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Author Topic: Lost at Sea: A build a village game. In which Stella continues to be useless.  (Read 65034 times)

GreatWyrmGold

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Re: Lost at Sea: A build a village game. Red is Beowulf!
« Reply #345 on: October 15, 2013, 07:24:09 am »

This may be the beginning of a slippery slope for me:
You might want to check the other updates...
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Chaoswizkid

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Re: Lost at Sea: A build a village game. Red is Beowulf!
« Reply #346 on: October 15, 2013, 07:28:19 am »

Everyone wakes up. They are all hungry grumbly and thirstycroaky, except for Stella, who is only thirstycroaky.

Everyone who is grumbly: Eat delicious Sweetbar inside of crinklesilver bar.
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Evil Lincoln

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Re: Lost at Sea: A build a village game. Red is Beowulf!
« Reply #347 on: October 15, 2013, 08:11:46 am »

Spoiler (click to show/hide)
Happy now? I went and read through the thread before I stopped just skimming the updates and actually started reading. Apparently eyes and Flounder are the only ones with anything going on. Unless they can gain relationship points without mastahcheese explicitly saying so.

Boxer: walk over to the other side of the dead darkblob. (explore east)

GreatWyrmGold

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Re: Lost at Sea: A build a village game. Red is Beowulf!
« Reply #348 on: October 15, 2013, 09:38:17 am »

Well, I guess that means I won't reskim/reread the updates for you. Sorry about that.
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Evil Lincoln

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Re: Lost at Sea: A build a village game. Red is Beowulf!
« Reply #349 on: October 15, 2013, 10:36:47 am »

Well, I guess that means I won't reskim/reread the updates for you. Sorry about that.
Sorry if I seemed hostile. I guess I need to use <sarcasm> tags....

LeoLeonardoIII

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Re: Lost at Sea: A build a village game. Red is Beowulf!
« Reply #350 on: October 15, 2013, 11:08:19 am »

Shouldn't everyone have at least a little heart for themselves? Diagonal line going from upper left to lower right.

CONNECT FIVE! You shanked my jengaship!
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CyberUrist

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Re: Lost at Sea: A build a village game. Red is Beowulf!
« Reply #351 on: October 15, 2013, 03:33:03 pm »

Red: Look at the nearby breathe.
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mastahcheese

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Re: Lost at Sea: A build a village game. Red is Beowulf!
« Reply #352 on: October 15, 2013, 04:38:16 pm »

Spoiler (click to show/hide)
Those faces are adorable.

Also, yes, people have been gaining relationship points, I just don't state so until it reaches the next threshold where it actually begins to make a mechanical difference, same with the skills.

*Pulls up the info doc*

Ok, now for any of this to make any sense, I need to explain how skills and experience and rolls actually work in this game, since I've been keeping the exact mechanics under wraps.

When every a skill check is performed, the die that is rolled is the same size as the skill rank. So if you have "Swimming 5" then you roll a 5 sided die for your roll. (The default starting skill rank begins at level 4, so you roll a 4 sided die when you first try something.) A 1 or 2 is a failure, a 3 or 4 is one degree of success, and every two numbers after that indicate higher degrees of success. Experience is earned whenever you attempt to do something. You get 1 XP, whether you succeed of fail. The amount of XP needed to level up is equal to the current level.

So if you have a skill at the base of 4, then you need to perform an action using that skill 4 times for you to level up. Then you'll need to do that thing 5 more times to reach level 6.

Relationships work the exact same way, even beginning at 4 like skills do. Normally relationships are the same level between two people, but right now they are slightly one-sided, because people gained points toward Flounder when he lead them to shore, even though he did not gain points back toward them.

So here is how it looks right now.
Spoiler (click to show/hide)


Long story short, Flounder is pretty popular right now, particularly with Eyes, who doesn't even care about anyone else.

Shouldn't everyone have at least a little heart for themselves? Diagonal line going from upper left to lower right.
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The Derail Thread

Gentlefish

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Re: Lost at Sea: A build a village game. Red is Beowulf!
« Reply #353 on: October 15, 2013, 07:44:42 pm »

Eyes x Flounder. Besides, they probably work a whole heck of a lot better together.

mastahcheese

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Re: Lost at Sea: A build a village game. Red is Beowulf!
« Reply #354 on: October 17, 2013, 01:22:56 am »

Neither Stella nor Eyes have orders, and Flounder's orders are to follow Eyes.

Also Flibby has no order [/sarcasm]

EDIT: If I mention that people are lacking orders, then you can post an action for them even if you did so for someone else, just to clarify.
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The Derail Thread

Ibid Straydrink

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Re: Lost at Sea: A build a village game. Red is Beowulf!
« Reply #355 on: October 17, 2013, 01:45:45 am »

Stella: Fashion a make-shift hair pin from some of the leftover crinkle paper and twigs, and style your hair in a french twist.
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Gentlefish

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Re: Lost at Sea: A build a village game. Red is Beowulf!
« Reply #356 on: October 17, 2013, 01:53:33 am »

Eyes: CONSUME DARKBLO EYESTALK THEN ENTER PLOLELAND

evilcherry

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Re: Lost at Sea: A build a village game. Red is Beowulf!
« Reply #357 on: October 17, 2013, 03:11:46 am »

Eyes is a Tsunderekko. No question.

GreatWyrmGold

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Re: Lost at Sea: A build a village game. Red is Beowulf!
« Reply #358 on: October 17, 2013, 07:12:27 am »

Eyes: CONSUME DARKBLO EYESTALK THEN ENTER PLOLELAND
-1 to the consuming eyestalk, +1 to entering the Ploleland.

Flibby: Follow Eyes.
Unseen Darkblob: Follow Flibby.
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Chaoswizkid

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Re: Lost at Sea: A build a village game. Red is Beowulf!
« Reply #359 on: October 17, 2013, 06:27:11 pm »

Eyes: Cautiously pursue sound of other, noisy breathe.
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