Your Fabrication Unit pumps out two more SCDs while the first sets about making the frame of the automated mine, when the other two SCDs join the first the construction speed picks up quite a bit and you feel the automated mine should be completed soon. Meanwhile your harvester drones finish taking one more shipment of resources from the same asteroid before turning their sight on another, leaving you with a slowly growing stockpile of resources though you feel the automated mine will take a fair amount of ores to be built. Surprisingly as your Harvesters survey the new asteroid they find it also has a deposit of chemicals in its core, seeing this you quickly change one of the drones from gathering advanced metals to harvesting the chemicals to shore up your current stockpile.
After that you turn your focus to other matters, foremost of them being the creation of scout drones which you scour your database for blueprints or even half made notes for one. In the end you find nothing, but as all hope is lost your processes come up with a conclusion, if you created an Orbital Lab you could take apart one of the Interceptor Drones, or Fighter Drones and use the knowledge gained from that to create entirely new drone designs not to mention you'll finally have access to weapon blueprints to work with ...
Some time passes as you allow your Fabrication Unit to finish producing the last pair of SCDs, as it grinds to a halt you examine the progress on the Automated Mine and find that two drones should be enough to finish it up leaving you three to switch over to another task. With that thought you set about rethinking how to proceed ...
Designation: Aegis or Aegis Station 22
Condition: Perfect
Shell: Derelict Defense Network Station 22
Shell Internal Space: Roughly 60% of your Shell is empty and can be used to store further facilities.
Station Hull Status
Central Spike Hull: Good Condition, mild damage and a handful of hull breaches but not to much.
First Ring's Hull: Poor Condition, around a third of the ring has been torn to shreds or fallen away at some point, a large amount of maintenance and repairs will need to be done. not to mention manufacturing new segments to replace the lost segments in the ring.
Second Ring's Hull: Poor Condition, while the ring is mostly intact large parts of it are falling apart or already been worn down to the structural layer.
Third Ring's Hull: Average Condition, only one or two sections of the ring are gone and for the most part the damage to this is mostly superficial with a handful of hull breaches.
Weaponry and Defenses
8 Fraxis Prototype PD Turrets - [Medium Range, Point Defense, Lasers, 5 Shot Bursts, Low Energy Consumption]
21 Yulith-Pattern Autocannon PD Turrets [Long Range, Point Defense, Solid Projectile, 12 Shot Bursts, Extremely Low Ammo Consumption]
2 Hunter Class Heavy Railguns [Extremely Long Range, Ship-killer Weapon, Solid Projectile, 2 Round bursts with long recharge time, Average Energy Consumption]
7 Missile Tubes - [Unloaded]
Ammo and Payloads
221 Units of Ammo [Used when weapons like the Autocannon turrets are fired]
5 Solid-Core AP Railgun Shells [Ammo for the Heavy Railguns]
20 Lynx Interceptor Missiles
17 Model 3 Kraken Hellfire Warheads
6 HMK-47 Tactical Nuclear Warheads
Launch Bays and Fighters
Launch Bay Alpha: (Basic Repair Facilities) [Capacity:
6 Long-Range Interceptor Fighter Drones
5 SCDs
Launch Bay Gamma: (Basic Repair Facilities) [Capacity: 9/12]
2 Fighter-Bomber Drones
3 Mid-Range Escort Fighter Drones
4 Harvester 'Hivemind' Drones
Station Facilities
Experimental TAX-7 Model Power Core [Extremely High Energy Output, Decent Condition, Self-sustaining Fuel Source]
Munition Fabrication Deck [Decent Condition, Allows for the creation of ammo and basic missiles/warheads in exchange for the proper resources, Slow Production, Average Energy Consumption]
Basic Fighter Fabrication Unit [Perfect Condition, Allows for the creation of basic fighter drones for protection and scouting, Very Slow Production, High Energy Consumption]
Advanced Fabrication Unit [Perfect Condition, Allows for more advanced fabrications such as construction and harvester drones and special facilities for space stations and the like, Very Slow Production, High Energy Consumption]
Sub-Space Radar System [Decent Condition, Allows for long distance detection and analyzing of unknown bodies, can act as a simply geographical survey tool but will not be very effective, Low Energy Consumption]
Small Fuel Storage [Decent Condition, Fuel Stored: 500 out of 500 Units]
Storage and Resources
Cargo Bay Alpha Minor: [Storage Space - 23/100 Units]
7 Units of Personal Weapons
16 Units of Advanced Electronics
Cargo Bay Alpha Major: [Storage Space - 206/500 Units]
28 Units of Simple Ores and Metals
51 Units of Advanced Ores and Metals
47 Units of Chemical Materials
14 Containers of Fuel [20 Units of Fuel per container]
Structures:
Small Naval Drydocks [Requires massive amounts of simple ores and moderate amounts of advanced ores to build, long construction time, is used to build larger space-faring vessels of roughly commercial/military frigate class]
Small Automated Mine [Requires Moderate amounts of simple and advanced ores, requires power to run, average construction time, is used to automatically mine larger concentrations of ore such as those that can be found on planets]
Basic Solar Power Array [Requires moderate amounts of simple ores, low amounts of advanced metals, average construction time, generates power for structures to run off of]
Orbital Research Lab [Requires moderate amounts of simple and advanced ores, requires small amounts of chemical materials, requires small amounts of advanced electronics, long construction time, allows you to design & test & perfect various technologies and designs, requires power to run off of]
Small Defense Platform [Requires moderate amounts of simple ores, low amounts of advanced ores, average construction time, is where you place weapon systems and drone fighters to use for defensive purposes (does not come with any weapons)]
Ships:
Space Construction Drone Model 14 aka 'SCD' [Average Simple Ores and Metals & Low Advanced Metals and Ores Consumption to build, Short building time (only a few hours at most)]
Harvester 'Hivemind' Drones [Average Simple Ores and Metals and Low Advanced Metals and ores Consumption to build, Short Building Time]
Hauler Drone [Low Simple and Advanced Metals consumption, very short building time, hauls resources from one place to another]
Munitions:
Ammo [Very low simple ores and metal consumption, very short build time, Poor ammo to resource ratio]
Lynx Interceptor Missiles [Low Simple & Advanced Metal consumption & low chemical materials consumption during construction, average build time, very low output]
A Large Asteroid:
Automated Mine [Over two thirds of the way done]
I'll run multiple updates (which are essentially turns) as long as you guys have a great deal of things going on, or if I feel it needs to be. In this case I cut it short to let you decide what to build/produce next, and because I forgot to include the option to build the Hiveminds (my apologies on that).