  We will need to research them for their weaknesses and strengths.
+1 also so we can make them our own.
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Icefire2314

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Re: You are AI
« Reply #301 on: December 19, 2013, 05:45:48 pm »

Let's make a list shall we?
    -Who are they?
    -Who are the enemy?
    -How many of both are there and where?
    -Any significant ground to space attack capabilities?
    -What's the origin of the conflict?
    -What happened with the moon?

Also, fire away is not a smart thing to tell to the AI with an orbital doomsday weapon of kinetic destruction.

+1

Get the drones to start collecting tech samples from the attackers.  We will need to research them for their weaknesses and strengths.
+1 also so we can make them our own.

+1

Also, replace the four destroyed assault bots.
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Cain12

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Re: You are AI
« Reply #302 on: December 19, 2013, 07:01:53 pm »

Let's make a list shall we?
    -Who are they?
    -Who are the enemy?
    -How many of both are there and where?
    -Any significant ground to space attack capabilities?
    -What's the origin of the conflict?
    -What happened with the moon?

Also, fire away is not a smart thing to tell to the AI with an orbital doomsday weapon of kinetic destruction.
+1
+1, Also ask about the destroyed/missing planet.
Edit:+1 to taking tech samples while we are at it, the bodies of the enemy could be of use as well but I'm sure we can get those if we really need them later.
« Last Edit: December 19, 2013, 07:05:17 pm by Cain12 »
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Morrigi

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Re: You are AI
« Reply #303 on: December 19, 2013, 09:08:13 pm »

Replace the assault droids we lost. If it's feasible and easy, I suggest that we upgrade these new models with an integrated microphone and speaker system. It would help with communications, to both our allies and enemies.

Also,
Let's make a list shall we?
    -Who are they?
    -Who are the enemy?
    -How many of both are there and where?
    -Any significant ground to space attack capabilities?
    -What's the origin of the conflict?
    -What happened with the moon?

Also, fire away is not a smart thing to tell to the AI with an orbital doomsday weapon of kinetic destruction.
+1
+1, Also ask about the destroyed/missing planet.
Edit:+1 to taking tech samples while we are at it, the bodies of the enemy could be of use as well but I'm sure we can get those if we really need them later.
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Unholy_Pariah

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Re: You are AI
« Reply #304 on: December 19, 2013, 11:10:46 pm »

Ask about locations of key significance.

Enemy encampments and headquarters, factory locations etc.
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And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Aklyon

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Re: You are AI
« Reply #305 on: December 19, 2013, 11:35:16 pm »

Ask why the planet is astronomical rubble.
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Dorsidwarf

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Re: You are AI
« Reply #306 on: December 20, 2013, 06:16:24 am »

Ask what an effective targeting vector for the base is on our Orbital Lol Cannon
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10ebbor10

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Re: You are AI
« Reply #307 on: December 20, 2013, 06:23:23 am »

Ask what an effective targeting vector for the base is on our Orbital Lol Cannon
Let's not do that. Besides, we can easily calculate ourselves.
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~Neri

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Re: You are AI
« Reply #308 on: December 22, 2013, 01:55:34 am »

Let's deconstruct one of all our munitions that we haven't already gotten a blueprint for. We then should gather tech samples, as well as taking a few dead bipeds to examine and possibly deconstruct.

Also we should talk like a pirate:

Arrr matey, what be thar problem?

Also in a similar voice we should ask all the suggested questions.
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Cain12

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Re: You are AI
« Reply #309 on: December 22, 2013, 09:57:18 pm »

Let's deconstruct one of all our munitions that we haven't already gotten a blueprint for. We then should gather tech samples, as well as taking a few dead bipeds to examine and possibly deconstruct.

Also we should talk like a pirate:

Arrr matey, what be thar problem?

Also in a similar voice we should ask all the suggested questions.
Fine with the rest and considering some sort of voice but -1 to pirate.
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~Neri

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Re: You are AI
« Reply #310 on: December 22, 2013, 10:23:18 pm »

Let's deconstruct one of all our munitions that we haven't already gotten a blueprint for. We then should gather tech samples, as well as taking a few dead bipeds to examine and possibly deconstruct.

Also we should talk like a pirate:

Arrr matey, what be thar problem?

Also in a similar voice we should ask all the suggested questions.
Fine with the rest and considering some sort of voice but -1 to pirate.

Cowboy voice? New yorker? Scottish?
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Ukrainian Ranger

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Re: You are AI
« Reply #311 on: December 23, 2013, 01:48:54 am »

Let's deconstruct one of all our munitions that we haven't already gotten a blueprint for. We then should gather tech samples, as well as taking a few dead bipeds to examine and possibly deconstruct.

Also we should talk like a pirate:

Arrr matey, what be thar problem?

Also in a similar voice we should ask all the suggested questions.
Fine with the rest and considering some sort of voice but -1 to pirate.

Cowboy voice? New yorker? Scottish?
Heh.That's what happens when someone google translates in his head:) I bet Cain is from some Slavic country

Back on topic :
I still thing we need to ask for resources as a reward and offer spiderbots to help in their undeground fighting
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Unholy_Pariah

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Re: You are AI
« Reply #312 on: December 23, 2013, 02:50:33 am »

We should ask for a mine then drop a fabricator there to constantly churn out spiderbots to defend them.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Cain12

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Re: You are AI
« Reply #313 on: December 23, 2013, 06:04:26 am »

Let's deconstruct one of all our munitions that we haven't already gotten a blueprint for. We then should gather tech samples, as well as taking a few dead bipeds to examine and possibly deconstruct.

Also we should talk like a pirate:

Arrr matey, what be thar problem?

Also in a similar voice we should ask all the suggested questions.
Fine with the rest and considering some sort of voice but -1 to pirate.

Cowboy voice? New yorker? Scottish?
Scottish or Cowboy would be fine to me. Not entirely opposed to New Yorker. For clarification: Not supporting but won't oppose those ones. Also I'm not from a Slavic country, just not a fan of pirates.

Edit:We should see who this person is and why they are fighting ect first before we offer them further assistance. Can requests and offers once we at least know their account of events.
« Last Edit: December 23, 2013, 11:18:06 am by Cain12 »
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10ebbor10

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Re: You are AI
« Reply #314 on: December 23, 2013, 06:07:03 am »

Let's keep it at the standard robotic monotone
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