You spend a few minutes starting up several dozen programs and subroutines wired together into an intricate mass of data running itself and controlling the various aspects of the construction endeavors you have decided to undertake. With that done you turn the remainder of your force to the Radar Array and begin your work, rerouting power from unused systems, changing a snippet of code here or a minor program there until finally the systems screeches to life as long unused gears, levers, chains, and other moving parts move into action. Soon enough the array is scanning the space far beyond your current home, reaching out to chart or at the very least get a vague outline of the system you find yourself in. What the radar displays is quite promising, you find that besides the moon and what you believe to be the remnants of a planet there are three other planetary bodies in this system that could be of great use to you, extremely great use in fact all things considered.
The first planet is closest to the sun, an abysmal little scorched rock orbiting close enough to the sun that you believe it would require special heat shielding for you to get anything on that planet and keep it from being fried in a few minutes. The second planetary body, and a planet farther from the sun then your tiny moon, is a terrestrial world that (from what you can tell at this distance) is primarily covered by water (in fact at this distance it very well might be entirely covered by water). Finally, the third planetary body is a massive gas giant tinged various shades of green and purple and thriving with massive storm systems that sweep across and throughout its body. Your array can't quite tell if the planets have moons in orbit around them or not at this distance sadly.
With those observations done you turn your attentions back to your current location and find that both the Automated Mine and your Research Lab (having been constructed inside your Shell) ready for any projects you might wish to undertake. With a decent sized group of SCDs at your command you should be able to expand well enough for the time being, but you find your resources have dwindled greatly from the rather small amount of expansion you have already undertaken ...
Designation: Aegis or Aegis Station 22
Condition: Perfect
Shell: Derelict Defense Network Station 22
Shell Internal Space: Roughly 50% of your Shell is empty and can be used to store further facilities.
Station Hull Status
Central Spike Hull: Good Condition, mild damage and a handful of hull breaches but not to much.
First Ring's Hull: Poor Condition, around a third of the ring has been torn to shreds or fallen away at some point, a large amount of maintenance and repairs will need to be done. not to mention manufacturing new segments to replace the lost segments in the ring.
Second Ring's Hull: Poor Condition, while the ring is mostly intact large parts of it are falling apart or already been worn down to the structural layer.
Third Ring's Hull: Average Condition, only one or two sections of the ring are gone and for the most part the damage to this is mostly superficial with a handful of hull breaches.
Weaponry and Defenses
8 Fraxis Prototype PD Turrets - [Medium Range, Point Defense, Lasers, 5 Shot Bursts, Low Energy Consumption]
21 Yulith-Pattern Autocannon PD Turrets [Long Range, Point Defense, Solid Projectile, 12 Shot Bursts, Extremely Low Ammo Consumption]
2 Hunter Class Heavy Railguns [Extremely Long Range, Ship-killer Weapon, Solid Projectile, 2 Round bursts with long recharge time, Average Energy Consumption]
7 Missile Tubes - [Unloaded]
Ammo and Payloads
221 Units of Ammo [Used when weapons like the Autocannon turrets are fired]
5 Solid-Core AP Railgun Shells [Ammo for the Heavy Railguns]
20 Lynx Interceptor Missiles
17 Model 3 Kraken Hellfire Warheads
6 HMK-47 Tactical Nuclear Warheads
Launch Bays and Fighters
Launch Bay Alpha: (Basic Repair Facilities) [Capacity: 12/12]
6 Long-Range Interceptor Fighter Drones
6 SCDs
Launch Bay Gamma: (Basic Repair Facilities) [Capacity: 9/12]
2 Fighter-Bomber Drones
3 Mid-Range Escort Fighter Drones
4 Harvester 'Hivemind' Drones
3 SCDs
Station Facilities
Experimental TAX-7 Model Power Core [Extremely High Energy Output, Decent Condition, Self-sustaining Fuel Source]
Munition Fabrication Deck [Decent Condition, Allows for the creation of ammo and basic missiles/warheads in exchange for the proper resources, Slow Production, Average Energy Consumption]
Basic Fighter Fabrication Unit [Perfect Condition, Allows for the creation of basic fighter drones for protection and scouting, Very Slow Production, High Energy Consumption]
Advanced Fabrication Unit [Perfect Condition, Allows for more advanced fabrications such as construction and harvester drones and special facilities for space stations and the like, Very Slow Production, High Energy Consumption]
Sub-Space Radar System [Decent Condition, Allows for long distance detection and analyzing of unknown bodies, can act as a simply geographical survey tool but will not be very effective, Low Energy Consumption]
Small Fuel Storage [Decent Condition, Fuel Stored: 500 out of 500 Units]
Orbital Research Lab [Perfect Condition, Allows the creation and formulating of brand new blueprints, Can have a maximum of three projects running at any one time, small energy consumption per project.]
Storage and Resources
Cargo Bay Alpha Minor: [Storage Space - 18/100 Units]
7 Units of Personal Weapons
11 Units of Advanced Electronics
Cargo Bay Alpha Major: [Storage Space - 185/500 Units]
8 Units of Simple Ores and Metals
9 Units of Advanced Ores and Metals
82 Units of Chemical Materials
14 Containers of Fuel [20 Units of Fuel per container]
Structures:
Small Naval Drydocks [Requires massive amounts of simple ores and moderate amounts of advanced ores to build, long construction time, is used to build larger space-faring vessels of roughly commercial/military frigate class]
Small Automated Mine [Requires Moderate amounts of simple and advanced ores, requires power to run, average construction time, is used to automatically mine larger concentrations of ore such as those that can be found on planets]
Basic Solar Power Array [Requires moderate amounts of simple ores, low amounts of advanced metals, average construction time, generates power for structures to run off of]
Orbital Research Lab [Requires moderate amounts of simple and advanced ores, requires small amounts of chemical materials, requires small amounts of advanced electronics, long construction time, allows you to design & test & perfect various technologies and designs, requires power to run off of]
Small Defense Platform [Requires moderate amounts of simple ores, low amounts of advanced ores, average construction time, is where you place weapon systems and drone fighters to use for defensive purposes (does not come with any weapons)]
Small Drone Bay [Requires average amounts of simple ores, low amounts of advanced ores, average construction time, allows a shell/platform to house and repair 12 drones per bay.]
Ships:
Space Construction Drone Model 14 aka 'SCD' [Average Simple Ores and Metals & Low Advanced Metals and Ores Consumption to build, Short building time (only a few hours at most)]
Harvester 'Hivemind' Drones [Average Simple Ores and Metals and Low Advanced Metals and ores Consumption to build, Short Building Time]
Hauler Drone [Low Simple and Advanced Metals consumption, very short building time, hauls resources from one place to another]
Munitions:
Ammo [Very low simple ores and metal consumption, very short build time, Poor ammo to resource ratio]
Lynx Interceptor Missiles [Low Simple & Advanced Metal consumption & low chemical materials consumption during construction, average build time, very low output]
A Large Asteroid:
Automated Mine [Harvests a decent amount of minerals a turn and stores them in its storage compartment, average power consumption, Internal Storage: 60/120 (All Simple Metals), Modular (Allows it to be moved to another location with 3 Hauler Drones)]