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Poll

Which game-mode should we play for Round 4? [If you want a mod post in forum]

5 CP - Both Teams try to capture all 5 CP's for the win!
- 3 (20%)
Arena - Eliminate all enemy players to win!
- 2 (13.3%)
Capture the Flag - Capture the intelligence to gain points!
- 0 (0%)
Freak Fortress - One boss versus an entire team! Last team standing wins!
- 0 (0%)
King of the Hill - Both Teams try to keep the CP for 10 cumulative turns.
- 2 (13.3%)
Mann to Mann to Mann - A 3-way variant of King of the Hill. Hold the CP for 5 turns.
- 1 (6.7%)
Payload - One team tries to get the cart to the end. The other team tries to stop them.
- 1 (6.7%)
Payload Race - Both team try to get their payload to the end first.
- 3 (20%)
Zombie Fortress - Humans Vs Zombies. 1 zombie to start. Dead humans switch teams. Try to survive.
- 3 (20%)

Total Members Voted: 14


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Author Topic: Team Fortress 2: Board Game [Round 3 in sign-ups]  (Read 67088 times)

Greenstarfanatic

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #765 on: March 03, 2014, 05:52:38 pm »

Move to Mastahcheese and...uh...stab him with the saw? Swipe at him? I dunno.
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Hey, don't forget about research boy sitting right here!

mastahcheese

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #766 on: March 03, 2014, 07:59:59 pm »

DON'T MIND ME I'M JUST RUINING YOUR HARDWARE
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Rolepgeek

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #767 on: March 03, 2014, 08:54:02 pm »

Ain't nobody touches the doc-wagon.
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Erils

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #768 on: March 04, 2014, 02:19:57 pm »

Spoiler: Turn (click to show/hide)

Spoiler: Player’s Status (click to show/hide)

Wait, why did the sentry gun shoot at me?
And why am I still at 125 health? Shouldn't a hit of 120 damage bring me down to 5?
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mastahcheese

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #769 on: March 04, 2014, 02:28:09 pm »

Stat-wise, it did hit me, he just put in the wrong name.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Erils

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #770 on: March 04, 2014, 02:35:51 pm »

Stat-wise, it did hit me, he just put in the wrong name.

Ok then.

If I have a shot at MST, take it. If not, reload.
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Nerjin

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #771 on: March 05, 2014, 08:20:09 pm »

Due to some misunderstandings I'm waiting for Mastahcheese to get back on me with his movement.

In exchange I give you: RED TEXT
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4maskwolf

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #772 on: March 05, 2014, 08:37:11 pm »

Due to some misunderstandings I'm waiting for Mastahcheese to get back on me with his movement.

In exchange I give you: RED TEXT
Yes.  lynch RED TEXT.

mastahcheese

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #773 on: March 06, 2014, 11:44:29 am »

I should have sent a valid order now.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Nerjin

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #774 on: March 07, 2014, 11:48:55 pm »

Spoiler: Map (click to show/hide)

Spoiler: Turn (click to show/hide)

Spoiler: Player’s Status (click to show/hide)


Tip: Keep a careful eye on your ammo counter. If you begin to run low on ammo consider running to a dispenser or ammo box.
Tip: The format of X/N denotes your accuracy roll [X] vs the number you need to beat [N].
Tip: As a Heavy you can only move one space while firing your Minigun. Keep this in mind if you need to make a retreat.


It would appear the current choice for the next game mode are as follows:

3 – Zombie Fortress
1 – Arena
1 – Capture the Flag
1 – Freak Fortress
1 – Payload Race

With that in mind… Uh… If you want to join the next game please put a bold In. I’m gonna go ahead and add people. Remember to invite your friends too! After all the game is much better with friends [and a large supply of people to frag/kill/dominate]
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

Nerjin

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #775 on: March 07, 2014, 11:57:02 pm »

Right now the next game is looking like this:

6 [7?] player Zombie Fortress

4MaskWolf [Would like to be BLU]
Erils
Scapheap
GreatWyrmGold [Probably]
MyOwnWorstEnemy
MastahCheese
Me [...?]
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The demon code prevents me from declining a rock-off challenge.

Is the admiral of the SS Lapidot.

scapheap

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #776 on: March 08, 2014, 04:59:43 am »

Move to L14
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Morpheus, a magic girls game

GreatWyrmGold

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #777 on: March 08, 2014, 09:45:22 am »

GreatWyrmGold [Probably]
GreatWyrmGold [If posts every couple days are fine OR I get a new charging cord]
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Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Lukeinator

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #778 on: March 08, 2014, 05:53:09 pm »

In
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http://www.bay12forums.com/smf/index.php?topic=135480.0 My second FOOTBLEED game.
This thread is Bay12 incarnate.


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Rolepgeek

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Re: Team Fortress 2: Board Game [Round 2: Freak Fortress: 2 Down]
« Reply #779 on: March 08, 2014, 07:43:54 pm »

I'll play the next one too.
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Sincerely, Role P. Geek

Optimism is Painful.
Optimize anyway.
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