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Author Topic: Lost at Sea: A build a village game. In which Stella continues to be useless.  (Read 64948 times)

Slayerhero90

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Re: Lost at Sea: A build a village game. In which Stella continues to be useless.
« Reply #405 on: November 22, 2013, 06:24:26 pm »

Stella: Keep digging.
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NAV

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Re: Lost at Sea: A build a village game. In which Stella continues to be useless.
« Reply #406 on: November 22, 2013, 09:35:29 pm »

Stella: Dig the hole 5 feet deep, five feet diameter. Use the shovel breath-striker to measure.
Eyes: Jump

Edit: Yay! I named the thread.
« Last Edit: November 22, 2013, 10:03:46 pm by NAV »
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

mastahcheese

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Re: Lost at Sea: A build a village game. In which Stella continues to be useless.
« Reply #407 on: November 23, 2013, 11:41:49 pm »

Currently Red has no orders.

Also, I'm changing the rules, the "1 person per poster" rule is now abolished.

Posters can give orders to everyone in the group, so that I can have more fun combining suggestions in wacky ways, and to keep situations of me not having orders for people at a minimum.

Remember to still -1 or +1 suggestions, though.
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Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Elephant Parade

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Re: Lost at Sea: A build a village game. In which Stella continues to be useless.
« Reply #408 on: November 23, 2013, 11:42:42 pm »

Currently Red has no orders.

Also, I'm changing the rules, the "1 person per poster" rule is now abolished.

Posters can give orders to everyone in the group, so that I can have more fun combining suggestions in wacky ways, and to keep situations of me not having orders for people at a minimum.

Remember to still -1 or +1 suggestions, though.

You are using too much bold!
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GreatWyrmGold

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Re: Lost at Sea: A build a village game. In which Stella continues to be useless.
« Reply #409 on: November 23, 2013, 11:44:30 pm »

Currently Red has no orders.

Also, I'm changing the rules, the "1 person per poster" rule is now abolished.

Posters can give orders to everyone in the group, so that I can have more fun combining suggestions in wacky ways, and to keep situations of me not having orders for people at a minimum.

Remember to still -1 or +1 suggestions, though.
That is a [g]bood[/g] idea!
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

NAV

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Re: Lost at Sea: A build a village game. In which Stella continues to be useless.
« Reply #410 on: November 24, 2013, 03:54:56 pm »

Red: Wrestle the grumbler.
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

mastahcheese

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Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #411 on: November 25, 2013, 05:19:27 pm »

Flounder and Eyes attempt some form of a double jump.... Well, at least she has a hold of it. Flibby is confused and intrigued.
Boxer attempts to pacify the Grumbler as Red full body tackles it to the ground!
Stella tries to keep digging deeper, but the Breathe-Striker hits something hard, and it makes a clanging sound.
Red's Combat Skill has Increased!







Spoiler: Village (click to show/hide)
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

WillowLuman

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Re: Lost at Sea: A build a village game. In which Stella continues to be useless.
« Reply #412 on: November 25, 2013, 05:26:04 pm »

Red: tickle the grumbler. Or else you're going to get killed.
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Ibid Straydrink

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Re: Lost at Sea: A build a village game. In which Stella continues to be useless.
« Reply #413 on: November 25, 2013, 05:30:04 pm »

Red: tickle the grumbler. Or else you're going to get killed.

+1 for grumbler tickling. Throw in an over-exaggerated, friendly laugh.
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mastahcheese

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Re: Lost at Sea: A build a village game. In which Stella continues to be useless.
« Reply #414 on: November 25, 2013, 05:35:09 pm »

((Remember that you can post actions for everyone, now.))
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

WillowLuman

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Re: Lost at Sea: A build a village game. In which Stella continues to be useless.
« Reply #415 on: November 25, 2013, 05:37:21 pm »

Eyes: swing back and forth until the leaf comes off

Flounder: get out from underneath ready to catch her.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Slayerhero90

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Re: Lost at Sea: A build a village game. In which Stella continues to be useless.
« Reply #416 on: November 25, 2013, 05:55:57 pm »

Stella: Dig around object to dig it up.
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NAV

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Re: Lost at Sea: A build a village game. In which Stella continues to be useless.
« Reply #417 on: November 25, 2013, 06:26:55 pm »

Boxer: Chop down a Ploe-plole. Use Flounder's tool to hollow it out. Call the invention a Canoe.
(Will likely take multiple turns)
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Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

GreatWyrmGold

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Re: Lost at Sea: A build a village game. In which Stella continues to be useless.
« Reply #418 on: November 25, 2013, 08:29:39 pm »

Eyes: swing back and forth until the leaf comes off
Flounder: get out from underneath ready to catch her.
Stella: Dig around object to dig it up.
+1

Red: Strangle it!
Boxer: Attempt to tame it!
Flibby: Attempt to dislodge Eyes before Flounder can get out from under her!
(Flibby is a shipper, see.)

Boxer: Chop down a Ploe-plole. Use Flounder's tool to hollow it out. Call the invention a Canoe.
(Will likely take multiple turns)
-1, random, time-consuming, basically useless, and badly-named.
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WillowLuman

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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?
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