Turn 4:--------
Samarkand: Raise buckler and try to hack off a leg or the tail of the scorpion.
[5] You raise your buckler up and [3] deflect the scorpions attack. Striking with a quick counter-attack, you thrust forward and slice the whole tail of the scorpion off. The tail squirms around on the sand before coming to a stop. Warrior senses! [5] You sense the arrow flying towards you from the left and raise your buckler just in time. The scorpion head of the arrow hits your shield, and vanishes. The arrow flips up into the air, and lands right in front of you. You glare at wolfchild.
GreatWyrmGold: Try to guess a conclusion about how the sinkhole sketch leads to the scroll's effect.
[4] You curse and examine your scroll. After studying it carefully, you notice instructions that the Ancient Arcanist must have slipped into your binder. "Step one, write or draw desired object or ability. Step 2; if the scroll is going to augment the user- then fold the scroll in half, rip it, and eat the left segment. If the scroll is going to affect the environment- fold it into a square, and lie it down somewhere. If the scroll is going to affect an enemy- fold the scroll into an aviation machine, and hit your target with it. Any type of scroll can be folded any way you want, but the affects could be dangerous. Good luck!" Awesome!
wolfchild: Notice the giant scorpion, fire my special arrow at it, after carefully sighting at it's head
[1] You take aim with your Recurve bow, and load your very special arrow from the quiver. Without aiming or thinking, you let the arrow fly. In flight, the tip of the arrow morphs into a scorpions head. You notice the arrow heading right for Samarkand. [Look at Samarkand's roll].
Caellath: Light the brazier for some nice lighting inside the dark pyramid.
[1] First, you put away your Shepherding Staff. You try to light your brazier, but only manage to give yourself a nice burn on the hand. In the process, you also drop all of your coal all over the floor. You hear a kind of skittering echo all around you, but shrug your shoulders and assume it was the coal.
Tiruin: Defend self-try to stabilize and cure my poisoned condition!
[3] The scorpion turns to you and attempts to attack, but has no stinger thanks to Samarkand. You try to rip off a piece of cloth from your clothing, but you can't even move. You are paralyzed!
Environment: It is still noon. One of the adventurers is still stuck inside the pyramid with no light. Two of the other adventurers are stand outside the entrance to the pyramid. The remaining two adventurers are battling a giant scorpion, but appear to be winning. Unfortunately, it seems as though one of the adventurers might perish if not helped soon.
GreatWyrmGold: Holding a -large binder- in left hand. Holding a -green pen- in right pocket. He has a -green water rune sketch- in his binder. He has a bundle of 4 magical scrolls in his binder. Holding a -Sinkhole Scroll- in his right hand.
Caellath: Holding a -Burnt Shepherding staff- strapped to back. Holding a -long-shafted Brazier with no coal- in left hand. Has a burnt right hand. Imbued with the Rune of Water. Blind from darkness.
wolfchild: Has a -Composite Recurve Bow- in his hands and a sheathed hunting knife in his pocket. There are 20 wooden arrows and 0 Arrows of Changing in his quiver.
Samarkand: Holding a -Shortsword- in right hand. Holding a -Metal Buckler- in left hand. Wearing enchanted chainmail. Bruised scalp.
Tiruin: Holding -Quarterstaff- with right hand. Holding a strange cube in left hand. Bleeding heavily from lower abdomen. Poisoned from scorpion [2]. Paralyzed. Is a girl.
Flitterfly: In Tiruins pocket to avoid the heat.
Flitterfly: Firefly-like creature that glows.
Sorry, there was bad formatting on that one for a while, just fixed it.