Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Which game-mode should we play for Round 4? [If you want a mod post in forum]

5 CP - Both Teams try to capture all 5 CP's for the win!
- 3 (20%)
Arena - Eliminate all enemy players to win!
- 2 (13.3%)
Capture the Flag - Capture the intelligence to gain points!
- 0 (0%)
Freak Fortress - One boss versus an entire team! Last team standing wins!
- 0 (0%)
King of the Hill - Both Teams try to keep the CP for 10 cumulative turns.
- 2 (13.3%)
Mann to Mann to Mann - A 3-way variant of King of the Hill. Hold the CP for 5 turns.
- 1 (6.7%)
Payload - One team tries to get the cart to the end. The other team tries to stop them.
- 1 (6.7%)
Payload Race - Both team try to get their payload to the end first.
- 3 (20%)
Zombie Fortress - Humans Vs Zombies. 1 zombie to start. Dead humans switch teams. Try to survive.
- 3 (20%)

Total Members Voted: 14


Pages: 1 ... 51 52 [53] 54 55 ... 69

Author Topic: Team Fortress 2: Board Game [Round 3 in sign-ups]  (Read 67092 times)

darkpaladin109

  • Bay Watcher
  • has no intention of returning here
    • View Profile
Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #780 on: March 08, 2014, 08:54:19 pm »

In. Do I wait until the next game to spawn?
Logged

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #781 on: March 08, 2014, 10:20:20 pm »

In. Do I wait until the next game to spawn?

Normally no. BUT since this is an arena variant I'm afraid so. I'll PM the people on the sign-ups list before the third game starts for varification that they're still interested. ANd then I'll probably wait a week. Right now it's looking like...

9-10 depending on whether I play as well. Seeing as how this game's nearly over you shouldn't be waiting too long.
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #782 on: March 08, 2014, 10:21:36 pm »

Yeah, I'm doing horrible right now.
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Rolepgeek

  • Bay Watcher
  • They see me rollin' they savin'~
    • View Profile
Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #783 on: March 08, 2014, 10:23:38 pm »

If you'd been slaying the weaklings with Eyelander...
Logged
Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #784 on: March 08, 2014, 10:24:36 pm »

Yeah, I'm doing horrible right now.

Mainly because the sniper rifle was a great opening choice but I think the switching mechanic wasn't clearly established. So you were kinda forced into charging the enemy team. All you really have to do is hope for a crit and then... I dunno honestly. I'm sure there's a way out of this. In fact... Hm... Yeah I can think of a few. Also, you're gonna hate the next update. A bunch of weapons are gonna get a bonus for this game mode.
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Silthuri

  • Bay Watcher
  • Having a good ol' time lurking about.
    • View Profile
Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #785 on: March 08, 2014, 10:53:33 pm »

Move to J14
Continue to shoot mastahcheese.
Logged
¯\_(ツ)_/¯

Erils

  • Bay Watcher
    • View Profile
Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #786 on: March 09, 2014, 05:16:05 am »

I will continue to play in the next round.

Until then

RELOAD
« Last Edit: March 09, 2014, 05:19:42 am by Erils »
Logged

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #787 on: March 09, 2014, 05:18:51 am »

I will continue to play in the next round.

Until then

RELOAD

The Sniper Rifle never needs to reload. You're simply out of ammo I'm afraid. I'd suggest going with a different action entirely as, until you get ammo for your rifle, you can't do much with it equipped.

So we're up to about 10-11. Awesome!
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Erils

  • Bay Watcher
    • View Profile
Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #788 on: March 09, 2014, 05:26:56 am »

Okay then,

Switch to SMG and run to F16
Logged

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #789 on: March 10, 2014, 12:27:07 am »

Waiting on Greenstarfanatic
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #790 on: March 12, 2014, 12:27:26 pm »

Alrighty... Greenstar... Still waiting. Someone on his team can choose his actions.
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Greenstarfanatic

  • Bay Watcher
  • I wanna be a cow boy babey
    • View Profile
Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #791 on: March 12, 2014, 12:54:10 pm »

SHIT. UH....RUN NORTH.
Logged
Hey, don't forget about research boy sitting right here!

Fniff

  • Bay Watcher
  • if you must die, die spectacularly
    • View Profile
Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #792 on: March 12, 2014, 03:54:41 pm »

I'd be interested in joining this.

Nerjin

  • Bay Watcher
  • A photo is worth 1,000 words... all: Guilty!
    • View Profile
Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #793 on: March 12, 2014, 06:42:22 pm »

Spoiler: Map (click to show/hide)

Spoiler: Turn (click to show/hide)

Spoiler: Player’s Status (click to show/hide)


Tip: As an Engineer you can destroy your buildings whenever you’d like. Sometimes it’s better so destroy and rebuild than it is to repair.
Tip: As a Sniper you are better at long ranges. Try to stay out of the reach of enemies.
Tip: As a heavy you move extremely slowly. Remember your GRU ability gives you an extra 2 movement allowing you to keep pace with your medic.

So far the status of Game 3 is as follows…

Mode: Zombie Fortress
Players: 12
4maskwolf
Erils
Scapheap
Greatwyrmgold
MyOwnWorstEnemy
MastahCheese
Rolepgeek
Lukeinator
DarkPaladin
Erils
Nerjin
Fniff
Logged
The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

scapheap

  • Bay Watcher
  • I'm a good guy...girl. My horse just eat souls.
    • View Profile
Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #794 on: March 12, 2014, 06:58:16 pm »

Move to K13 and shoot Mastahcheese when in range
Logged
You were planning to have a 15 year old magical girl kill Witches by drinking them under the table!? It's original, at least.
Morpheus, a magic girls game
Pages: 1 ... 51 52 [53] 54 55 ... 69