If we need a system of government, allow me to suggest the following (open to discussion, of course). I've mostly taken what we use in DF, added a few, and removed a couple of redundant ones.
Useful Position Holders:
- Overseer: Decides what the populace need to work on, based on the requests from the nobility and the populace themselves.
- Bookkeeper: Keeps track of stored supplies. If we run out of bread, the bookkeeper should already know.
- Captain of the Guard: Keeps the populace in order via his loyal Fortress Guard. These guys get the best armour and weapons, to defend the
noobs others. - Hammerer: We don't have hammers, so this position should be filled by the Captain of the Guard or one of his subordinates.
- Manager: Our first line of defence against job prioritization bugs. If no-one is harvesting our wheat, the manager makes sure someone is.
- Mayor: Represents the common people in petitions to the overseer, manager, and nobility.
- Alchemist: Brews potions and distributes them. Replaces Chief Medical Dwarf.
- Enchanter: Enchants books so people can use them. We'll need an XP farm to make this useful.
Filthy Parasites:
- King/Queen: The ruler of our kingdom. Everyone answers to him.
- Count, Duke, and Baron: The muck that lurks just under the king's nose. They handle court affairs when the king is away, and manage foreign affairs like large-scale trade.
- High Priest of Armok: You didn't think we'd join any other religion, did you?
The titles are open to change, but we should keep them constant as much as possible. Positions are open for people to take them, unless we decide to make certain ones up for election. Get in quick, King!
When I get time to play I'll take the position of Enchanter or Alchemist, preferably Enchanter.
For our faction name, my vote goes to
The Twelfth Bay. Our symbol is a dwarf in purple wool on a red background.
Side note: A subreddit would be fantastic to discuss our affairs, and maybe recruit some more members. If someone could set this up, I will love you.