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Poll

Which game-mode should we play for Round 4? [If you want a mod post in forum]

5 CP - Both Teams try to capture all 5 CP's for the win!
- 3 (20%)
Arena - Eliminate all enemy players to win!
- 2 (13.3%)
Capture the Flag - Capture the intelligence to gain points!
- 0 (0%)
Freak Fortress - One boss versus an entire team! Last team standing wins!
- 0 (0%)
King of the Hill - Both Teams try to keep the CP for 10 cumulative turns.
- 2 (13.3%)
Mann to Mann to Mann - A 3-way variant of King of the Hill. Hold the CP for 5 turns.
- 1 (6.7%)
Payload - One team tries to get the cart to the end. The other team tries to stop them.
- 1 (6.7%)
Payload Race - Both team try to get their payload to the end first.
- 3 (20%)
Zombie Fortress - Humans Vs Zombies. 1 zombie to start. Dead humans switch teams. Try to survive.
- 3 (20%)

Total Members Voted: 14


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Author Topic: Team Fortress 2: Board Game [Round 3 in sign-ups]  (Read 67321 times)

scapheap

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Re: Team Fortress 2: Board Game [Round 3 in sign-ups]
« Reply #975 on: July 04, 2014, 04:04:24 pm »

Move to N13(12 if Erils remain unmoved)
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You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game

Nerjin

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Re: Team Fortress 2: Board Game [Round 3 in sign-ups]
« Reply #976 on: July 07, 2014, 11:59:17 am »

Waiting for:

Fniff
Erils

[If they haven't posted by tomorrow, you can go ahead and post for them.]
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Erils

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Re: Team Fortress 2: Board Game [Round 3 in sign-ups]
« Reply #977 on: July 07, 2014, 08:18:46 pm »

Sorry about lack of post, just got to a computer with internet today. Will still be moving/on vacation until sometime in August so I will have some trouble posting. If I don't feel free to post my move for me.

If I move before AI1, move to A14 and airblast AI1, if not, then move toward AI1 while trying to keep distance (stay at least one square away) and torch it with my flamethrower
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Nerjin

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Re: Team Fortress 2: Board Game [Round 3 in sign-ups]
« Reply #978 on: July 07, 2014, 11:04:55 pm »

Once again, you cannot Airblast. Sorry, just flames. Airblasting is a passive skill.
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Fniff

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Re: Team Fortress 2: Board Game [Round 3 in sign-ups]
« Reply #979 on: July 08, 2014, 02:19:47 pm »

O11, shoot AI1

Nerjin

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Re: Team Fortress 2: Board Game [Round 3 in sign-ups]
« Reply #980 on: July 08, 2014, 10:17:03 pm »

Spoiler: Map (click to show/hide)

Spoiler: Turn (click to show/hide)

Spoiler: Player’s Status (click to show/hide)

Tip: A player inside of a shield is a valid target for an attack.
Tip: If two players are vying for the same spot after being shoved out of an opposing forcefield they each roll a D20. The winner gets the desired spot. The loser gets the nest best spot.
Tip: Zombie spawn as a random non-hulk class. Be careful as the threat of a zombie is ever changing.
 

The life of a princess, is fraught with complications. It’s enough to make me wish… I were lowly and poor…

But like…

With money…
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Fniff

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Re: Team Fortress 2: Board Game [Round 3 in sign-ups]
« Reply #981 on: July 09, 2014, 03:08:06 am »

The hulk is too far away for now, so let's focus fire on the deadheads until we can get a clearer shot at the big guy.
Q13, fire at AI2!

Rolepgeek

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Re: Team Fortress 2: Board Game [Round 3 in sign-ups]
« Reply #982 on: July 09, 2014, 07:17:49 pm »

Me: Move to F18
AI2: Move to N19, take a bite out of Luke
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Nerjin

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Re: Team Fortress 2: Board Game [Round 3 in sign-ups]
« Reply #983 on: July 11, 2014, 10:44:11 am »

Move to K18



Waiting on:

Lukinator,
Nerjin
MyOwnWorstEnemy
DarkPaladin
Erils
Scapheap
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

darkpaladin109

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Re: Team Fortress 2: Board Game [Round 3 in sign-ups]
« Reply #984 on: July 11, 2014, 10:47:07 am »

Sorry, didn't notice this updated.
Reload RPG.
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Erils

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Re: Team Fortress 2: Board Game [Round 3 in sign-ups]
« Reply #985 on: July 11, 2014, 12:05:32 pm »

Move to Q13 and flame AI2 if it comes in range

Darn, we don't have a medic do we?
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Silthuri

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Re: Team Fortress 2: Board Game [Round 3 in sign-ups]
« Reply #986 on: July 11, 2014, 12:42:43 pm »

Switch to SMG.
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¯\_(ツ)_/¯

Lukeinator

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Re: Team Fortress 2: Board Game [Round 3 in sign-ups]
« Reply #987 on: July 12, 2014, 08:34:22 pm »

Blast AI2
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http://www.bay12forums.com/smf/index.php?topic=135480.0 My second FOOTBLEED game.
This thread is Bay12 incarnate.


Like the mermaid bones farm and the Kill-your-baby machine.

darkpaladin109

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Re: Team Fortress 2: Board Game [Round 3 in sign-ups]
« Reply #988 on: July 12, 2014, 09:05:53 pm »

Darn, we don't have a medic do we?
Well, GWG was our medic, buuuut then you know what happened.
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Rolepgeek

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Re: Team Fortress 2: Board Game [Round 3 in sign-ups]
« Reply #989 on: July 12, 2014, 09:16:42 pm »

If you guys had a medic I would have no chance whatsoever of ever accomplishing anything. I wouldn't be able to attrition you enough.
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.
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