7
Humans vs 3
Zombies36 turns left!
&& = Medium Ammo Pack [50% Ammo/50 Metal]
Dashed Black Line = Neutral Capture Point [Locked: Eternally]
Black/Dark Grey squares = Walls [Cannot be passed or shot through]
Thick black lines = Walls [Cannot move through, or diagonal on. Blocks most weapons.]
Light Red Squares = Human Force field [Zombie players cannot move or shoot through]
Light Blue Squares = Zombie Force field [Human players cannot move or shoot through]
[Initiative Rolls] Player Name’s action
[23] Lukeinator moves to P21
Lukeinator fires his Scattergun at AI2 [19/12] and minicrits! [-135]
AI2 dies!
[21] MyOwnWorstEnemy fires her Sniper Rifle at AI1 [1/10] but misses!
[18] Erils moves to N13
Erils sends a puff of flame at AI1 but is too far away!
[16] Nerjin moves to K20
[13] Rolepgeek moves to D12
[12] Fniff moves to Q11
Fniff fires his Huntsman at AI1 [8/10] and misses!
[11] AI1 moves to L15
[8] DarkPaladin moves to Q11
There is a wall blocking the shot!
[4] Scapheap moves to Q13
[MAP] The Outermost Force-fields hum: [4] BLU, [6] None, [1] RED, [1] RED, [1] RED, [5] None, [1] RED, [6] None, [4] BLU, [6] None
[Shield] DarkPaladin is moved to T11
[MAP] The Innermost Force-fields hum: [4] BLU, [6] None, [5] None, [2] RED.
Tip: Zombie players respawn the turn after they are killed. So don’t be surprised if you get a small visitor after killing said small visitor.
Tip: Zombie Fortress starts off very easy for humans. But as supplies dwindle the difficulty increases exponentially.
Tip: You cannot shoot, move, or live through force-fields that are not your teams color. Use this to your advantage.
In the future, after 2 days of a team-mate not posting: Feel free to simply post for them.