Alright, gonna do the roll before I get off tonight. STAY TUNED Here's your roll! Sorry about the names guys, it's hard for me to keep track because I am using your forum username to reference what items you are holding, your actions, etc. So be off with ye custom names!
Turn 1:--------
GreatWyrmGold: Remove a piece of paper. Rub over the mark.
[4] You carefully tear a piece of paper out of your large binder and place it against the etching on the wall. You then proceed to scratch over the paper using your pen. After a while of scratching, you're stuck with a green-riddled paper that has the faint indentation of the rune on the wall.
Caellath: Poke the mark with shepherding rod.
[3] You become curious of the glowing mark on the wall. After patiently waiting for GreatWyrm to finish, you prod the mark. There is a great flash of light and you immediately shut your eyes. Opening them back up, you see that your rod is draining the blueish glow from the marking! You soon realize though that the glow only made it half way up your staff before draining back into the wall.
wolfchild: Listen for any noise not from our group.
[4] You take stance in a position that only a true hunter would recognize. You think you hear footsteps coming closer towards you... but it takes you a moment to realize it is only the water dripping from a stalactite. Nothing else is revealed to you.
Samarkand: Look for any other runes or signs.
[2] You begin to search around the rune on the wall, looking for signs as to what it might be. As you inspect closer, you notice 5 handprints in an upside down arc on the rune. You get so excited that as you turn around to wave at the other adventurers, you hit your head with your buckler and gives yourself a nice bruise! Way to go! Luckily, everyone notices the handprints.
Tiruin: Remember how we got here.
[4] You massage your temples, trying to remember how you ended up in here. Every time you try to remember though, a giant figure pops into your brain. You can't make out any detail of him, yet you can see everything about him. You know nothing about him, but you also know everything about him. You don't want to get a headache, so you stop trying to remember.
Environment: The torch is almost completely burnt out now. The only thing that is keeping the room lit is Tiruin's Flitterfly - but even that isn't as bright as it should be. This room is not natural. Every adventurer has an overwhelming urge to put their palm against the rune. *Everyone will have to touch the rune next round, after doing your action*
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GreatWyrmGold: Holding a -large binder- in left hand. Holding a -green pen- in right hand. He has a -green rune indentation (pen ink on paper)- in his binder.
Caellath: Holding a -Shepherding staff- in right hand. Holding a -long-shafted Brazier- in left.
wolfchild: Standing on one leg with his right hand cupped around his ear. Has a -Composite Recurve Bow (20 arrows)- strung on back and a sheathed hunting knife in his pocket.
Samarkand: Holding a -Shortsword- in left hand. Holding a -Metal Buckler- in right hand. Bruised scalp.
Tiruin: Holding -Irod-shod- with right hand.
Flitterfly: Flying around Tiruin.
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Flitterfly: Firefly-like creature that glows.
Irod-shod: Oaken quarterstaff.