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Author Topic: The "intended" way to deal with vampires  (Read 11228 times)

Morphyum

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The "intended" way to deal with vampires
« on: October 15, 2013, 06:47:15 pm »

Hey guys, i have a question.

Since i don't like to abuse the gamesystem and really like to play "the way the game was intended" what is the intended way to deal with vampires.

The only inbuild system,that i know of is the justice thingy, but since hammering doesn't kill vampires what did toady build in to deal with it? Or is there really no way and i have to atomsmash him or do other weird things like wall him in, let him go on a suicide mission etc....

If that's the case, then it would be sad. I WOuld love to have a way to "burn him like a witch" or something or atleast make the hammering work.
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Sutremaine

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Re: The "intended" way to deal with vampires
« Reply #1 on: October 15, 2013, 06:52:21 pm »

I don't think there is an intended way. Drop him in the magma, along with a duck. If the duck floats, the dwarf isn't a vampire.

I think that's how you do it, but don't drop the duck in the magma the first time you try this.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

AzeTheGreat

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Re: The "intended" way to deal with vampires
« Reply #2 on: October 15, 2013, 07:05:51 pm »

I really like the "vampire test" idea.  You could put suspects in an arena with a FB.  Should they survive they are a vampire and need to be bathed in magma.  If they die...oops...

Alternatively, you could "enslave" the beasts by limiting them to hard manual labor, terrible rooms and food, and periodic beatings (training spear spikings?).

Random ideas.

As far as "intended outcomes," I don't think there are any besides justice.
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itg

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Re: The "intended" way to deal with vampires
« Reply #3 on: October 15, 2013, 07:08:31 pm »

Since Dwarf Fortress is such an open game, I think it's easier to say what's exploitive than what's intended.

Here are some things I would consider exploits:

  • Using Dwarf Therapist or Dfhack to find the vampire
  • Nicknaming the vampire and looking through his deities' pages. This retroactively nicknames the vampire, so you can see if the deity cursed him.
  • Checking everyone for a huge list of former memberships. This is kinda borderline (and for the record, I do it in my forts), since it's not conclusive, you can't help but notice if you stumble upon a suspicious character, and it's thematically justified. As I imagine it, the dwarves might start to notice this one guy seems to know to much, talk about historical events like he was there, etc, and they get suspicious.


Some other popular tactics, like locking all migrants in a room until they get thirsty or sleepy, or locking up a known vampire and forcing him to do paperwork for all eternity, are extremely dwarven and totally justified.

Morphyum

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Re: The "intended" way to deal with vampires
« Reply #4 on: October 15, 2013, 07:24:34 pm »

hmm to bad i would like to have had a way for my dwarves to deal with the vampire themselfs :(
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Grey Goo

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Re: The "intended" way to deal with vampires
« Reply #5 on: October 15, 2013, 07:51:30 pm »

Not sure why, but I have funny feeling like someone is playing wrong game...

Anyway, build a chain and put it into very small place. Set it used by justice. Have sheriff or someone else who deals with chaining criminals and such. Now condemn your vampire, wait until she or he is chained and after wall that small place. Problem solved...
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Cuddles

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Re: The "intended" way to deal with vampires
« Reply #6 on: October 15, 2013, 07:59:46 pm »

Not sure why, but I have funny feeling like someone is playing wrong game...

gotta agree; your dwarves are fucking incompetents that are content to all die if you leave them alone for 5 seconds.
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I don't bite.

Morphyum

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Re: The "intended" way to deal with vampires
« Reply #7 on: October 15, 2013, 08:02:27 pm »

Quote
Anyway, build a chain and put it into very small place. Set it used by justice. Have sheriff or someone else who deals with chaining criminals and such.

You mister just gave me a way to let my dwarf deal with the vampire and still use the cool execution methods. if i chain him there and let a dwarf pull a trigger, then the dwarfs did the work. Thanks a lot!
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AzeTheGreat

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Re: The "intended" way to deal with vampires
« Reply #8 on: October 15, 2013, 08:02:53 pm »

Not sure why, but I have funny feeling like someone is playing wrong game...

Anyway, build a chain and put it into very small place. Set it used by justice. Have sheriff or someone else who deals with chaining criminals and such. Now condemn your vampire, wait until she or he is chained and after wall that small place. Problem solved...
But then the vampire never dies, and therefore your fortress is invincible, which could very easily be considered exploitive and "not intended."  But seriously, who cares?  Play your game how you want to, in whatever way is the most fun/interesting (ideally involving excessive magma or pointlessly complicated containment devices).
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Sirbug

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Re: The "intended" way to deal with vampires
« Reply #9 on: October 15, 2013, 08:33:14 pm »

Intended way, likely, is to have working justice system with hammerer and hammer vampires to death after drained bodies are found.
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Cool, but wouldn't this likely lead to tongues having a '[SPEACH]' tag, and thus via necromancy we would have nearly unkillable reanimated tongues following necromancers spamming 'it is sad but not unexpected'?

Zombiearcher

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Re: The "intended" way to deal with vampires
« Reply #10 on: October 16, 2013, 12:19:01 am »

Simple, its the intended purpose of every single thing in the game, find a way to make a weapon out of it.  ;D

Sound people have tried making them bleed into well water and having the entire fortress drink from it. That way you now have an entire army of vamps.
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KingBacon

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Re: The "intended" way to deal with vampires
« Reply #11 on: October 16, 2013, 08:29:03 am »

I just put them underneath my boulder dump and have them slowly bruised to oblivion. That is why you get for nomming on my chief mason.
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Iceflame

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Re: The "intended" way to deal with vampires
« Reply #12 on: October 16, 2013, 08:49:51 am »

Since i don't like to abuse the gamesystem and really like to play "the way the game was intended" what is the intended way to deal with vampires.
My opinion on the most elements of this game is, that there is no intended way to deal any with them. DF is some kind of Here, have some vampires, werecreatures, enthralling evil clouds and some immortal firebreathing an web spitting creatures. Go and deal with 'em, fuckers. - game.
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Button

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Re: The "intended" way to deal with vampires
« Reply #13 on: October 16, 2013, 11:23:34 am »

To do the walling-in method without feeling exploity, you can use a forbidden door instead of a wall. That way if a building destroyer gets in your vamp can still die.
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Drazinononda

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Re: The "intended" way to deal with vampires
« Reply #14 on: October 16, 2013, 12:40:40 pm »

As I imagine it, the dwarves might start to notice this one guy seems to know to much, talk about historical events like he was there, etc, and they get suspicious.

I have a coworker like that, but I think he's just a compulsive liar.
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Children you rescue shouldn't behave like rabid beasts.  I guess your regular companions shouldn't act like rabid beasts either.
I think that's a little more impossible than I'm likely to have time for.
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