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Author Topic: You are AI  (Read 37663 times)

Unholy_Pariah

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Re: You are AI
« Reply #270 on: December 15, 2013, 07:59:28 pm »

EDIT: ...We have heavy railguns. What exactly would happen if we fired a shot into the middle of the enemy formation? We have spotters near the ground as well.
If a railgun strike is able to punch through the atmosphere and deliver significant damage without vaporizing the people we're trying to defend, FIRE!
Can we make out any kind of enemy command vehicle? If so, destroying it should be the primary objective of our air and orbital forces.
You have heavy railguns yes but they wouldn't be able to hit the enemy, the only thing you have that can hit the planet from orbit is the Orbital Railgun.
I suppose we could fire it off somewhere waaaaaaaaay behind enemy lines and try to hit them with the very edge of the shockwave but.... too easy to make a mistake.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Morrigi

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Re: You are AI
« Reply #271 on: December 15, 2013, 08:12:16 pm »

EDIT: ...We have heavy railguns. What exactly would happen if we fired a shot into the middle of the enemy formation? We have spotters near the ground as well.
If a railgun strike is able to punch through the atmosphere and deliver significant damage without vaporizing the people we're trying to defend, FIRE!
Can we make out any kind of enemy command vehicle? If so, destroying it should be the primary objective of our air and orbital forces.
You have heavy railguns yes but they wouldn't be able to hit the enemy, the only thing you have that can hit the planet from orbit is the Orbital Railgun.
I suppose we could fire it off somewhere waaaaaaaaay behind enemy lines and try to hit them with the very edge of the shockwave but.... too easy to make a mistake.
Yeah, scrap that idea. Proceed with the combined-arms assault then.
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Aklyon

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Re: You are AI
« Reply #272 on: December 15, 2013, 09:13:33 pm »

Hit the armor from behind, the angle they aren't prepared for.
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Icefire2314

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Re: You are AI
« Reply #273 on: December 15, 2013, 10:47:49 pm »

Spoiler:  Battle Plan (click to show/hide)

Feel free to change anything you think could be more effective.
« Last Edit: December 15, 2013, 10:51:38 pm by Icefire2314 »
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xtank5

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Re: You are AI
« Reply #274 on: December 15, 2013, 10:52:43 pm »

+1 Combined arms assault from behind.
+1 Icefire's plan


Also, does anyone have any thoughts on the plans/actions I laid out in my last post?
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Morrigi

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Re: You are AI
« Reply #275 on: December 15, 2013, 11:08:41 pm »

Spoiler:  Battle Plan (click to show/hide)

Feel free to change anything you think could be more effective.
+1 Combined arms assault from behind.
+1 Icefire's plan


Also, does anyone have any thoughts on the plans/actions I laid out in my last post?

1. I would have the aircraft launch all missiles at long range and high altitude. Targets: Officers/Command Vehicles (spotted by our aerial scouts), followed by whatever looks like it has the biggest guns

2. At the same time, the corvette will come in from behind their lines at high speed and low altitude, and land. In the resulting confusion from the airstrike, we should have time to unload the bots.

3. Our bots will disperse among the rocks and engage their infantry with suppressive fire, forcing them into cover.

4. The aircraft will dive in and launch strafing runs at high speed. Targets: Vehicles and heavy weapon emplacements (if any).

5. The bots on the ground will advance.

6. Hopefully the defenders will rally, creating a crossfire.

7. A classic hammer and anvil.


Shock and awe.

Considering that we're attacking with a numerically inferior force, we're going to have to rely on the elements of surprise, speed, and maximum, concentrated destruction.

Also: How large are our bots, aircraft, corvettes, etc.?
« Last Edit: December 15, 2013, 11:13:28 pm by Morrigi »
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adwarf

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Re: You are AI
« Reply #276 on: December 15, 2013, 11:42:10 pm »

The assault droids are about the size of a human, your fighters are about the size of a large tank, and the corvette is three times as large as a battleship in real life.
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Unholy_Pariah

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Re: You are AI
« Reply #277 on: December 15, 2013, 11:49:39 pm »

Oh in that case lets just ram them, theres no way anythings surviving three naval battleships falling on it at near terminal velocities.
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

TruePikachu

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Re: You are AI
« Reply #278 on: December 15, 2013, 11:51:05 pm »

GM:
How fast is our central core? In theory, if fast enough, we might be able to carry out Icefire's plan with a bit more precision, as we can do a so-called "calculation step" (i.e. us arguing over what to do) after each main part to decide on what we can do from there.

+1 on Icefire's plan up until the fork depending on bombing effectiveness

Long-term: We need weapons on the Corvette, at least enough to handle self-defense, but possibly enough so that it could clear out an area to deploy its contents in a larger battle

OO"C": it might be benificial for us (as players) to decide on how frequently in a battle we gain control. While a greater frequency would prolong the IRL time for a battle, and possibly increase GM workload, we would have a much greater degree of control over what happens. I propose a battle operations system:
* At the start of the battle, we obtain a large amount of information about what is happening (like we already have)
* We vote on what to do next, in a way similar to how RTD commands are given, but still with voting
* We get the effect of what happened back from the GM (generally in a comparable length to what the request was, like RTD), as well as any additional information on the current situation
* We decide on how to proceed from there
...
* Battle ends and the full dialogue stuff resumes
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RadtheCad

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Re: You are AI
« Reply #279 on: December 16, 2013, 11:40:19 am »

Agreed.
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InZane

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Re: You are AI
« Reply #280 on: December 16, 2013, 12:09:12 pm »

Ptw
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Icefire2314

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Re: You are AI
« Reply #281 on: December 16, 2013, 05:59:08 pm »

GM:
How fast is our central core? In theory, if fast enough, we might be able to carry out Icefire's plan with a bit more precision, as we can do a so-called "calculation step" (i.e. us arguing over what to do) after each main part to decide on what we can do from there.

+1 on Icefire's plan up until the fork depending on bombing effectiveness

Long-term: We need weapons on the Corvette, at least enough to handle self-defense, but possibly enough so that it could clear out an area to deploy its contents in a larger battle

OO"C": it might be benificial for us (as players) to decide on how frequently in a battle we gain control. While a greater frequency would prolong the IRL time for a battle, and possibly increase GM workload, we would have a much greater degree of control over what happens. I propose a battle operations system:
* At the start of the battle, we obtain a large amount of information about what is happening (like we already have)
* We vote on what to do next, in a way similar to how RTD commands are given, but still with voting
* We get the effect of what happened back from the GM (generally in a comparable length to what the request was, like RTD), as well as any additional information on the current situation
* We decide on how to proceed from there
...
* Battle ends and the full dialogue stuff resumes

I like it, let's see what the GM thinks.
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adwarf

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You are AI
« Reply #282 on: December 16, 2013, 06:29:32 pm »

A plan forms as your Corvette begins to move into atmosphere for landing, about halfway through the atmosphere you have the Corvette dump the three fighters which roar to life within seconds of leaving the confines of the mining freighter. The two fighter drones quickly pull ahead of the fighter-bomber moving into position to strafe the enemy's infantry, it takes less then a minute for your fighter-bomber to get into to place and less then two for your fighter's to begin their strafing runs. The two fighter drones sweep in from opposing sides on the enemy front's flanks before opening up with their hull-mounted autocannons, within seconds a handful of the white uniformed soldiers are torn to shreds while the rest are forced into cover by the barrage.

Turning for a second pass the heavy vehicles are steadfastly focused on your fighters when the bomber drops its first warhead from far above, the missile carefully calculated to drop into the center of the group. The bomb hits with devastating effect as the blast utterly destroys four of the heavy vehicles before scorching three and sending them flipping and smashing into their nearby allies, all in all you guess the missile dealt a death blow to eight the things. The sight of over a fourth of the armored column seems to renew the defenders and they begin to fire an endless torrent down the mountainside that, despite the enemy being in heavy cover, deals a decent blow to the enemy and forces the eastern flank to be pushed back slightly.

The answering fire from the enemy forces comes first from the heavy vehicles who are quickly joined by their infantry support, the barrage is brutal for even as the heavy emplacements further up take out the front row of vehicles entire sections of the walls are torn apart or collapse from the sheer force of the heavy energy weapons. The enemy infantry's answer to the renewed attack is quite poor as a number turn to fire ineffectively at your fighters as they pull back away from the fight, but all in all they still manage to make a good note of themselves as all along the defender's line you see yet more of their bipedal warriors drop to the ground disabled.

Off in the distance behind the cover of a large hill that connects to the edge of a valley your corvette sets down and the spider bots begin to unload, and form up into squads of five each. You estimate it'll take three, maybe five minutes for them to reach the enemy lines if you send them forward, but you take a moment (mere seconds due to the massive amount of processing power available to you) to consider how to continue.

Spoiler: Your Forces (click to show/hide)

Spoiler: White Hounds 'Forces' (click to show/hide)

----

Spoiler: Assaulting Forces (click to show/hide)

Spoiler: GM Note (click to show/hide)
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Icefire2314

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Re: You are AI
« Reply #283 on: December 16, 2013, 06:57:28 pm »

Enemy Casualties: 20 infantry, total 12 heavy vehicles.
Friendly Casualties: 20 Infantry, two wall cannons.
Our Casualties: None.


Strike Two:

>Move Spiderbots in to attack. Gauge arrival time. Have Spiderbots, on arrival, engage infantry ONLY. They're unlikely to deal significant damage to heavy vehicles, and they are dropping friendly infantry quickly.
> As soon as the Spiderbots engage, have the Bomber deliver it's second payload. Time is estimated given by the guess in Phase One. After the Bomber delivers its payload, have it immediately return to the Corvette, so as to hope it might escape destruction. Bomber delivers payload again only to heavy armored.
> Fighters continue to strafe. In the event one becomes damaged but not destroyed, return to the corvette. There is only so much we can do. Timing between the drones is insignificant here.
> Spiderbots use their speed to their advantage. Never stop moving, and preferably get as close to the infantry as possible. If we get hit by those heavy weapons, so do their infantry.

>In the event that Spiderbots wipe out opposing infantry before heavy armor is destroyed, attempt to distract the heavy units so the wall turrets can crush them. Fire where possible, but is not the main priority.
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xtank5

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Re: You are AI
« Reply #284 on: December 16, 2013, 07:33:09 pm »

Sounds good.
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