Turn 2
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Oh right, kind of forgot this existed.
Go for a walk, maybe find some work to do for money.
[Rolling a d20 to see what you encounter. Higher is better, lower is worse, middle numbers are nothing.]
(10)You walk towards Ye Old Cliched Quest Pub.
Rough him up a bit, see? Use my parasol and give him a mole job.
(18)You walk towards his house. Along the way, your dancing mole points out some loose change on the sidewalk. You take it.
You gain 10 coins!wait for someone to try crossing the bridge
(8)Nobody crosses the bridge.
Last Wizard, you are sitting in your
decaying house wizard tower. You have food, but are out of money. And you still can't find any grenades.
Jan-Jan, you are a janitor currently working at the local Janitor Training Center. You have just gotten home from a busy day of cleaning up after other janitors, and you lament the fact that you are only barely making enough money to buy food.
Name: Harry the Hatbrim
Class: Mobster
Health: 6
Mana Pool: 2
Toughness: 6
Magic: 2
Strength: 6
Dexterity: 5
Intellect: 1
Basic Skills: Decor, Rhyming, Martial Arts, Intimidation, Weapon: Parasol
Special Skills: None
Gear: Magical Mole Parasol, Furniture Rearrangement Guide, Mobster Clothes, 10 Coins
Spells: Paralysing Hiss
Name: Jan-Jan
Class: Janitor
Health: 6
Mana Pool: 4
Toughness: 6
Magic: 4
Strength: 4
Dexterity: 6
Intellect: 4
Basic Skills: Cleaning, Improvised Weaponry, Weapon: Mop
Advanced Skills: None
Gear: Mop, Janitor's Clothes, Cleaning Supplies
Spells: Cthulu's Crazy Cleaning
Reborn Archmage
Health: 8
Mana Pool: 16 (+4)
Discription: This is the last grenadiers wizard, Unfortunately he lost all his grenades.
Toughness: 5
Magic: 8
Strength: 2
Dexterity: 2
Intellect: 6
Basic Skills: Knowledge: Magic
Special Skills: Archmage's Power, Deep Mana Pool, Mana Stream
Gear: Enchanted Robes, Wizard's Staff, Wizard Hat, Spellbook
Spells: Fireball, Conjure, Lesser Heal
Name: Cromwell Jackson
Class: Reborn Archmage
Health: 5
Mana Pool: 16 (+4)
Toughness: 5
Magic: 8
Strength: 1
Dexterity: 2
Intellect: 6
Basic Skills: Knowledge: Magic
Special Skills: Archmage's Power, Deep Mana Pool, Mana Stream
Gear: Enchanted Robes, Wizard's Staff, Wizard Hat, Spellbook
Spells: Fireball, Conjure, Lesser Heal
Name: Tank
Class: Troll
Health: 10 (+8)
Mana Pool: 3
Toughness: 8
Magic: 3
Strength: 1
Dexterity: 1
Intellect: 4
Basic Skills: Weapon: Computer, Trolling
Special Skills: Troll Instincts, Thick Troll Hide, Troll Death
Gear: Bow of Annoyance, Decoy, Laptop, Troll Suit
Spells: Escape, Blind