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Author Topic: Lost at Sea: A build a village game. In which Stella continues to be useless.  (Read 65074 times)

Elephant Parade

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Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #375 on: November 18, 2013, 01:49:18 am »

Have you thought about indenting the village stuff?

Spoiler: Like this. (click to show/hide)
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mastahcheese

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Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #376 on: November 18, 2013, 02:02:28 am »

Have you thought about indenting the village stuff?
That's a good idea, I've edited the post so it'll be that way now.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Gentlefish

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Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #377 on: November 18, 2013, 02:42:22 am »

Boxer: Hit creature with fist.

Ibid Straydrink

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Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #378 on: November 18, 2013, 02:52:26 am »

Boxer: The Grumbler is probably just hungry! Go and bring it some Ploe-Hat!
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GreatWyrmGold

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Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #379 on: November 18, 2013, 08:12:18 am »

Yay, it isn't dead!

Flounder climb up a Ploe, then cut the green material that was used for the hutt to carry some of this breath back to the hutt.
-1, sounds more like something Eyes would think of than Flounder.
On that note...Eyes: Climb a Ploe, take some of the green things to improvise a breathe-carrying device (called a Kateen) to take breathe back to the hutt.
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evilcherry

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Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #380 on: November 18, 2013, 12:26:45 pm »

Yay, it isn't dead!

Flounder climb up a Ploe, then cut the green material that was used for the hutt to carry some of this breath back to the hutt.
-1, sounds more like something Eyes would think of than Flounder.
On that note...Eyes: Climb a Ploe, take some of the green things to improvise a breathe-carrying device (called a Kateen) to take breathe back to the hutt.
How about eyes think of the design, while flounder did the actual construction? More likely given eyes' tsunderekko tendencies.

GreatWyrmGold

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Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #381 on: November 18, 2013, 01:58:04 pm »

Yay, it isn't dead!

Flounder climb up a Ploe, then cut the green material that was used for the hutt to carry some of this breath back to the hutt.
-1, sounds more like something Eyes would think of than Flounder.
On that note...Eyes: Climb a Ploe, take some of the green things to improvise a breathe-carrying device (called a Kateen) to take breathe back to the hutt.
How about eyes think of the design, while flounder did the actual construction? More likely given eyes' tsunderekko tendencies.
That also works.
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WillowLuman

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Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #382 on: November 18, 2013, 05:32:14 pm »

If only Flounder was there, he'd tame the Grumbler!
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Chaoswizkid

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Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #383 on: November 18, 2013, 10:09:52 pm »

Flibby: Be awesome.
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WillowLuman

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mastahcheese

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Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #385 on: November 19, 2013, 01:44:47 am »

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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

mastahcheese

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Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #386 on: November 20, 2013, 01:03:19 am »

(Still need Red's and Stella's orders.)
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Kadzar

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Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #387 on: November 20, 2013, 01:28:07 am »

Red: Threaten the creature with your hammer. If it doesn't attack, punch it on the nose (with your fists) to establish dominance. Otherwise, use the hammer.
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swordsmith04

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Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #388 on: November 20, 2013, 06:05:54 am »

Stella: Continue shining light at strange object in distance.

NAV

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Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #389 on: November 20, 2013, 05:59:44 pm »

Stella: Continue being the least useful sentient organic life form on the home.
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