Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 23 24 [25] 26 27 ... 30

Author Topic: Lost at Sea: A build a village game. In which Stella continues to be useless.  (Read 65080 times)

LeoLeonardoIII

  • Bay Watcher
  • Plump Helmet McWhiskey
    • View Profile
Re: Lost at Sea: A build a village game. Red is Beowulf!
« Reply #360 on: October 17, 2013, 06:32:56 pm »

Noisy Breathe: reveal self
Logged
The Expedition Map
Basement Stuck
Treebanned
Haunter of Birthday Cakes, Bearded Hamburger, Intensely Off-Topic

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Lost at Sea: A build a village game. Red is Beowulf!
« Reply #361 on: October 24, 2013, 12:56:10 am »

((This isn't dead!))

Red opens the box. It still contains the Redsticks, although not as many as before. He and Boxer head over past the slain Darkblob, after eating a couple sweetbars and grabbing two more to carry with them, and Red looks out at the Breathe. It looks like there is.... maybe some object floating over to Home? They can hear some noise further along, and inland.
Stella stays put and restyles her hair.
Eyes follows the noise, dragging Flounder along, while Flibby, as Flounder has named it, hops after them.
They come across some area of more Breathe, but it is clearer than the larger Breathe. They can hear the noise louder up ahead.
Eyes' spotting skill has increased!

Spoiler: Red, Boxer, and Stella (click to show/hide)

Spoiler: Flounder and Eyes (click to show/hide)

Spoiler: Village (click to show/hide)
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Elephant Parade

  • Bay Watcher
    • View Profile
Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #362 on: October 24, 2013, 12:58:13 am »

Yay! It's been rescued from the jaws of death!

Eyes: Continue going east. Examine pool of Breathe.
Logged

Chaoswizkid

  • Bay Watcher
  • Bring on the Chaos
    • View Profile
    • Realms of Kar'Kaish New Site
Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #363 on: October 24, 2013, 03:50:39 am »

Flounder: Taste new Clear Breathe, as it is clearer. Compare taste to old Breathe.

(Since he fell in he might have tasted the old Breathe. Also, I don't think that's two actions so I don't think I'm breaking any rules.)
Logged
Administrator of the Realms of Kar'Kaish Project.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #364 on: October 24, 2013, 06:02:03 am »

I wouldn't think so.

Boxer: Approach the large animal.
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Detoxicated

  • Bay Watcher
  • Urist McCarpenter
    • View Profile
Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #365 on: October 24, 2013, 08:11:44 am »

Stella gather sticks and stones
Logged

Kadzar

  • Bay Watcher
  • Descan Pengwind
    • View Profile
Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #366 on: October 24, 2013, 10:58:01 am »

Red: go back and grab your Leader-staff.
Logged
What if the earth is just a knick in one of the infinite swords of the mighty fractal bear?
Glory to Arstotzka!

Evil Lincoln

  • Bay Watcher
  • Is non-inflammable
    • View Profile
Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #367 on: October 24, 2013, 11:16:45 am »

If it's possible I think Stella use the crinklesilver bars/debris to reflect some light at the object heading towards home

I'm working on the assumption that's it's another boat of people and that we should signal it so they try and make home-fall close by.

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #368 on: October 24, 2013, 11:20:10 am »

Red: go back and grab your Leader-staff.
Look at the updates' pictures.

If it's possible I think Stella use the crinklesilver bars/debris to reflect some light at the object heading towards home

I'm working on the assumption that's it's another boat of people and that we should signal it so they try and make home-fall close by.
+1
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

Kadzar

  • Bay Watcher
  • Descan Pengwind
    • View Profile
Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #369 on: October 24, 2013, 11:25:38 am »

Red: go back and grab your Leader-staff.
Look at the updates' pictures.
I'm pretty sure Red is still holding the box.
Logged
What if the earth is just a knick in one of the infinite swords of the mighty fractal bear?
Glory to Arstotzka!

Cain12

  • Bay Watcher
    • View Profile
Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #370 on: October 24, 2013, 02:20:35 pm »

Red: go back and grab your Leader-staff.
+1
Logged

NAV

  • Bay Watcher
  • I have an idea!
    • View Profile
Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #371 on: October 24, 2013, 03:09:34 pm »

Stella: count redsticks. taste one.
Logged
Highmax…dead, flesh torn from him, though his skill with the sword was unmatched…military…Nearly destroyed .. Rhunorah... dead... Mastahcheese returns...dead. Gaul...alive, still locked in combat. NAV...Alive, drinking booze....
The face on the toaster does not look like one of mercy.

Slayerhero90

  • Bay Watcher
  • Time for Taako's opinion.
    • View Profile
Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #372 on: October 25, 2013, 12:23:07 am »

Stella needs a larger heart for herself on the shipping chart, I think.
Logged
My tumblr.
Yeah no I don't haunt here anymore. Peace

mastahcheese

  • Bay Watcher
  • Now with 20% less sanity and trans fat!
    • View Profile
Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #373 on: November 18, 2013, 01:24:47 am »

Flounder dunks his head in the new source of Breath, it's delicious! He is now only hungry. Eyes keeps heading onward.
Red doesn't like the look of that new animal, so heads back and grabs the Leader-Staff. Boxer walks toward it, and it growls at him.
Stella twists her hat to shine light at the strange object in the distance, it's getting closer.









Spoiler: Village (click to show/hide)
« Last Edit: November 18, 2013, 02:01:54 am by mastahcheese »
Logged
Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

evilcherry

  • Bay Watcher
    • View Profile
Re: Lost at Sea: A build a village game. Flounder x Eyes OTP
« Reply #374 on: November 18, 2013, 01:31:07 am »

Flounder climb up a Ploe, then cut the green material that was used for the hutt to carry some of this breath back to the hutt.
Pages: 1 ... 23 24 [25] 26 27 ... 30