shit, fine SUPER! Then bust out of that place, also try to do it cool, really cool
(5+1) You gain the powers of flight! You bust out of there through the hole in the roof the lightning bolt made! You lose all mana and gain flight for three turns!
Cast Agent Summon. Hide under table
(2+1) The Agent appears, and then promptly disappears. You lose 1 Mana!
Use Sharpening to make myself sharp and pointy. Slide through the crowd, cutting people open on my sharpness as I go, and drink ALL THE ALCOHOL.
(3+2) You make yourself sharp, but get bogged down by a huge amount of summoned catgirls! You start cutting them down! You lose 1 mana!
Cast Summon Catgirls.
Be entranced by nekoness.
(6+1) A huge number of catgirls appear! XANTAWIZZERD begins cutting them down!
Shiv Dino Jack. With my fist.
(3) You try to punch Dino Jack, but you hit his summoned raptor! It's annoyed, now!
Cast Oblivion's Gate.
(5+1) A Huge portal appears in front of you! You lose 1 Mana!
Get out of crowd, locate wine cellar. Cast Summon armor whether I get away or not.
(3+1) You summon some armor! You lose 1 mana and make it to the cellar door!
Cast Forma Draconis on self.
(1+1) You fail to cast! You lose 1 mana!
TRANSFER my ALCOHOL to Sofia.
(2-1) You fail to cast! You lose 1 mana!
Cast Nyan~! With the resulting catsplosion everyone will discover their secret allergies to adorableness!
(1+1) You fail to cast! You lose 1 Mana!
Cast Caltrops, Magnetize nearest enemy wizard.
(4+1) (Random wizard=5=lawastooshort) You summon caltrops and send them after Eric the Blind! You lose 2 mana! Eric the Blind suffers 5 damage!
Summon a Dinosaur! Ride it!
(3+1) You summon a raptor! You mount it! You lose 1 mana!
cast pink elephants rampage on the wizard cluster.
(2+1) You summon pink elephants! They do nothing! You lose 1 mana!
Beardform a magical medkit. Heal self.
(1+1) You fail to cast! You lose 1 mana!
FIREBALL ALL THE THINGS.
(2+1) A spark of flame erupts from your hand, and fizzles harmlessly. You lose 1 mana!
Reality Check: "There's a stash of healing potions in the wine cellar."
Go down to the wine cellar, get the stash.
(1+1) You fail to cast! You lose 1 mana!
Cast Stagger of Deflection on myself before everyone dies. Go to cellar and drink.
(3+1) You cast successfully! You head to the cellar door! You lose 1 mana!
Damn it all. Cast Step Into My Office! Step into my office! Now!
(2+1) You blink out for a second, then return. You lose 1 mana!
Cast soul crush on the bartender. Realise we can take this bar and make it into a magic gladiator arena.
(2+1) You cast soul crush! He keeps drinking and crying! You lose 1 mana!
Health: 1
Mana: 4
Drunkeness: 0
Spellcasting: +2
Spells:
Summon Dinosaur
Summon Meteor
Magic Missile
Health: 7
Mana: 3
Drunkeness: 0
Spellcasting: +2
Spells:
Oblivion's Gate
Wraithshard
Catacylsm
Health: 7
Mana: 3
Drunkeness: 0
Spellcasting: +2
-SHADOW MANIPULATION, IN WHICH I FORM SHADOWS INTO SOLID OBJECTS.
-SHARPENING, IN WHICH I MAKE THINGS SHARP AND POINTY.
-TANGLED LAUGHTER, IN WHICH MAH VOICE MAKES PEOPLE GO INSANE AND SHIZ.
There are 7 units of health in my possession
And I own 3 units of mana
I have no drunkenness
My estate contains +2 spellcasting
My Summon Armor spell keeps me protected ACTIVE
The peasentry shall kneel before my Summon Weaponry spell
Much of my wealth comes from my Negate Intoxication spell
Health: 7
Mana: 3
Drunkeness: 0
Spellcasting: +2
Spells:
- Torrent of Filth (A missile attack which blasts the target with a torrent of dangerous filth)
- Burning Mishap (A touch attack which causes the target to fall over and catch fire)
- Stagger of Deflection (A defensive spell which causes the target to stagger and trip opportunely at the
moment of being attacked) ACTIVE
Health: 7
Mana: 5
Drunkeness: 0
Spellcasting: +2
Spells:
-Summon Catgirls
-Transform
-Ensoberize
Health: 7
Mana: 4
Drunkeness: 0
Spellcasting: +2
Spells:
-Happy Hour
-Summon Drunken Brawlers
-Pink Elephants Rampage
Health: 7
Mana: 4
Drunkeness: 0
Spellcasting: +2
Spells:
-HATS! FOR EVERYONE!- I channel the power of Sheogorath.
-The Cure Hangover Spell- I remove two points of drunkenness from myself.
-Summon Cheese Atronach- Exactly what it sounds like.
Health: 7
Mana: 3
Drunkeness: 0
Spellcasting: +2
Spells:
Intoxicate: Adds drunkeness to a wizard.
Summon Booze: Sprays a target with booze, soaking targets. Booze is slippery. High rolls may also add
drunkeness.
Fireball: Boring, but practical. Use on something soaked with booze for a more potent fire.
Health: 7
Mana: 3
Drunkenness: 2
Spellcasting: 0
Spells:
Alcohol Torrent - Fires a blast of WizardBooze at the target. Requires at least three drunkenness to
properly connect with the Alcohol Plane. Caster's Drunkenness -1 if it works, otherwise caster's Drunkenness
+1.
Wizard drinking game - Caster's Drunkenness +2. Everyone within two feet gives drunkenness +1.
Transfer Alcohol - Briefly links two targets, one of which may be the caster. One gets more sober, the
other gets dosed with WizardBooze. Has a small chance of an alcohol cascade, which causes the caster to take
on drunkenness from either both targets, or the other target, as applicable.
Sanitas: VII
Magus: IV
Ebrietates: Nil
Vis Incantatores: +II
Incantamenta:
Forma Draconis
Vi Obice
Chaos Elementarium
Health: 7
Mana: 4
Drunkenness: 0
Spellcasting: +2
Spells:
Step Into My Office: allows to retreat into a pocket dimension resembling a lawyer's office, albeit a very
dingy, small and dark one. If used within the office, allows to return to reality at a specific point.
Magic-Assisted Sobriety: decreases Drunkenness of either self or subject by three points (up to a
minimum of 0) for three turns, at which point the drunkenness comes right back.
False Coin: allows to summon a variable amount of money that lasts for a day before completely
dissipating, whatever form (paper, metal, electronic) it may have taken.
Health: 7
Mana: 4
Drunkeness: 0
Spellcasting: +2
Spells:
Agent Summon- Can open a dimension and summon a suited man with sunglasses and an earpiece who
has superhuman powers. The only problem is that David has no control over the man, and the man will destroy
anything in his path
Drunken Mastery A target must have drunken twice for this spell to have an effect. The target's failures
(aka, one or lower) become an epic success ( take the absolute value of a number then add six to it.)
Zombification Dead bodies can be reanimated to serve David's will.
Health: 7
Mana: 4
Drunkeness: 0
Spellcasting: +2
Spells:
-Nyan~!: Summons a small catsplosion of kittens with parasitical natures. They will stop at nothing to
claim ownership over you and possibly drain your resources or whisper corruptions.
-Magical Girl Transformation: Takes two turns to cast and can be interrupted. If successful Kawaii gains
an adorable sailor costume, shiny staff, and sparkles. Really bright sparkles everywhere. Try not to look
directly at it if it can be helped... it's like staring at the sun.
-Rainbow Laser: Casts exactly what it says in the name. A pure beam of love and joy in every hue is
blasted at the opponent in the name of friendship. Who knew friendship burned so much?
Health: 7
Mana: 3
Drunkenness: 0
Spellcasting: +2
Items: Bottle of rum (3)
Spells:
Beardform: Makes one's beard take on the shape and qualities of any object.
Summon Carpstorm: Causes vicious carp to rain down on a target.
Stupidity Beam: Shoots a beam of pure dwarven stupidity at a target. The target must find alcohol
immediately, or go insane.
Health: 7
Mana: 3
Drunkeness: 0
Spellcasting: +2
Spells:
Reality Check: Lets Alan clarify a detail about his surroundings, as long as it doesn't contradict the
details that have been explicitly mentioned.
For example, if Alan sees a bartender in a tavern, the Reality Check lets him clarify that the bartender owes
him a drink.
Word Play: Lets Alan remove or add a letter to the object's name, changing its very nature in the
process.
For example, when someone is publicly stated to be a jerk, Alan can add an Y to them and turn them into
jerky. Yum!
Artistic License: Lets Alan make something possible or impossible against all scientific knowledge and
common sense.
For example, when faced with an imminent atomic explosion, Alan can employ Artistic License and survive by
locking himself in a lead-lined refrigerator.
Health:7
Mana: 0
Drunkedness: 0
Spellcasting: 2+
Power: Flight (3 turns)
Spells:
Material protection: causes any materials in the area to group up and form an armour around me
Ammo supplement: summons small spheres that I can control telekinetically, the material they are made of is determined on the roll.
SUPER!: depending on the roll, gain a random superpower for 3 turns, uses all mana and cannot regenerate or
use mana for the time of superpower.
Health: 7
Mana:4
Drunkenness:0
Spell casting: 2+
Spells
Raise undead enemy: self explanatory. Uses two points of health
Soul crush: forces an enemy's soul to be destroyed, causing a near fatal wound. However much Health it has
left is also what my health is
Drain health/mana: Can drain health or mana from an enemy
Health:7
Mana:3
Drunkedness:0
Spellcasting: +2
Spells:
Magic Missile: A homing missile made of magic.
Caltrops: Spreads metal spikes on the ground in front of the caster.
Magnetize: Makes the victim attract metal objects in the area.
GM:
Somehow, nobody died on the second turn, either. What's wrong with you people?